--- game/game.1.c 2010-12-22 20:33:14.000000000 +0100 +++ game/game.c 2013-11-28 00:22:58.405945051 +0100 @@ -2052,8 +2052,8 @@ if (( CAM_TURN_GOOD == PCamera->turn_mode && 1 == local_numlpla ) || !control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_CAMERA ) ) { - joy_pos.x = ( control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_RIGHT ) - control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_LEFT ) ); - joy_pos.y = ( control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_DOWN ) - control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_UP ) ); + joy_pos.x = ( (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_RIGHT ) - (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_LEFT ) ); + joy_pos.y = ( (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_DOWN ) - (int)control_is_pressed( INPUT_DEVICE_KEYBOARD, CONTROL_UP ) ); if ( CAM_TURN_GOOD == PCamera->turn_mode && 1 == local_numlpla ) joy_pos.x = 0;