_game="spigot" _user="craftbukkit" _server_root="/srv/craftbukkit" post_install() { if ! getent group "${_user}" &>/dev/null; then echo "Adding ${_user} system group..." groupadd -r "${_user}" 1>/dev/null fi if ! getent passwd "${_user}" &>/dev/null; then echo "Adding ${_user} system user..." useradd -r -g "${_user}" -d "${_server_root}" "${_user}" 1>/dev/null fi chown -R "${_user}":"${_user}" "${_server_root}" echo "The world data is stored under ${_server_root} and the server runs as ${_user} user to increase security." echo "Use the ${_game} script under /usr/bin/${_game} to start, stop or backup the server." echo "Adjust the configuration file under /etc/conf.d/${_game} to your liking." echo "For the server to start you have to accept the EULA in ${_server_root}/eula.txt !" echo "The EULA file is generated after the first server start." } post_upgrade() { chown -R "${_user}":"${_user}" "${_server_root}" } post_remove() { # Notifying the user of kept dirs [[ -d "${_server_root}" ]] && echo "Game saves in ${_server_root} were kept on your system." echo "The ${_user} user was preserved on your system." }