diff --git a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs index 66044e95b..5c62d17dd 100644 --- a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs +++ b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs @@ -63,8 +63,8 @@ namespace UnrealBuildTool UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bUsePrecompiled); // Find the location of the compiler - VCEnvironment Environment = VCEnvironment.Create(WindowsCompiler.Clang, Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null); - FileReference ClangPath = FileReference.Combine(Environment.CompilerDir, "bin", "clang++.exe"); + //VCEnvironment Environment = VCEnvironment.Create(WindowsCompiler.Clang, Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null); + FileReference ClangPath = new FileReference("/usr/bin/clang++"); // Convince each module to output its generated code include path foreach (UEBuildBinary Binary in Target.Binaries)