--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Skybox.frag 2016-12-29 13:42:38.000000000 -0400 +++ /tmp/ccShader_3D_Skybox.frag 2017-01-04 15:03:03.586738888 -0400 @@ -1,9 +1,9 @@ -const char* cc3D_Skybox_frag = R"( -#ifdef GL_ES +const char* cc3D_Skybox_frag = STRINGIFY( +\n#ifdef GL_ES\n varying mediump vec3 v_reflect; -#else +\n#else\n varying vec3 v_reflect; -#endif +\n#endif\n uniform samplerCube u_Env; uniform vec4 u_color; @@ -11,4 +11,4 @@ { gl_FragColor = textureCube(u_Env, v_reflect) * u_color; } -)"; +);