--- render/gles2/pass.c 2023-12-21 13:42:26.000000000 -0500 +++ render/gles2/pass.c 2024-02-26 22:47:46.731134932 -0500 @@ -36,7 +36,7 @@ clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end); } - glFlush(); + glFinish(); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(renderer);