--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_ColorTex.frag 2016-12-29 13:42:38.000000000 -0400 +++ /tmp/ccShader_3D_ColorTex.frag 2017-01-04 15:03:03.303438172 -0400 @@ -1,15 +1,15 @@ -const char* cc3D_ColorTex_frag = R"( +const char* cc3D_ColorTex_frag = STRINGIFY( -#ifdef GL_ES +\n#ifdef GL_ES\n varying mediump vec2 TextureCoordOut; -#else +\n#else\n varying vec2 TextureCoordOut; -#endif +\n#endif\n uniform vec4 u_color; void main(void) { gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * u_color; } -)"; +);