From aa1ea043bbf52d509197eab91ab85c70e633d69e Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Fri, 25 Dec 2015 08:17:33 -0500 Subject: [PATCH] Use boost::none instead of boost::none_t() Fixes bug 24227 --- src/play_controller.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/play_controller.hpp b/src/play_controller.hpp index d5596b6..e289861 100644 --- a/src/play_controller.hpp +++ b/src/play_controller.hpp @@ -137,7 +137,7 @@ class play_controller : public controller_base, public events::observer, public gamestate().end_level_data_ = data; } void reset_end_level_data() { - gamestate().end_level_data_ = boost::none_t(); + gamestate().end_level_data_ = boost::none; } bool is_regular_game_end() const { return gamestate().end_level_data_.get_ptr() != NULL;