--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Particle.frag 2016-12-29 13:42:38.000000000 -0400 +++ /tmp/ccShader_3D_Particle.frag 2017-01-04 15:03:03.356765365 -0400 @@ -1,20 +1,20 @@ -const char* cc3D_Particle_tex_frag = R"( +const char* cc3D_Particle_tex_frag = STRINGIFY( -#ifdef GL_ES +\n#ifdef GL_ES\n varying mediump vec2 TextureCoordOut; varying mediump vec4 ColorOut; -#else +\n#else\n varying vec4 ColorOut; varying vec2 TextureCoordOut; -#endif +\n#endif\n uniform vec4 u_color; void main(void) { gl_FragColor = texture2D(CC_Texture0, TextureCoordOut) * ColorOut * u_color; } -)"; +); const char* cc3D_Particle_color_frag = R"(