#ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #include #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #define GLEW_VERSION_1_1 epoxy_gl_version() >= 11 /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU # ifdef __APPLE__ # include # if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) # define GLEW_NO_GLU # endif # endif #endif #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #define GLEW_VERSION_1_2 (epoxy_gl_version() >= 12) #define GLEW_VERSION_1_2_1 (epoxy_gl_version() >= 12) #define GLEW_VERSION_1_3 (epoxy_gl_version() >= 13) #define GLEW_VERSION_1_4 (epoxy_gl_version() >= 14) #define GLEW_VERSION_1_5 (epoxy_gl_version() >= 15) #define GLEW_VERSION_2_0 (epoxy_gl_version() >= 20) #define GLEW_VERSION_2_1 (epoxy_gl_version() >= 21) #define GLEW_VERSION_3_0 (epoxy_gl_version() >= 30) #define GLEW_VERSION_3_1 (epoxy_gl_version() >= 31) #define GLEW_VERSION_3_2 (epoxy_gl_version() >= 32) #define GLEW_VERSION_3_3 (epoxy_gl_version() >= 33) #define GLEW_VERSION_4_0 (epoxy_gl_version() >= 40) #define GLEW_VERSION_4_1 (epoxy_gl_version() >= 41) #define GLEW_VERSION_4_2 (epoxy_gl_version() >= 42) #define GLEW_VERSION_4_3 (epoxy_gl_version() >= 43) #define GLEW_VERSION_4_4 (epoxy_gl_version() >= 44) #define GLEW_VERSION_4_5 (epoxy_gl_version() >= 45) #define GLEW_3DFX_multisample epoxy_has_gl_extension("GL_3DFX_multisample") #define GLEW_3DFX_tbuffer epoxy_has_gl_extension("GL_3DFX_tbuffer") #define GLEW_3DFX_texture_compression_FXT1 epoxy_has_gl_extension("GL_3DFX_texture_compression_FXT1") #define GLEW_AMD_blend_minmax_factor epoxy_has_gl_extension("GL_AMD_blend_minmax_factor") #define GLEW_AMD_conservative_depth epoxy_has_gl_extension("GL_AMD_conservative_depth") #define GLEW_AMD_debug_output epoxy_has_gl_extension("GL_AMD_debug_output") #define GLEW_AMD_depth_clamp_separate epoxy_has_gl_extension("GL_AMD_depth_clamp_separate") #define GLEW_AMD_draw_buffers_blend epoxy_has_gl_extension("GL_AMD_draw_buffers_blend") #define GLEW_AMD_gcn_shader epoxy_has_gl_extension("GL_AMD_gcn_shader") #define GLEW_AMD_gpu_shader_int64 epoxy_has_gl_extension("GL_AMD_gpu_shader_int64") #define GLEW_AMD_interleaved_elements epoxy_has_gl_extension("GL_AMD_interleaved_elements") #define GLEW_AMD_multi_draw_indirect epoxy_has_gl_extension("GL_AMD_multi_draw_indirect") #define GLEW_AMD_name_gen_delete epoxy_has_gl_extension("GL_AMD_name_gen_delete") #define GLEW_AMD_occlusion_query_event epoxy_has_gl_extension("GL_AMD_occlusion_query_event") #define GLEW_AMD_performance_monitor epoxy_has_gl_extension("GL_AMD_performance_monitor") #define GLEW_AMD_pinned_memory epoxy_has_gl_extension("GL_AMD_pinned_memory") #define GLEW_AMD_query_buffer_object epoxy_has_gl_extension("GL_AMD_query_buffer_object") #define GLEW_AMD_sample_positions epoxy_has_gl_extension("GL_AMD_sample_positions") #define GLEW_AMD_seamless_cubemap_per_texture epoxy_has_gl_extension("GL_AMD_seamless_cubemap_per_texture") #define GLEW_AMD_shader_atomic_counter_ops epoxy_has_gl_extension("GL_AMD_shader_atomic_counter_ops") #define GLEW_AMD_shader_explicit_vertex_parameter epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter") #define GLEW_AMD_shader_stencil_export epoxy_has_gl_extension("GL_AMD_shader_stencil_export") #define GLEW_AMD_shader_stencil_value_export epoxy_has_gl_extension("GL_AMD_shader_stencil_value_export") #define GLEW_AMD_shader_trinary_minmax epoxy_has_gl_extension("GL_AMD_shader_trinary_minmax") #define GLEW_AMD_sparse_texture epoxy_has_gl_extension("GL_AMD_sparse_texture") #define GLEW_AMD_stencil_operation_extended epoxy_has_gl_extension("GL_AMD_stencil_operation_extended") #define GLEW_AMD_texture_texture4 epoxy_has_gl_extension("GL_AMD_texture_texture4") #define GLEW_AMD_transform_feedback3_lines_triangles epoxy_has_gl_extension("GL_AMD_transform_feedback3_lines_triangles") #define GLEW_AMD_transform_feedback4 epoxy_has_gl_extension("GL_AMD_transform_feedback4") #define GLEW_AMD_vertex_shader_layer epoxy_has_gl_extension("GL_AMD_vertex_shader_layer") #define GLEW_AMD_vertex_shader_tessellator epoxy_has_gl_extension("GL_AMD_vertex_shader_tessellator") #define GLEW_AMD_vertex_shader_viewport_index epoxy_has_gl_extension("GL_AMD_vertex_shader_viewport_index") #define GLEW_ANGLE_depth_texture epoxy_has_gl_extension("GL_ANGLE_depth_texture") #define GLEW_ANGLE_framebuffer_blit epoxy_has_gl_extension("GL_ANGLE_framebuffer_blit") #define GLEW_ANGLE_framebuffer_multisample epoxy_has_gl_extension("GL_ANGLE_framebuffer_multisample") #define GLEW_ANGLE_instanced_arrays epoxy_has_gl_extension("GL_ANGLE_instanced_arrays") #define GLEW_ANGLE_pack_reverse_row_order epoxy_has_gl_extension("GL_ANGLE_pack_reverse_row_order") #define GLEW_ANGLE_program_binary epoxy_has_gl_extension("GL_ANGLE_program_binary") #define GLEW_ANGLE_texture_compression_dxt1 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt1") #define GLEW_ANGLE_texture_compression_dxt3 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt3") #define GLEW_ANGLE_texture_compression_dxt5 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt5") #define GLEW_ANGLE_texture_usage epoxy_has_gl_extension("GL_ANGLE_texture_usage") #define GLEW_ANGLE_timer_query epoxy_has_gl_extension("GL_ANGLE_timer_query") #define GLEW_ANGLE_translated_shader_source epoxy_has_gl_extension("GL_ANGLE_translated_shader_source") #define GLEW_APPLE_aux_depth_stencil epoxy_has_gl_extension("GL_APPLE_aux_depth_stencil") #define GLEW_APPLE_client_storage epoxy_has_gl_extension("GL_APPLE_client_storage") #define GLEW_APPLE_element_array epoxy_has_gl_extension("GL_APPLE_element_array") #define GLEW_APPLE_fence epoxy_has_gl_extension("GL_APPLE_fence") #define GLEW_APPLE_float_pixels epoxy_has_gl_extension("GL_APPLE_float_pixels") #define GLEW_APPLE_flush_buffer_range epoxy_has_gl_extension("GL_APPLE_flush_buffer_range") #define GLEW_APPLE_object_purgeable epoxy_has_gl_extension("GL_APPLE_object_purgeable") #define GLEW_APPLE_pixel_buffer epoxy_has_gl_extension("GL_APPLE_pixel_buffer") #define GLEW_APPLE_rgb_422 epoxy_has_gl_extension("GL_APPLE_rgb_422") #define GLEW_APPLE_row_bytes epoxy_has_gl_extension("GL_APPLE_row_bytes") #define GLEW_APPLE_specular_vector epoxy_has_gl_extension("GL_APPLE_specular_vector") #define GLEW_APPLE_texture_range epoxy_has_gl_extension("GL_APPLE_texture_range") #define GLEW_APPLE_transform_hint epoxy_has_gl_extension("GL_APPLE_transform_hint") #define GLEW_APPLE_vertex_array_object epoxy_has_gl_extension("GL_APPLE_vertex_array_object") #define GLEW_APPLE_vertex_array_range epoxy_has_gl_extension("GL_APPLE_vertex_array_range") #define 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epoxy_has_gl_extension("GL_ARB_cl_event") #define GLEW_ARB_clear_buffer_object epoxy_has_gl_extension("GL_ARB_clear_buffer_object") #define GLEW_ARB_clear_texture epoxy_has_gl_extension("GL_ARB_clear_texture") #define GLEW_ARB_clip_control epoxy_has_gl_extension("GL_ARB_clip_control") #define GLEW_ARB_color_buffer_float epoxy_has_gl_extension("GL_ARB_color_buffer_float") #define GLEW_ARB_compatibility epoxy_has_gl_extension("GL_ARB_compatibility") #define GLEW_ARB_compressed_texture_pixel_storage epoxy_has_gl_extension("GL_ARB_compressed_texture_pixel_storage") #define GLEW_ARB_compute_shader epoxy_has_gl_extension("GL_ARB_compute_shader") #define GLEW_ARB_compute_variable_group_size epoxy_has_gl_extension("GL_ARB_compute_variable_group_size") #define GLEW_ARB_conditional_render_inverted epoxy_has_gl_extension("GL_ARB_conditional_render_inverted") #define GLEW_ARB_conservative_depth epoxy_has_gl_extension("GL_ARB_conservative_depth") #define GLEW_ARB_copy_buffer epoxy_has_gl_extension("GL_ARB_copy_buffer") #define GLEW_ARB_copy_image epoxy_has_gl_extension("GL_ARB_copy_image") #define GLEW_ARB_cull_distance epoxy_has_gl_extension("GL_ARB_cull_distance") #define GLEW_ARB_debug_output epoxy_has_gl_extension("GL_ARB_debug_output") #define GLEW_ARB_depth_buffer_float epoxy_has_gl_extension("GL_ARB_depth_buffer_float") #define GLEW_ARB_depth_clamp epoxy_has_gl_extension("GL_ARB_depth_clamp") #define GLEW_ARB_depth_texture epoxy_has_gl_extension("GL_ARB_depth_texture") #define GLEW_ARB_derivative_control epoxy_has_gl_extension("GL_ARB_derivative_control") #define GLEW_ARB_direct_state_access epoxy_has_gl_extension("GL_ARB_direct_state_access") #define GLEW_ARB_draw_buffers epoxy_has_gl_extension("GL_ARB_draw_buffers") #define GLEW_ARB_draw_buffers_blend epoxy_has_gl_extension("GL_ARB_draw_buffers_blend") #define GLEW_ARB_draw_elements_base_vertex epoxy_has_gl_extension("GL_ARB_draw_elements_base_vertex") #define GLEW_ARB_draw_indirect epoxy_has_gl_extension("GL_ARB_draw_indirect") #define GLEW_ARB_draw_instanced epoxy_has_gl_extension("GL_ARB_draw_instanced") #define GLEW_ARB_enhanced_layouts epoxy_has_gl_extension("GL_ARB_enhanced_layouts") #define GLEW_ARB_explicit_attrib_location epoxy_has_gl_extension("GL_ARB_explicit_attrib_location") #define GLEW_ARB_explicit_uniform_location epoxy_has_gl_extension("GL_ARB_explicit_uniform_location") #define GLEW_ARB_fragment_coord_conventions epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions") #define GLEW_ARB_fragment_layer_viewport epoxy_has_gl_extension("GL_ARB_fragment_layer_viewport") #define GLEW_ARB_fragment_program epoxy_has_gl_extension("GL_ARB_fragment_program") #define GLEW_ARB_fragment_program_shadow epoxy_has_gl_extension("GL_ARB_fragment_program_shadow") #define GLEW_ARB_fragment_shader epoxy_has_gl_extension("GL_ARB_fragment_shader") #define GLEW_ARB_fragment_shader_interlock epoxy_has_gl_extension("GL_ARB_fragment_shader_interlock") #define 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epoxy_has_gl_extension("GL_ARB_half_float_vertex") #define GLEW_ARB_imaging epoxy_has_gl_extension("GL_ARB_imaging") #define GLEW_ARB_indirect_parameters epoxy_has_gl_extension("GL_ARB_indirect_parameters") #define GLEW_ARB_instanced_arrays epoxy_has_gl_extension("GL_ARB_instanced_arrays") #define GLEW_ARB_internalformat_query epoxy_has_gl_extension("GL_ARB_internalformat_query") #define GLEW_ARB_internalformat_query2 epoxy_has_gl_extension("GL_ARB_internalformat_query2") #define GLEW_ARB_invalidate_subdata epoxy_has_gl_extension("GL_ARB_invalidate_subdata") #define GLEW_ARB_map_buffer_alignment epoxy_has_gl_extension("GL_ARB_map_buffer_alignment") #define GLEW_ARB_map_buffer_range epoxy_has_gl_extension("GL_ARB_map_buffer_range") #define GLEW_ARB_matrix_palette epoxy_has_gl_extension("GL_ARB_matrix_palette") #define GLEW_ARB_multi_bind epoxy_has_gl_extension("GL_ARB_multi_bind") #define GLEW_ARB_multi_draw_indirect epoxy_has_gl_extension("GL_ARB_multi_draw_indirect") #define 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epoxy_has_gl_extension("GL_ARB_provoking_vertex") #define GLEW_ARB_query_buffer_object epoxy_has_gl_extension("GL_ARB_query_buffer_object") #define GLEW_ARB_robust_buffer_access_behavior epoxy_has_gl_extension("GL_ARB_robust_buffer_access_behavior") #define GLEW_ARB_robustness epoxy_has_gl_extension("GL_ARB_robustness") #define GLEW_ARB_robustness_application_isolation epoxy_has_gl_extension("GL_ARB_robustness_application_isolation") #define GLEW_ARB_robustness_share_group_isolation epoxy_has_gl_extension("GL_ARB_robustness_share_group_isolation") #define GLEW_ARB_sample_locations epoxy_has_gl_extension("GL_ARB_sample_locations") #define GLEW_ARB_sample_shading epoxy_has_gl_extension("GL_ARB_sample_shading") #define GLEW_ARB_sampler_objects epoxy_has_gl_extension("GL_ARB_sampler_objects") #define GLEW_ARB_seamless_cube_map epoxy_has_gl_extension("GL_ARB_seamless_cube_map") #define GLEW_ARB_seamless_cubemap_per_texture epoxy_has_gl_extension("GL_ARB_seamless_cubemap_per_texture") #define GLEW_ARB_separate_shader_objects epoxy_has_gl_extension("GL_ARB_separate_shader_objects") #define GLEW_ARB_shader_atomic_counter_ops epoxy_has_gl_extension("GL_ARB_shader_atomic_counter_ops") #define GLEW_ARB_shader_atomic_counters epoxy_has_gl_extension("GL_ARB_shader_atomic_counters") #define GLEW_ARB_shader_ballot epoxy_has_gl_extension("GL_ARB_shader_ballot") #define GLEW_ARB_shader_bit_encoding epoxy_has_gl_extension("GL_ARB_shader_bit_encoding") #define GLEW_ARB_shader_clock epoxy_has_gl_extension("GL_ARB_shader_clock") #define GLEW_ARB_shader_draw_parameters epoxy_has_gl_extension("GL_ARB_shader_draw_parameters") #define GLEW_ARB_shader_group_vote epoxy_has_gl_extension("GL_ARB_shader_group_vote") #define GLEW_ARB_shader_image_load_store epoxy_has_gl_extension("GL_ARB_shader_image_load_store") #define GLEW_ARB_shader_image_size epoxy_has_gl_extension("GL_ARB_shader_image_size") #define GLEW_ARB_shader_objects epoxy_has_gl_extension("GL_ARB_shader_objects") #define 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epoxy_has_gl_extension("GL_ARB_shading_language_packing") #define GLEW_ARB_shadow epoxy_has_gl_extension("GL_ARB_shadow") #define GLEW_ARB_shadow_ambient epoxy_has_gl_extension("GL_ARB_shadow_ambient") #define GLEW_ARB_sparse_buffer epoxy_has_gl_extension("GL_ARB_sparse_buffer") #define GLEW_ARB_sparse_texture epoxy_has_gl_extension("GL_ARB_sparse_texture") #define GLEW_ARB_sparse_texture2 epoxy_has_gl_extension("GL_ARB_sparse_texture2") #define GLEW_ARB_sparse_texture_clamp epoxy_has_gl_extension("GL_ARB_sparse_texture_clamp") #define GLEW_ARB_stencil_texturing epoxy_has_gl_extension("GL_ARB_stencil_texturing") #define GLEW_ARB_sync epoxy_has_gl_extension("GL_ARB_sync") #define GLEW_ARB_tessellation_shader epoxy_has_gl_extension("GL_ARB_tessellation_shader") #define GLEW_ARB_texture_barrier epoxy_has_gl_extension("GL_ARB_texture_barrier") #define GLEW_ARB_texture_border_clamp epoxy_has_gl_extension("GL_ARB_texture_border_clamp") #define GLEW_ARB_texture_buffer_object epoxy_has_gl_extension("GL_ARB_texture_buffer_object") #define GLEW_ARB_texture_buffer_object_rgb32 epoxy_has_gl_extension("GL_ARB_texture_buffer_object_rgb32") #define GLEW_ARB_texture_buffer_range epoxy_has_gl_extension("GL_ARB_texture_buffer_range") #define GLEW_ARB_texture_compression epoxy_has_gl_extension("GL_ARB_texture_compression") #define GLEW_ARB_texture_compression_bptc epoxy_has_gl_extension("GL_ARB_texture_compression_bptc") #define GLEW_ARB_texture_compression_rgtc epoxy_has_gl_extension("GL_ARB_texture_compression_rgtc") #define GLEW_ARB_texture_cube_map epoxy_has_gl_extension("GL_ARB_texture_cube_map") #define GLEW_ARB_texture_cube_map_array epoxy_has_gl_extension("GL_ARB_texture_cube_map_array") #define GLEW_ARB_texture_env_add epoxy_has_gl_extension("GL_ARB_texture_env_add") #define GLEW_ARB_texture_env_combine epoxy_has_gl_extension("GL_ARB_texture_env_combine") #define GLEW_ARB_texture_env_crossbar epoxy_has_gl_extension("GL_ARB_texture_env_crossbar") #define GLEW_ARB_texture_env_dot3 epoxy_has_gl_extension("GL_ARB_texture_env_dot3") #define GLEW_ARB_texture_filter_minmax epoxy_has_gl_extension("GL_ARB_texture_filter_minmax") #define GLEW_ARB_texture_float epoxy_has_gl_extension("GL_ARB_texture_float") #define GLEW_ARB_texture_gather epoxy_has_gl_extension("GL_ARB_texture_gather") #define GLEW_ARB_texture_mirror_clamp_to_edge epoxy_has_gl_extension("GL_ARB_texture_mirror_clamp_to_edge") #define GLEW_ARB_texture_mirrored_repeat epoxy_has_gl_extension("GL_ARB_texture_mirrored_repeat") #define GLEW_ARB_texture_multisample epoxy_has_gl_extension("GL_ARB_texture_multisample") #define GLEW_ARB_texture_non_power_of_two epoxy_has_gl_extension("GL_ARB_texture_non_power_of_two") #define GLEW_ARB_texture_query_levels epoxy_has_gl_extension("GL_ARB_texture_query_levels") #define GLEW_ARB_texture_query_lod epoxy_has_gl_extension("GL_ARB_texture_query_lod") #define GLEW_ARB_texture_rectangle epoxy_has_gl_extension("GL_ARB_texture_rectangle") #define 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epoxy_has_gl_extension("GL_ARB_transform_feedback_overflow_query") #define GLEW_ARB_transpose_matrix epoxy_has_gl_extension("GL_ARB_transpose_matrix") #define GLEW_ARB_uniform_buffer_object epoxy_has_gl_extension("GL_ARB_uniform_buffer_object") #define GLEW_ARB_vertex_array_bgra epoxy_has_gl_extension("GL_ARB_vertex_array_bgra") #define GLEW_ARB_vertex_array_object epoxy_has_gl_extension("GL_ARB_vertex_array_object") #define GLEW_ARB_vertex_attrib_64bit epoxy_has_gl_extension("GL_ARB_vertex_attrib_64bit") #define GLEW_ARB_vertex_attrib_binding epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding") #define GLEW_ARB_vertex_blend epoxy_has_gl_extension("GL_ARB_vertex_blend") #define GLEW_ARB_vertex_buffer_object epoxy_has_gl_extension("GL_ARB_vertex_buffer_object") #define GLEW_ARB_vertex_program epoxy_has_gl_extension("GL_ARB_vertex_program") #define GLEW_ARB_vertex_shader epoxy_has_gl_extension("GL_ARB_vertex_shader") #define GLEW_ARB_vertex_type_10f_11f_11f_rev epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev") #define GLEW_ARB_vertex_type_2_10_10_10_rev epoxy_has_gl_extension("GL_ARB_vertex_type_2_10_10_10_rev") #define GLEW_ARB_viewport_array epoxy_has_gl_extension("GL_ARB_viewport_array") #define GLEW_ARB_window_pos epoxy_has_gl_extension("GL_ARB_window_pos") #define GLEW_ATIX_point_sprites epoxy_has_gl_extension("GL_ATIX_point_sprites") #define GLEW_ATIX_texture_env_combine3 epoxy_has_gl_extension("GL_ATIX_texture_env_combine3") #define GLEW_ATIX_texture_env_route epoxy_has_gl_extension("GL_ATIX_texture_env_route") #define GLEW_ATIX_vertex_shader_output_point_size epoxy_has_gl_extension("GL_ATIX_vertex_shader_output_point_size") #define GLEW_ATI_draw_buffers epoxy_has_gl_extension("GL_ATI_draw_buffers") #define GLEW_ATI_element_array epoxy_has_gl_extension("GL_ATI_element_array") #define GLEW_ATI_envmap_bumpmap epoxy_has_gl_extension("GL_ATI_envmap_bumpmap") #define GLEW_ATI_fragment_shader epoxy_has_gl_extension("GL_ATI_fragment_shader") #define GLEW_ATI_map_object_buffer epoxy_has_gl_extension("GL_ATI_map_object_buffer") #define GLEW_ATI_meminfo epoxy_has_gl_extension("GL_ATI_meminfo") #define GLEW_ATI_pn_triangles epoxy_has_gl_extension("GL_ATI_pn_triangles") #define GLEW_ATI_separate_stencil epoxy_has_gl_extension("GL_ATI_separate_stencil") #define GLEW_ATI_shader_texture_lod epoxy_has_gl_extension("GL_ATI_shader_texture_lod") #define GLEW_ATI_text_fragment_shader epoxy_has_gl_extension("GL_ATI_text_fragment_shader") #define GLEW_ATI_texture_compression_3dc epoxy_has_gl_extension("GL_ATI_texture_compression_3dc") #define GLEW_ATI_texture_env_combine3 epoxy_has_gl_extension("GL_ATI_texture_env_combine3") #define GLEW_ATI_texture_float epoxy_has_gl_extension("GL_ATI_texture_float") #define GLEW_ATI_texture_mirror_once epoxy_has_gl_extension("GL_ATI_texture_mirror_once") #define GLEW_ATI_vertex_array_object epoxy_has_gl_extension("GL_ATI_vertex_array_object") #define 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epoxy_has_gl_extension("GL_EXT_depth_bounds_test") #define GLEW_EXT_direct_state_access epoxy_has_gl_extension("GL_EXT_direct_state_access") #define GLEW_EXT_draw_buffers2 epoxy_has_gl_extension("GL_EXT_draw_buffers2") #define GLEW_EXT_draw_instanced epoxy_has_gl_extension("GL_EXT_draw_instanced") #define GLEW_EXT_draw_range_elements epoxy_has_gl_extension("GL_EXT_draw_range_elements") #define GLEW_EXT_fog_coord epoxy_has_gl_extension("GL_EXT_fog_coord") #define GLEW_EXT_fragment_lighting epoxy_has_gl_extension("GL_EXT_fragment_lighting") #define GLEW_EXT_framebuffer_blit epoxy_has_gl_extension("GL_EXT_framebuffer_blit") #define GLEW_EXT_framebuffer_multisample epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") #define GLEW_EXT_framebuffer_multisample_blit_scaled epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled") #define GLEW_EXT_framebuffer_object epoxy_has_gl_extension("GL_EXT_framebuffer_object") #define GLEW_EXT_framebuffer_sRGB epoxy_has_gl_extension("GL_EXT_framebuffer_sRGB") #define GLEW_EXT_geometry_shader4 epoxy_has_gl_extension("GL_EXT_geometry_shader4") #define GLEW_EXT_gpu_program_parameters epoxy_has_gl_extension("GL_EXT_gpu_program_parameters") #define GLEW_EXT_gpu_shader4 epoxy_has_gl_extension("GL_EXT_gpu_shader4") #define GLEW_EXT_histogram epoxy_has_gl_extension("GL_EXT_histogram") #define GLEW_EXT_index_array_formats epoxy_has_gl_extension("GL_EXT_index_array_formats") #define GLEW_EXT_index_func epoxy_has_gl_extension("GL_EXT_index_func") #define GLEW_EXT_index_material epoxy_has_gl_extension("GL_EXT_index_material") #define GLEW_EXT_index_texture epoxy_has_gl_extension("GL_EXT_index_texture") #define GLEW_EXT_light_texture epoxy_has_gl_extension("GL_EXT_light_texture") #define GLEW_EXT_misc_attribute epoxy_has_gl_extension("GL_EXT_misc_attribute") #define GLEW_EXT_multi_draw_arrays epoxy_has_gl_extension("GL_EXT_multi_draw_arrays") #define GLEW_EXT_multisample epoxy_has_gl_extension("GL_EXT_multisample") #define GLEW_EXT_packed_depth_stencil epoxy_has_gl_extension("GL_EXT_packed_depth_stencil") #define GLEW_EXT_packed_float epoxy_has_gl_extension("GL_EXT_packed_float") #define GLEW_EXT_packed_pixels epoxy_has_gl_extension("GL_EXT_packed_pixels") #define GLEW_EXT_paletted_texture epoxy_has_gl_extension("GL_EXT_paletted_texture") #define GLEW_EXT_pixel_buffer_object epoxy_has_gl_extension("GL_EXT_pixel_buffer_object") #define GLEW_EXT_pixel_transform epoxy_has_gl_extension("GL_EXT_pixel_transform") #define GLEW_EXT_pixel_transform_color_table epoxy_has_gl_extension("GL_EXT_pixel_transform_color_table") #define GLEW_EXT_point_parameters epoxy_has_gl_extension("GL_EXT_point_parameters") #define GLEW_EXT_polygon_offset epoxy_has_gl_extension("GL_EXT_polygon_offset") #define GLEW_EXT_polygon_offset_clamp epoxy_has_gl_extension("GL_EXT_polygon_offset_clamp") #define GLEW_EXT_post_depth_coverage epoxy_has_gl_extension("GL_EXT_post_depth_coverage") #define GLEW_EXT_provoking_vertex epoxy_has_gl_extension("GL_EXT_provoking_vertex") #define GLEW_EXT_raster_multisample epoxy_has_gl_extension("GL_EXT_raster_multisample") #define GLEW_EXT_rescale_normal epoxy_has_gl_extension("GL_EXT_rescale_normal") #define GLEW_EXT_scene_marker epoxy_has_gl_extension("GL_EXT_scene_marker") #define GLEW_EXT_secondary_color epoxy_has_gl_extension("GL_EXT_secondary_color") #define GLEW_EXT_separate_shader_objects epoxy_has_gl_extension("GL_EXT_separate_shader_objects") #define GLEW_EXT_separate_specular_color epoxy_has_gl_extension("GL_EXT_separate_specular_color") #define GLEW_EXT_shader_image_load_formatted epoxy_has_gl_extension("GL_EXT_shader_image_load_formatted") #define GLEW_EXT_shader_image_load_store epoxy_has_gl_extension("GL_EXT_shader_image_load_store") #define GLEW_EXT_shader_integer_mix epoxy_has_gl_extension("GL_EXT_shader_integer_mix") #define GLEW_EXT_shadow_funcs epoxy_has_gl_extension("GL_EXT_shadow_funcs") #define GLEW_EXT_shared_texture_palette epoxy_has_gl_extension("GL_EXT_shared_texture_palette") #define GLEW_EXT_sparse_texture2 epoxy_has_gl_extension("GL_EXT_sparse_texture2") #define GLEW_EXT_stencil_clear_tag epoxy_has_gl_extension("GL_EXT_stencil_clear_tag") #define GLEW_EXT_stencil_two_side epoxy_has_gl_extension("GL_EXT_stencil_two_side") #define GLEW_EXT_stencil_wrap epoxy_has_gl_extension("GL_EXT_stencil_wrap") #define GLEW_EXT_subtexture epoxy_has_gl_extension("GL_EXT_subtexture") #define GLEW_EXT_texture epoxy_has_gl_extension("GL_EXT_texture") #define GLEW_EXT_texture3D epoxy_has_gl_extension("GL_EXT_texture3D") #define GLEW_EXT_texture_array epoxy_has_gl_extension("GL_EXT_texture_array") #define GLEW_EXT_texture_buffer_object epoxy_has_gl_extension("GL_EXT_texture_buffer_object") #define GLEW_EXT_texture_compression_dxt1 epoxy_has_gl_extension("GL_EXT_texture_compression_dxt1") #define GLEW_EXT_texture_compression_latc epoxy_has_gl_extension("GL_EXT_texture_compression_latc") #define GLEW_EXT_texture_compression_rgtc epoxy_has_gl_extension("GL_EXT_texture_compression_rgtc") #define GLEW_EXT_texture_compression_s3tc epoxy_has_gl_extension("GL_EXT_texture_compression_s3tc") #define GLEW_EXT_texture_cube_map epoxy_has_gl_extension("GL_EXT_texture_cube_map") #define GLEW_EXT_texture_edge_clamp epoxy_has_gl_extension("GL_EXT_texture_edge_clamp") #define GLEW_EXT_texture_env epoxy_has_gl_extension("GL_EXT_texture_env") #define GLEW_EXT_texture_env_add epoxy_has_gl_extension("GL_EXT_texture_env_add") #define GLEW_EXT_texture_env_combine epoxy_has_gl_extension("GL_EXT_texture_env_combine") #define GLEW_EXT_texture_env_dot3 epoxy_has_gl_extension("GL_EXT_texture_env_dot3") #define GLEW_EXT_texture_filter_anisotropic epoxy_has_gl_extension("GL_EXT_texture_filter_anisotropic") #define GLEW_EXT_texture_filter_minmax epoxy_has_gl_extension("GL_EXT_texture_filter_minmax") #define GLEW_EXT_texture_integer epoxy_has_gl_extension("GL_EXT_texture_integer") #define GLEW_EXT_texture_lod_bias epoxy_has_gl_extension("GL_EXT_texture_lod_bias") #define GLEW_EXT_texture_mirror_clamp epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp") #define GLEW_EXT_texture_object epoxy_has_gl_extension("GL_EXT_texture_object") #define GLEW_EXT_texture_perturb_normal epoxy_has_gl_extension("GL_EXT_texture_perturb_normal") #define GLEW_EXT_texture_rectangle epoxy_has_gl_extension("GL_EXT_texture_rectangle") #define GLEW_EXT_texture_sRGB epoxy_has_gl_extension("GL_EXT_texture_sRGB") #define GLEW_EXT_texture_sRGB_decode epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode") #define GLEW_EXT_texture_shared_exponent epoxy_has_gl_extension("GL_EXT_texture_shared_exponent") #define GLEW_EXT_texture_snorm epoxy_has_gl_extension("GL_EXT_texture_snorm") #define GLEW_EXT_texture_swizzle epoxy_has_gl_extension("GL_EXT_texture_swizzle") #define GLEW_EXT_timer_query epoxy_has_gl_extension("GL_EXT_timer_query") #define GLEW_EXT_transform_feedback epoxy_has_gl_extension("GL_EXT_transform_feedback") #define GLEW_EXT_vertex_array epoxy_has_gl_extension("GL_EXT_vertex_array") #define GLEW_EXT_vertex_array_bgra epoxy_has_gl_extension("GL_EXT_vertex_array_bgra") #define GLEW_EXT_vertex_attrib_64bit epoxy_has_gl_extension("GL_EXT_vertex_attrib_64bit") #define GLEW_EXT_vertex_shader epoxy_has_gl_extension("GL_EXT_vertex_shader") #define GLEW_EXT_vertex_weighting epoxy_has_gl_extension("GL_EXT_vertex_weighting") #define GLEW_EXT_window_rectangles epoxy_has_gl_extension("GL_EXT_window_rectangles") #define GLEW_EXT_x11_sync_object epoxy_has_gl_extension("GL_EXT_x11_sync_object") #define GLEW_GREMEDY_frame_terminator epoxy_has_gl_extension("GL_GREMEDY_frame_terminator") #define GLEW_GREMEDY_string_marker epoxy_has_gl_extension("GL_GREMEDY_string_marker") #define GLEW_HP_convolution_border_modes epoxy_has_gl_extension("GL_HP_convolution_border_modes") #define GLEW_HP_image_transform epoxy_has_gl_extension("GL_HP_image_transform") #define GLEW_HP_occlusion_test epoxy_has_gl_extension("GL_HP_occlusion_test") #define GLEW_HP_texture_lighting epoxy_has_gl_extension("GL_HP_texture_lighting") #define GLEW_IBM_cull_vertex epoxy_has_gl_extension("GL_IBM_cull_vertex") #define GLEW_IBM_multimode_draw_arrays epoxy_has_gl_extension("GL_IBM_multimode_draw_arrays") #define GLEW_IBM_rasterpos_clip epoxy_has_gl_extension("GL_IBM_rasterpos_clip") #define GLEW_IBM_static_data epoxy_has_gl_extension("GL_IBM_static_data") #define GLEW_IBM_texture_mirrored_repeat epoxy_has_gl_extension("GL_IBM_texture_mirrored_repeat") #define GLEW_IBM_vertex_array_lists epoxy_has_gl_extension("GL_IBM_vertex_array_lists") #define GLEW_INGR_color_clamp epoxy_has_gl_extension("GL_INGR_color_clamp") #define GLEW_INGR_interlace_read epoxy_has_gl_extension("GL_INGR_interlace_read") #define GLEW_INTEL_conservative_rasterization epoxy_has_gl_extension("GL_INTEL_conservative_rasterization") #define GLEW_INTEL_fragment_shader_ordering epoxy_has_gl_extension("GL_INTEL_fragment_shader_ordering") #define GLEW_INTEL_framebuffer_CMAA epoxy_has_gl_extension("GL_INTEL_framebuffer_CMAA") #define GLEW_INTEL_map_texture epoxy_has_gl_extension("GL_INTEL_map_texture") #define GLEW_INTEL_parallel_arrays epoxy_has_gl_extension("GL_INTEL_parallel_arrays") #define GLEW_INTEL_performance_query epoxy_has_gl_extension("GL_INTEL_performance_query") #define GLEW_INTEL_texture_scissor epoxy_has_gl_extension("GL_INTEL_texture_scissor") #define GLEW_KHR_blend_equation_advanced epoxy_has_gl_extension("GL_KHR_blend_equation_advanced") #define GLEW_KHR_blend_equation_advanced_coherent epoxy_has_gl_extension("GL_KHR_blend_equation_advanced_coherent") #define GLEW_KHR_context_flush_control epoxy_has_gl_extension("GL_KHR_context_flush_control") #define GLEW_KHR_debug epoxy_has_gl_extension("GL_KHR_debug") #define GLEW_KHR_no_error epoxy_has_gl_extension("GL_KHR_no_error") #define GLEW_KHR_robust_buffer_access_behavior epoxy_has_gl_extension("GL_KHR_robust_buffer_access_behavior") #define GLEW_KHR_robustness epoxy_has_gl_extension("GL_KHR_robustness") #define GLEW_KHR_texture_compression_astc_hdr epoxy_has_gl_extension("GL_KHR_texture_compression_astc_hdr") #define GLEW_KHR_texture_compression_astc_ldr epoxy_has_gl_extension("GL_KHR_texture_compression_astc_ldr") #define GLEW_KHR_texture_compression_astc_sliced_3d epoxy_has_gl_extension("GL_KHR_texture_compression_astc_sliced_3d") #define GLEW_KTX_buffer_region epoxy_has_gl_extension("GL_KTX_buffer_region") #define GLEW_MESAX_texture_stack epoxy_has_gl_extension("GL_MESAX_texture_stack") #define GLEW_MESA_pack_invert epoxy_has_gl_extension("GL_MESA_pack_invert") #define GLEW_MESA_resize_buffers epoxy_has_gl_extension("GL_MESA_resize_buffers") #define GLEW_MESA_shader_integer_functions epoxy_has_gl_extension("GL_MESA_shader_integer_functions") #define GLEW_MESA_window_pos epoxy_has_gl_extension("GL_MESA_window_pos") #define GLEW_MESA_ycbcr_texture epoxy_has_gl_extension("GL_MESA_ycbcr_texture") #define GLEW_NVX_blend_equation_advanced_multi_draw_buffers epoxy_has_gl_extension("GL_NVX_blend_equation_advanced_multi_draw_buffers") #define GLEW_NVX_conditional_render epoxy_has_gl_extension("GL_NVX_conditional_render") #define GLEW_NVX_gpu_memory_info epoxy_has_gl_extension("GL_NVX_gpu_memory_info") #define GLEW_NVX_linked_gpu_multicast epoxy_has_gl_extension("GL_NVX_linked_gpu_multicast") #define GLEW_NV_bindless_multi_draw_indirect epoxy_has_gl_extension("GL_NV_bindless_multi_draw_indirect") #define GLEW_NV_bindless_multi_draw_indirect_count epoxy_has_gl_extension("GL_NV_bindless_multi_draw_indirect_count") #define GLEW_NV_bindless_texture epoxy_has_gl_extension("GL_NV_bindless_texture") #define GLEW_NV_blend_equation_advanced epoxy_has_gl_extension("GL_NV_blend_equation_advanced") #define GLEW_NV_blend_equation_advanced_coherent epoxy_has_gl_extension("GL_NV_blend_equation_advanced_coherent") #define GLEW_NV_blend_square epoxy_has_gl_extension("GL_NV_blend_square") #define GLEW_NV_clip_space_w_scaling epoxy_has_gl_extension("GL_NV_clip_space_w_scaling") #define GLEW_NV_command_list epoxy_has_gl_extension("GL_NV_command_list") #define GLEW_NV_compute_program5 epoxy_has_gl_extension("GL_NV_compute_program5") #define GLEW_NV_conditional_render epoxy_has_gl_extension("GL_NV_conditional_render") #define GLEW_NV_conservative_raster epoxy_has_gl_extension("GL_NV_conservative_raster") #define GLEW_NV_conservative_raster_dilate epoxy_has_gl_extension("GL_NV_conservative_raster_dilate") #define GLEW_NV_conservative_raster_pre_snap_triangles epoxy_has_gl_extension("GL_NV_conservative_raster_pre_snap_triangles") #define GLEW_NV_copy_depth_to_color epoxy_has_gl_extension("GL_NV_copy_depth_to_color") #define GLEW_NV_copy_image epoxy_has_gl_extension("GL_NV_copy_image") #define GLEW_NV_deep_texture3D epoxy_has_gl_extension("GL_NV_deep_texture3D") #define GLEW_NV_depth_buffer_float epoxy_has_gl_extension("GL_NV_depth_buffer_float") #define GLEW_NV_depth_clamp epoxy_has_gl_extension("GL_NV_depth_clamp") #define GLEW_NV_depth_range_unclamped epoxy_has_gl_extension("GL_NV_depth_range_unclamped") #define GLEW_NV_draw_texture epoxy_has_gl_extension("GL_NV_draw_texture") #define GLEW_NV_draw_vulkan_image epoxy_has_gl_extension("GL_NV_draw_vulkan_image") #define GLEW_NV_evaluators epoxy_has_gl_extension("GL_NV_evaluators") #define GLEW_NV_explicit_multisample epoxy_has_gl_extension("GL_NV_explicit_multisample") #define GLEW_NV_fence epoxy_has_gl_extension("GL_NV_fence") #define GLEW_NV_fill_rectangle epoxy_has_gl_extension("GL_NV_fill_rectangle") #define GLEW_NV_float_buffer epoxy_has_gl_extension("GL_NV_float_buffer") #define GLEW_NV_fog_distance epoxy_has_gl_extension("GL_NV_fog_distance") #define GLEW_NV_fragment_coverage_to_color epoxy_has_gl_extension("GL_NV_fragment_coverage_to_color") #define GLEW_NV_fragment_program epoxy_has_gl_extension("GL_NV_fragment_program") #define GLEW_NV_fragment_program2 epoxy_has_gl_extension("GL_NV_fragment_program2") #define GLEW_NV_fragment_program4 epoxy_has_gl_extension("GL_NV_fragment_program4") #define GLEW_NV_fragment_program_option epoxy_has_gl_extension("GL_NV_fragment_program_option") #define GLEW_NV_fragment_shader_interlock epoxy_has_gl_extension("GL_NV_fragment_shader_interlock") #define GLEW_NV_framebuffer_mixed_samples epoxy_has_gl_extension("GL_NV_framebuffer_mixed_samples") #define GLEW_NV_framebuffer_multisample_coverage epoxy_has_gl_extension("GL_NV_framebuffer_multisample_coverage") #define GLEW_NV_geometry_program4 epoxy_has_gl_extension("GL_NV_geometry_program4") #define GLEW_NV_geometry_shader4 epoxy_has_gl_extension("GL_NV_geometry_shader4") #define GLEW_NV_geometry_shader_passthrough epoxy_has_gl_extension("GL_NV_geometry_shader_passthrough") #define GLEW_NV_gpu_multicast epoxy_has_gl_extension("GL_NV_gpu_multicast") #define GLEW_NV_gpu_program4 epoxy_has_gl_extension("GL_NV_gpu_program4") #define GLEW_NV_gpu_program5 epoxy_has_gl_extension("GL_NV_gpu_program5") #define GLEW_NV_gpu_program5_mem_extended epoxy_has_gl_extension("GL_NV_gpu_program5_mem_extended") #define GLEW_NV_gpu_program_fp64 epoxy_has_gl_extension("GL_NV_gpu_program_fp64") #define GLEW_NV_gpu_shader5 epoxy_has_gl_extension("GL_NV_gpu_shader5") #define GLEW_NV_half_float epoxy_has_gl_extension("GL_NV_half_float") #define GLEW_NV_internalformat_sample_query epoxy_has_gl_extension("GL_NV_internalformat_sample_query") #define GLEW_NV_light_max_exponent epoxy_has_gl_extension("GL_NV_light_max_exponent") #define GLEW_NV_multisample_coverage epoxy_has_gl_extension("GL_NV_multisample_coverage") #define GLEW_NV_multisample_filter_hint epoxy_has_gl_extension("GL_NV_multisample_filter_hint") #define GLEW_NV_occlusion_query epoxy_has_gl_extension("GL_NV_occlusion_query") #define GLEW_NV_packed_depth_stencil epoxy_has_gl_extension("GL_NV_packed_depth_stencil") #define GLEW_NV_parameter_buffer_object epoxy_has_gl_extension("GL_NV_parameter_buffer_object") #define GLEW_NV_parameter_buffer_object2 epoxy_has_gl_extension("GL_NV_parameter_buffer_object2") #define GLEW_NV_path_rendering epoxy_has_gl_extension("GL_NV_path_rendering") #define GLEW_NV_path_rendering_shared_edge epoxy_has_gl_extension("GL_NV_path_rendering_shared_edge") #define GLEW_NV_pixel_data_range epoxy_has_gl_extension("GL_NV_pixel_data_range") #define GLEW_NV_point_sprite epoxy_has_gl_extension("GL_NV_point_sprite") #define GLEW_NV_present_video epoxy_has_gl_extension("GL_NV_present_video") #define GLEW_NV_primitive_restart epoxy_has_gl_extension("GL_NV_primitive_restart") #define GLEW_NV_register_combiners epoxy_has_gl_extension("GL_NV_register_combiners") #define GLEW_NV_register_combiners2 epoxy_has_gl_extension("GL_NV_register_combiners2") #define GLEW_NV_robustness_video_memory_purge epoxy_has_gl_extension("GL_NV_robustness_video_memory_purge") #define GLEW_NV_sample_locations epoxy_has_gl_extension("GL_NV_sample_locations") #define GLEW_NV_sample_mask_override_coverage epoxy_has_gl_extension("GL_NV_sample_mask_override_coverage") #define GLEW_NV_shader_atomic_counters epoxy_has_gl_extension("GL_NV_shader_atomic_counters") #define GLEW_NV_shader_atomic_float epoxy_has_gl_extension("GL_NV_shader_atomic_float") #define GLEW_NV_shader_atomic_float64 epoxy_has_gl_extension("GL_NV_shader_atomic_float64") #define GLEW_NV_shader_atomic_fp16_vector epoxy_has_gl_extension("GL_NV_shader_atomic_fp16_vector") #define GLEW_NV_shader_atomic_int64 epoxy_has_gl_extension("GL_NV_shader_atomic_int64") #define GLEW_NV_shader_buffer_load epoxy_has_gl_extension("GL_NV_shader_buffer_load") #define GLEW_NV_shader_storage_buffer_object epoxy_has_gl_extension("GL_NV_shader_storage_buffer_object") #define GLEW_NV_shader_thread_group epoxy_has_gl_extension("GL_NV_shader_thread_group") #define GLEW_NV_shader_thread_shuffle epoxy_has_gl_extension("GL_NV_shader_thread_shuffle") #define GLEW_NV_stereo_view_rendering epoxy_has_gl_extension("GL_NV_stereo_view_rendering") #define GLEW_NV_tessellation_program5 epoxy_has_gl_extension("GL_NV_tessellation_program5") #define GLEW_NV_texgen_emboss epoxy_has_gl_extension("GL_NV_texgen_emboss") #define GLEW_NV_texgen_reflection epoxy_has_gl_extension("GL_NV_texgen_reflection") #define GLEW_NV_texture_barrier epoxy_has_gl_extension("GL_NV_texture_barrier") #define GLEW_NV_texture_compression_vtc epoxy_has_gl_extension("GL_NV_texture_compression_vtc") #define GLEW_NV_texture_env_combine4 epoxy_has_gl_extension("GL_NV_texture_env_combine4") #define GLEW_NV_texture_expand_normal epoxy_has_gl_extension("GL_NV_texture_expand_normal") #define GLEW_NV_texture_multisample epoxy_has_gl_extension("GL_NV_texture_multisample") #define GLEW_NV_texture_rectangle epoxy_has_gl_extension("GL_NV_texture_rectangle") #define GLEW_NV_texture_shader epoxy_has_gl_extension("GL_NV_texture_shader") #define GLEW_NV_texture_shader2 epoxy_has_gl_extension("GL_NV_texture_shader2") #define GLEW_NV_texture_shader3 epoxy_has_gl_extension("GL_NV_texture_shader3") #define GLEW_NV_transform_feedback epoxy_has_gl_extension("GL_NV_transform_feedback") #define GLEW_NV_transform_feedback2 epoxy_has_gl_extension("GL_NV_transform_feedback2") #define GLEW_NV_uniform_buffer_unified_memory epoxy_has_gl_extension("GL_NV_uniform_buffer_unified_memory") #define GLEW_NV_vdpau_interop epoxy_has_gl_extension("GL_NV_vdpau_interop") #define GLEW_NV_vertex_array_range epoxy_has_gl_extension("GL_NV_vertex_array_range") #define GLEW_NV_vertex_array_range2 epoxy_has_gl_extension("GL_NV_vertex_array_range2") #define GLEW_NV_vertex_attrib_integer_64bit epoxy_has_gl_extension("GL_NV_vertex_attrib_integer_64bit") #define GLEW_NV_vertex_buffer_unified_memory epoxy_has_gl_extension("GL_NV_vertex_buffer_unified_memory") #define GLEW_NV_vertex_program epoxy_has_gl_extension("GL_NV_vertex_program") #define GLEW_NV_vertex_program1_1 epoxy_has_gl_extension("GL_NV_vertex_program1_1") #define GLEW_NV_vertex_program2 epoxy_has_gl_extension("GL_NV_vertex_program2") #define GLEW_NV_vertex_program2_option epoxy_has_gl_extension("GL_NV_vertex_program2_option") #define GLEW_NV_vertex_program3 epoxy_has_gl_extension("GL_NV_vertex_program3") #define GLEW_NV_vertex_program4 epoxy_has_gl_extension("GL_NV_vertex_program4") #define GLEW_NV_video_capture epoxy_has_gl_extension("GL_NV_video_capture") #define GLEW_NV_viewport_array2 epoxy_has_gl_extension("GL_NV_viewport_array2") #define GLEW_NV_viewport_swizzle epoxy_has_gl_extension("GL_NV_viewport_swizzle") #define GLEW_OES_byte_coordinates epoxy_has_gl_extension("GL_OES_byte_coordinates") #define GLEW_OES_compressed_paletted_texture epoxy_has_gl_extension("GL_OES_compressed_paletted_texture") #define GLEW_OES_read_format epoxy_has_gl_extension("GL_OES_read_format") #define GLEW_OES_single_precision epoxy_has_gl_extension("GL_OES_single_precision") #define GLEW_OML_interlace epoxy_has_gl_extension("GL_OML_interlace") #define GLEW_OML_resample epoxy_has_gl_extension("GL_OML_resample") #define GLEW_OML_subsample epoxy_has_gl_extension("GL_OML_subsample") #define GLEW_OVR_multiview epoxy_has_gl_extension("GL_OVR_multiview") #define GLEW_OVR_multiview2 epoxy_has_gl_extension("GL_OVR_multiview2") #define GLEW_PGI_misc_hints epoxy_has_gl_extension("GL_PGI_misc_hints") #define GLEW_PGI_vertex_hints epoxy_has_gl_extension("GL_PGI_vertex_hints") #define GLEW_REGAL_ES1_0_compatibility epoxy_has_gl_extension("GL_REGAL_ES1_0_compatibility") #define GLEW_REGAL_ES1_1_compatibility epoxy_has_gl_extension("GL_REGAL_ES1_1_compatibility") #define GLEW_REGAL_enable epoxy_has_gl_extension("GL_REGAL_enable") #define GLEW_REGAL_error_string epoxy_has_gl_extension("GL_REGAL_error_string") #define GLEW_REGAL_extension_query epoxy_has_gl_extension("GL_REGAL_extension_query") #define GLEW_REGAL_log epoxy_has_gl_extension("GL_REGAL_log") #define GLEW_REGAL_proc_address epoxy_has_gl_extension("GL_REGAL_proc_address") #define GLEW_REND_screen_coordinates epoxy_has_gl_extension("GL_REND_screen_coordinates") #define GLEW_S3_s3tc epoxy_has_gl_extension("GL_S3_s3tc") #define GLEW_SGIS_color_range epoxy_has_gl_extension("GL_SGIS_color_range") #define GLEW_SGIS_detail_texture epoxy_has_gl_extension("GL_SGIS_detail_texture") #define GLEW_SGIS_fog_function epoxy_has_gl_extension("GL_SGIS_fog_function") #define GLEW_SGIS_generate_mipmap epoxy_has_gl_extension("GL_SGIS_generate_mipmap") #define GLEW_SGIS_multisample epoxy_has_gl_extension("GL_SGIS_multisample") #define GLEW_SGIS_pixel_texture epoxy_has_gl_extension("GL_SGIS_pixel_texture") #define GLEW_SGIS_point_line_texgen epoxy_has_gl_extension("GL_SGIS_point_line_texgen") #define GLEW_SGIS_sharpen_texture epoxy_has_gl_extension("GL_SGIS_sharpen_texture") #define GLEW_SGIS_texture4D epoxy_has_gl_extension("GL_SGIS_texture4D") #define GLEW_SGIS_texture_border_clamp epoxy_has_gl_extension("GL_SGIS_texture_border_clamp") #define GLEW_SGIS_texture_edge_clamp epoxy_has_gl_extension("GL_SGIS_texture_edge_clamp") #define GLEW_SGIS_texture_filter4 epoxy_has_gl_extension("GL_SGIS_texture_filter4") #define GLEW_SGIS_texture_lod epoxy_has_gl_extension("GL_SGIS_texture_lod") #define GLEW_SGIS_texture_select epoxy_has_gl_extension("GL_SGIS_texture_select") #define GLEW_SGIX_async epoxy_has_gl_extension("GL_SGIX_async") #define GLEW_SGIX_async_histogram epoxy_has_gl_extension("GL_SGIX_async_histogram") #define GLEW_SGIX_async_pixel epoxy_has_gl_extension("GL_SGIX_async_pixel") #define GLEW_SGIX_blend_alpha_minmax epoxy_has_gl_extension("GL_SGIX_blend_alpha_minmax") #define GLEW_SGIX_clipmap epoxy_has_gl_extension("GL_SGIX_clipmap") #define GLEW_SGIX_convolution_accuracy epoxy_has_gl_extension("GL_SGIX_convolution_accuracy") #define GLEW_SGIX_depth_texture epoxy_has_gl_extension("GL_SGIX_depth_texture") #define GLEW_SGIX_flush_raster epoxy_has_gl_extension("GL_SGIX_flush_raster") #define GLEW_SGIX_fog_offset epoxy_has_gl_extension("GL_SGIX_fog_offset") #define GLEW_SGIX_fog_texture epoxy_has_gl_extension("GL_SGIX_fog_texture") #define GLEW_SGIX_fragment_specular_lighting epoxy_has_gl_extension("GL_SGIX_fragment_specular_lighting") #define GLEW_SGIX_framezoom epoxy_has_gl_extension("GL_SGIX_framezoom") #define GLEW_SGIX_interlace epoxy_has_gl_extension("GL_SGIX_interlace") #define GLEW_SGIX_ir_instrument1 epoxy_has_gl_extension("GL_SGIX_ir_instrument1") #define GLEW_SGIX_list_priority epoxy_has_gl_extension("GL_SGIX_list_priority") #define GLEW_SGIX_pixel_texture epoxy_has_gl_extension("GL_SGIX_pixel_texture") #define GLEW_SGIX_pixel_texture_bits epoxy_has_gl_extension("GL_SGIX_pixel_texture_bits") #define GLEW_SGIX_reference_plane epoxy_has_gl_extension("GL_SGIX_reference_plane") #define GLEW_SGIX_resample epoxy_has_gl_extension("GL_SGIX_resample") #define GLEW_SGIX_shadow epoxy_has_gl_extension("GL_SGIX_shadow") #define GLEW_SGIX_shadow_ambient epoxy_has_gl_extension("GL_SGIX_shadow_ambient") #define GLEW_SGIX_sprite epoxy_has_gl_extension("GL_SGIX_sprite") #define GLEW_SGIX_tag_sample_buffer epoxy_has_gl_extension("GL_SGIX_tag_sample_buffer") #define GLEW_SGIX_texture_add_env epoxy_has_gl_extension("GL_SGIX_texture_add_env") #define GLEW_SGIX_texture_coordinate_clamp epoxy_has_gl_extension("GL_SGIX_texture_coordinate_clamp") #define GLEW_SGIX_texture_lod_bias epoxy_has_gl_extension("GL_SGIX_texture_lod_bias") #define GLEW_SGIX_texture_multi_buffer epoxy_has_gl_extension("GL_SGIX_texture_multi_buffer") #define GLEW_SGIX_texture_range epoxy_has_gl_extension("GL_SGIX_texture_range") #define GLEW_SGIX_texture_scale_bias epoxy_has_gl_extension("GL_SGIX_texture_scale_bias") #define GLEW_SGIX_vertex_preclip epoxy_has_gl_extension("GL_SGIX_vertex_preclip") #define GLEW_SGIX_vertex_preclip_hint epoxy_has_gl_extension("GL_SGIX_vertex_preclip_hint") #define GLEW_SGIX_ycrcb epoxy_has_gl_extension("GL_SGIX_ycrcb") #define GLEW_SGI_color_matrix epoxy_has_gl_extension("GL_SGI_color_matrix") #define GLEW_SGI_color_table epoxy_has_gl_extension("GL_SGI_color_table") #define GLEW_SGI_texture_color_table epoxy_has_gl_extension("GL_SGI_texture_color_table") #define GLEW_SUNX_constant_data epoxy_has_gl_extension("GL_SUNX_constant_data") #define GLEW_SUN_convolution_border_modes epoxy_has_gl_extension("GL_SUN_convolution_border_modes") #define GLEW_SUN_global_alpha epoxy_has_gl_extension("GL_SUN_global_alpha") #define GLEW_SUN_mesh_array epoxy_has_gl_extension("GL_SUN_mesh_array") #define GLEW_SUN_read_video_pixels epoxy_has_gl_extension("GL_SUN_read_video_pixels") #define GLEW_SUN_slice_accum epoxy_has_gl_extension("GL_SUN_slice_accum") #define GLEW_SUN_triangle_list epoxy_has_gl_extension("GL_SUN_triangle_list") #define GLEW_SUN_vertex epoxy_has_gl_extension("GL_SUN_vertex") #define GLEW_WIN_phong_shading epoxy_has_gl_extension("GL_WIN_phong_shading") #define GLEW_WIN_specular_fog epoxy_has_gl_extension("GL_WIN_specular_fog") #define GLEW_WIN_swap_hint epoxy_has_gl_extension("GL_WIN_swap_hint") /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* ------------------------------------------------------------------------- */ /* GLEW version info */ /* VERSION 2.0.0 VERSION_MAJOR 2 VERSION_MINOR 0 VERSION_MICRO 0 */ /* API */ static inline GLenum glewInit (void) { return GLEW_OK; } static inline GLboolean glewIsSupported (const char *name) { return epoxy_has_gl_extension(name); } #define glewIsExtensionSupported(x) glewIsSupported(x) static GLboolean glewExperimental = true; static inline GLboolean glewGetExtension (const char *name) { return epoxy_has_gl_extension(name); } static inline const char * glewGetErrorString (GLenum error) { switch (error) { case GLEW_NO_ERROR: return "No error"; case GLEW_ERROR_NO_GL_VERSION: return "Missing GL version"; case GLEW_ERROR_GL_VERSION_10_ONLY: return "Wrong GL version"; // XXX case GLEW_ERROR_GLX_VERSION_11_ONLY: return "Wrong GLX version"; // XXX default: return "Unknown error"; } } static inline const char * glewGetString (GLenum name) { switch (name) { case GLEW_VERSION: return "99.0.0"; } } #ifdef __cplusplus } #endif #endif /* __glew_h__ */