# Maintainer: Dylan Ferris # You must register at unrealengine.com and link your github account to access this private repo. # @see https://wiki.archlinux.org/index.php/Unreal_Engine_4 pkgname='unreal-tournament-4' pkgver=2532759 pkgrel=1 pkgdesc='A first-person shooter by Epic Games based on Unreal Engine 4.' arch=('x86_64') url='https://www.epicgames.com/unrealtournament/' makedepends=('clang' 'mono' 'dos2unix' 'cmake') depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python') license=('custom:UnrealTournament') source=( "git+ssh://github.com/EpicGames/UnrealTournament.git#tag=$pkgver" 'UnrealTournament.desktop' ) md5sums=( 'SKIP' '4ab9fb5f8c4b6c6c3fdb8d2e79399b9e' ) options=(!strip staticlibs) build() { cd $srcdir/UnrealTournament ./Setup.sh ./GenerateProjectFiles.sh # Seems the Linux Setup.sh is missing from the main Setup.sh # This is from UnrealEngine's but causes build() to fail for some reason, although it works when running manually pushd Engine/Build/BatchFiles/Linux > /dev/null #./Setup.sh "$@" popd > /dev/null make } package() { install -Dm644 UnrealTournament.desktop "$pkgdir/usr/share/applications/UnrealTournament.desktop" cd $srcdir/UnrealTournament # license install -Dm644 LICENSE.pdf "$pkgdir/usr/share/licenses/UnrealTournament/LICENSE.pdf" # copy the entire build dir # @todo only copy what is needed cp -r * "$pkgdir/opt/$pkgname/" # make the whole thing world writable # @todo find out what specifically needs to writable chmod -R a+w "$pkgdir/opt/$pkgname/" # @todo refer to install info here: https://aur.archlinux.org/cgit/aur.git/plain/PKGBUILD?h=ut4 install -Dm644 Engine/Content/Editor/Slate/About/UE4Icon.png "$pkgdir/usr/share/pixmaps/UnrealTournament.png" } # vim:set ts=2 sw=2 et: