--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Terrain.vert 2016-12-29 13:42:38.000000000 -0400 +++ /tmp/ccShader_3D_Terrain.vert 2017-01-04 15:03:03.753386368 -0400 @@ -1,19 +1,19 @@ -const char* cc3D_Terrain_vert = R"( +const char* cc3D_Terrain_vert = STRINGIFY( attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec3 a_normal; -#ifdef GL_ES +\n#ifdef GL_ES\n varying mediump vec2 v_texCoord; varying mediump vec3 v_normal; -#else +\n#else\n varying vec2 v_texCoord; varying vec3 v_normal; -#endif +\n#endif\n void main() { gl_Position = CC_MVPMatrix * a_position; v_texCoord = a_texCoord; v_normal = a_normal; } -)"; +);