--- /opt/cocos2d-x/cocos/renderer/ccShader_PositionTexture_uColor.frag 2017-03-22 15:13:34.000000000 -0400 +++ /tmp/ccShader_PositionTexture_uColor.frag 2017-04-21 06:42:23.788478355 -0400 @@ -23,11 +23,11 @@ * THE SOFTWARE. */ -const char* ccPositionTexture_uColor_frag = R"( +const char* ccPositionTexture_uColor_frag = STRINGIFY( -#ifdef GL_ES +\n#ifdef GL_ES\n precision lowp float; -#endif +\n#endif\n uniform vec4 u_color; @@ -37,4 +37,4 @@ { gl_FragColor = texture2D(CC_Texture0, v_texCoord) * u_color; } -)"; +);