<scene version="2.2.1">
	<shape type="sphere">
		<float name="radius" value="0.9" />
		<transform name="to_world">
			<translate x="1" y="1"/>
		</transform>
		<emitter type="area">
			<rgb name="radiance" value="100,0,0"/>
		</emitter>
	</shape>
	<shape type="sphere">
		<float name="radius" value="0.9" />
		<transform name="to_world">
			<translate x="1" y="-1"/>
		</transform>
		<emitter type="area">
			<rgb name="radiance" value="0,100,0"/>
		</emitter>
	</shape>
	<shape type="sphere">
		<float name="radius" value="0.9" />
		<transform name="to_world">
			<translate x="-1" y="1"/>
		</transform>
		<emitter type="area">
			<rgb name="radiance" value="0,0,100"/>
		</emitter>
	</shape>
	<shape type="sphere">
		<float name="radius" value="0.9" />
		<transform name="to_world">
			<translate x="-1" y="-1"/>
		</transform>
	</shape>
	<integrator type="direct">
		<integer name="shading_samples" value="8"/>
	</integrator>

	<sensor type="perspective">
		<transform name="to_world">
			<translate z="-10" />
		</transform>
		<float name="fov" value="45"/>
		<sampler type="independent">
			<integer name="sample_count" value="128"/>
		</sampler>
		<film type="hdrfilm">
			<string name="pixel_format" value="rgba"/>
			<integer name="width" value="512"/>
			<integer name="height" value="512"/>
		</film>
	</sensor>
</scene>