# Maintainer: Dylan Ferris # You must register at unrealengine.com and link your github account to access this private repo. # For more info, see: https://wiki.archlinux.org/index.php/Unreal_Engine_4 pkgname='unreal-tournament-4' pkgver=2532759 pkgrel=1 pkgdesc='A first-person shooter by Epic Games based on Unreal Engine 4.' arch=('x86_64') url='https://www.epicgames.com/unrealtournament/' makedepends=('clang35' 'mono' 'dos2unix' 'cmake' 'lsb-release') depends=('icu53' 'xdg-user-dirs') license=('custom:UnrealTournament') source=( git+ssh://github.com/EpicGames/UnrealTournament.git#tag=$pkgver UnrealTournament.desktop ) md5sums=( SKIP '4ab9fb5f8c4b6c6c3fdb8d2e79399b9e' ) options=(!strip staticlibs) build() { cd $srcdir/UnrealTournament ./Setup.sh # Seems the Linux Setup.sh is missing from the main Setup.sh # This is from UnrealEngine's but causes build() to fail for some reason, although it works when running manually pushd Engine/Build/BatchFiles/Linux > /dev/null #./Setup.sh "$@" popd > /dev/null ./GenerateProjectFiles.sh make UE4Game-Linux-Shipping UE4Game-Linux-Test UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass make -j1 ShaderCompileWorker } package() { install -Dm644 UnrealTournament.desktop "$pkgdir/usr/share/applications/UnrealTournament.desktop" cd $srcdir/UnrealTournament install -Dm644 LICENSE.pdf "$pkgdir/usr/share/licenses/UnrealTournament/LICENSE.pdf" install -d "$pkgdir/opt/$pkgname" # copy the entire build dir # @todo only copy what is needed cp -r * "$pkgdir/opt/$pkgname/" # make the whole thing world writable, otherwise there is a segmentation fault when starting the editor # @todo find out what specifically needs to writable chmod -R a+w "$pkgdir/opt/$pkgname/" # @todo refer to install info here: https://aur.archlinux.org/cgit/aur.git/plain/PKGBUILD?h=ut4 install -Dm644 Engine/Content/Editor/Slate/About/UE4Icon.png "$pkgdir/usr/share/pixmaps/UnrealTournament.png" } # vim:set ts=2 sw=2 et: