############################## # Generic dwarfmode bindings # ############################## # show all current key bindings keybinding add Ctrl-F1 hotkeys keybinding add Alt-F1 hotkeys # toggle the display of water level as 1-7 tiles keybinding add Ctrl-W twaterlvl # with cursor: # designate the whole vein for digging keybinding add Ctrl-V digv keybinding add Ctrl-Shift-V "digv x" # clean the selected tile of blood etc keybinding add Ctrl-C spotclean # destroy items designated for dump in the selected tile keybinding add Ctrl-Shift-K autodump-destroy-here # set the zone or cage under the cursor as the default keybinding add Alt-Shift-I@dwarfmode/Zones "zone set" # with an item selected: # destroy the selected item keybinding add Ctrl-K autodump-destroy-item # scripts: # quicksave, only in main dwarfmode screen and menu page keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave # gui/rename script - rename units and buildings keybinding add Ctrl-Shift-N gui/rename keybinding add Ctrl-Shift-T "gui/rename unit-profession" # a dfhack prompt in df. Sublime text like. keybinding add Ctrl-Shift-P command-prompt # show information collected by dwarfmonitor keybinding add Alt-M@dwarfmode/Default "dwarfmonitor prefs" keybinding add Ctrl-F@dwarfmode/Default "dwarfmonitor stats" # export a Dwarf's preferences screen in BBCode to post to a forum keybinding add Ctrl-Shift-F@dwarfmode forum-dwarves # an in-game init file editor keybinding add Alt-S@title gui/settings-manager keybinding add Alt-S@dwarfmode/Default gui/settings-manager # change quantity of manager orders keybinding add Alt-Q@jobmanagement/Main gui/manager-quantity # view combat reports for the selected unit/corpse/spatter keybinding add Ctrl-Shift-R view-unit-reports ############################## # Generic adv mode bindings # ############################## keybinding add Ctrl-B@dungeonmode adv-bodyswap keybinding add Ctrl-Shift-B@dungeonmode "adv-bodyswap force" keybinding add Shift-O@dungeonmode gui/companion-order ############################## # Generic legends bindings # ############################## # export all information, or just the detailed maps (doesn't handle site maps) keybinding add Ctrl-A@legends "exportlegends all" ############################# # Context-specific bindings # ############################# # Stocks plugin keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show" # open an overview window summarising some stocks (dfstatus) keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus" keybinding add Ctrl-Shift-I@dfhack/lua/dfstatus "gui/dfstatus" # q->stockpile - copy & paste stockpiles keybinding add Alt-P copystock # q->stockpile - load and save stockpile settings out of game keybinding add Alt-L@dwarfmode/QueryBuilding/Some/Stockpile "gui/stockpiles -load" keybinding add Alt-S@dwarfmode/QueryBuilding/Some/Stockpile "gui/stockpiles -save" # q->workshop - duplicate the selected job keybinding add Ctrl-D job-duplicate # materials: q->workshop; b->select items keybinding add Shift-A "job-material ALUNITE" keybinding add Shift-M "job-material MICROCLINE" keybinding add Shift-D "job-material DACITE" keybinding add Shift-R "job-material RHYOLITE" keybinding add Shift-I "job-material CINNABAR" keybinding add Shift-B "job-material COBALTITE" keybinding add Shift-O "job-material OBSIDIAN" keybinding add Shift-T "job-material ORTHOCLASE" keybinding add Shift-G "job-material GLASS_GREEN" # sort units and items in the on-screen list keybinding add Alt-Shift-N "sort-units name" "sort-items description" keybinding add Alt-Shift-R "sort-units arrival" keybinding add Alt-Shift-T "sort-units profession" "sort-items type material" keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality" # browse linked mechanisms keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms # browse rooms of same owner keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list # interface for the liquids plugin - spawn water/magma/obsidian keybinding add Alt-L@dwarfmode/LookAround gui/liquids # machine power sensitive pressure plate construction keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter # siege engine control keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine # military weapon auto-select keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons # military copy uniform keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform # minecart Guide path keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path # workshop job details keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job # workflow front-end keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow keybinding add Alt-W@overallstatus "gui/workflow status" # equivalent to the one above when gui/extended-status is enabled keybinding add Alt-W@dfhack/lua/status_overlay "gui/workflow status" # autobutcher front-end keybinding add Shift-B@pet/List/Unit "gui/autobutcher" # assign weapon racks to squads so that they can be used keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack # view pathable tiles from active cursor keybinding add Alt-Shift-P@dwarfmode/LookAround gui/pathable ############################ # UI and game logic tweaks # ############################ # stabilize the cursor of dwarfmode when switching menus tweak stable-cursor # stop stacked liquid/bar/thread/cloth items from lasting forever # if used in reactions that use only a fraction of the dimension. # might be fixed by DF # tweak fix-dimensions # make reactions requiring containers usable in advmode - the issue is # that the screen asks for those reagents to be selected directly tweak advmode-contained # support Shift-Enter in Trade and Move Goods to Depot screens for faster # selection; it selects the current item or stack and scrolls down one line tweak fast-trade # stop the right list in military->positions from resetting to top all the time tweak military-stable-assign # in same list, color units already assigned to squads in brown & green tweak military-color-assigned # remove inverse dependency of squad training speed on unit list size and use more sparring # tweak military-training # make crafted cloth items wear out with time like in old versions (bug 6003) tweak craft-age-wear # stop adamantine clothing from wearing out (bug 6481) #tweak adamantine-cloth-wear # Add "Select all" and "Deselect all" options to farm plot menus tweak farm-plot-select # Add Shift-Left/Right controls to import agreement screen tweak import-priority-category # Fixes a crash in the work order contition material list (bug 9905). tweak condition-material # Adds an option to clear currently-bound hotkeys tweak hotkey-clear # Allows lowercase letters in embark profile names, and allows exiting the name prompt without saving tweak embark-profile-name # Misc. UI tweaks tweak block-labors # Prevents labors that can't be used from being toggled tweak burrow-name-cancel tweak cage-butcher tweak civ-view-agreement tweak eggs-fertile tweak fps-min tweak hide-priority tweak kitchen-prefs-empty tweak max-wheelbarrow tweak shift-8-scroll tweak title-start-rename tweak tradereq-pet-gender ########################### # Globally acting plugins # ########################### # Display DFHack version on title screen enable title-version # Dwarf Manipulator (simple in-game Dwarf Therapist replacement) enable manipulator # Search tool in various screens (by falconne) enable search # Improved build material selection interface (by falconne) enable automaterial # Other interface improvement tools enable \ confirm \ dwarfmonitor \ mousequery \ autogems \ automelt \ autotrade \ buildingplan \ resume \ trackstop \ zone \ stocks \ autochop \ stockpiles #end a line with a backslash to make it continue to the next line. The \ is deleted for the final command. # Multiline commands are ONLY supported for scripts like dfhack.init. You cannot do multiline command manually on the DFHack console. # You cannot extend a commented line. # You can comment out the extension of a line. # enable mouse controls and sand indicator in embark screen embark-tools enable sticky sand mouse ########### # Scripts # ########### # write extra information to the gamelog modtools/extra-gamelog enable # extended status screen (bedrooms page) enable gui/extended-status # add information to item viewscreens view-item-info enable # a replacement for the "load game" screen gui/load-screen enable # TWBT multilevel 4 multilevel fogdensity 0.30 0.3 1