# Version 2.83 upcoming. - Sculpting: Laplacian Smooth brush [diff](https://developer.blender.org/D7057) - Sculpting: Pose brush: Face Sets IK alignment [diff](https://developer.blender.org/D7235) - Sculpting: Face Sets initialization [diff](https://developer.blender.org/D7209) - Sculpting: Voxel Remesher operator [diff](https://developer.blender.org/D6449) - Sculpting: Auto masking for all brushes. - Eevee: Hair alpha hash shadow [diff](https://developer.blender.org/D5221) - UI: VR scene inspection [wiki](https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Virtual_Reality) - UI: Global undo speedup [task](https://developer.blender.org/T60695) - Shading: OpenVDB object support [wiki](https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes) - UI: New theme [task](https://developer.blender.org/T74360) - Eevee: New reflection probe [diff](https://developer.blender.org/D7066) - Mesh: New ocean modifier spectra [diff](https://developer.blender.org/D6889) - Grease Pencil: Refactor [blog](https://code.blender.org/2020/02/grease-pencil-refactor/) - Cycles: Adaptive sampling [diff](https://developer.blender.org/D4686). - Cycles: Optix viewport denoiser [diff](https://developer.blender.org/D6554). - Shading: Vector rotate node [diff](https://developer.blender.org/D3789). - Sculpting: Cloth brush [diff](https://developer.blender.org/D6715). - Sculpting: Clay Thumb brush [diff](https://developer.blender.org/D6238). - Sculpting: New face sets feature [diff](https://developer.blender.org/D6070). - Eevee: New render passes [task](https://developer.blender.org/T72007). - Eevee: Blurred background [diff](https://developer.blender.org/D6895). - Physics: New hair collisions [diff](https://developer.blender.org/D6545) - Physics: Cloth self collisions improvement [diff](https://developer.blender.org/D6474). - Grease Pencil: New draw engine [diff](https://developer.blender.org/D6293). - Render: Freestyle render pass. # Version 2.82 stable. [release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.82) - Smoke and Liquid: new, particle based solver [Mantaflow](http://mantaflow.com/). - Cloth: internal air pressure. - Cloth: internal springs [diff](https://developer.blender.org/D5788). - Cycles: Optix denoiser. - Cycles: custom render passes. - Eevee: viewport render passes [diff](https://developer.blender.org/D6331). - Texturing: UDIM [task](https://developer.blender.org/T72390). - Sculpt: Slide,Relex [diff](https://developer.blender.org/D6059). - Sculpt: Multiplane Scrape [diff](https://developer.blender.org/D6174). - Sculpt: Slice mesh with mask tool. - Grease Pencil: Multiple Stroke Modifier. - Mesh: Custom Bevel Profile. - Mesh: Weld Modifier. - VFX: New USD exporter - VFX: glTF improvements - VFX: Alembic mesh normals export. # Version 2.81 [release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.81) - Cycles: Nvidia Optix [task](https://developer.blender.org/T69800) - Cycles: Intel Oidn [diff](https://developer.blender.org/D4304) - Cycles: Osd edge stitching. - Cycles: Viewport render passes. - Shading: 4D noises. - Shading: vertex color. - Shading: volume info. - Eevee: Shadow refactor [diff](https://developer.blender.org/D5659). - Eevee: Transparent BSDF congruent to Cycles. - Eevee: Holdout shader. - Viewport: HDRI studio light. - Viewport: per viewport visibility selection [task](https://developer.blender.org/T61327). - Viewport: OpenEXR matcaps with separate diffuse/specular layers. - Grease Pencil: Self overlapping material. - Grease Pencil: Smooth stroke endings. - Grease Pencil: New brushes. - Grease Pencil: New snapping. - Grease Pencil: New stroke form curve. - Grease Pencil: New merge by distance. - Grease Pencil: New simplify sample. - Sculpting: Pose brush [diff](https://developer.blender.org/D5647). - Sculpting: Transform around pivot with symmetry. - Sculpting: Draw sharp brush. - Sculpting: Cursor follow normal and shows symmetry. - Sculpting: Stroke point even distance. - Sculpting: Auto-masking. - Sculpting: Dynamic mesh preview. - Sculpting: Mask Filter. - Sculpting: Dirty Mask. - Sculpting: Mask expand with curvature limits. - Sculpting: Mask to object. - Sculpting: Voxel remesher [diff](https://developer.blender.org/D5407). - Sculpting: [QuadriFlow](https://github.com/hjwdzh/QuadriFlow) remesher. - UI: - rename active element. - UI: - Batch rename. - UI: Parent dnd for multiple objects. - UI: Selection sync. - UI: New pop-up file browser. - UI: Industry compatible key map. - Blenlib: New library override [task](https://developer.blender.org/T53500). - Animation: Copy as new driver. # Version 2.80 [release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.80) - UI: New collection system in place of layers. - UI: New outliner. - UI: New view layers in palace of render layers. - UI: Blender default key map. - UI: Left click select new default. - UI: Re-theme. - UI: - context quick favorite. - UI: New file UI templates. - UI: New workspaces. - UI: New object gizmos. - UI: New tools with gizmos. - UI: New context status bar. - UI: Single column layout. - UI: New pop overs. - UI: New pie menus. - Eevee: Principled BSDF. - Eevee: Env lightning with HDRI. - Eevee: Screen-space reflection and refraction. - Eevee: Indirect lighting with light probes. - Eevee: Soft and contact shadows. - Eevee: SSS and volume rendering. - Eevee: Dof, bloom, motion blur for camera. - Eevee: Shader to RGB node. - Eevee: Light probes. - Eevee: Light cache. - Eevee: Ground truth ambient occlusion. - Viewport: Workbench engine. - Viewport: Overlays. - Viewport: Look dev - material preview. - Viewport: Volume preview. - Grease Pencil: New 2d Animation. - Cycles: Principled hair BSDF [doc](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/hair_principled.html). - Cycles: Principled volume [doc](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/volume_principled.html). - Cycles: Cryptomate. - Cycles: Random walk SSS. - Cycles: Vector Displacement. - Cycles: New adaptive subdivision dicing scheme. - Cycles: Bevel shader. - Cycles: AO shader. - Cycles: IES light node. - Cycles: New baking anti aliasing. - Cycles: New area light shapes. - Cycles: Transparent film rendering for glass. - Cycles: Motion blur arbitrary sample count. - Cycles: Combined CPU and GPU rendering. - Cycles: CUDA small tiles optimization. - Cycles: CUDA object streaming for out of gRAM rendering. - Cycles: CUDA minimum version bump to 3.x - Mesh: New multi object editing. - Mesh: Custom normal maps. - Animation: Pop over driver editor. - Blenlib: New dependency graph for parallelization. - Blenlib: New unit system. - Physics: New cloth bending springs. - Physics: New cloth collisions.