--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag 2016-12-29 13:42:38.000000000 -0400 +++ /tmp/ccShader_PositionTextureColor_noMVP.frag 2017-01-04 15:03:04.929917813 -0400 @@ -23,10 +23,10 @@ * THE SOFTWARE. */ -const char* ccPositionTextureColor_noMVP_frag = R"( -#ifdef GL_ES +const char* ccPositionTextureColor_noMVP_frag = STRINGIFY( +\n#ifdef GL_ES\n precision lowp float; -#endif +\n#endif\n varying vec4 v_fragmentColor; varying vec2 v_texCoord; @@ -35,5 +35,5 @@ { gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord); } -)"; +);