_game="travertine" _user="travertine" _server_root="/srv/travertine" post_install() { getent group "${_user}" &>/dev/null if [ $? -ne 0 ]; then echo "Adding ${_user} system group..." groupadd -r ${_user} 1>/dev/null fi getent passwd "${_user}" &>/dev/null if [ $? -ne 0 ]; then echo "Adding ${_user} system user..." useradd -r -g ${_user} -d "${_server_root}" ${_user} 1>/dev/null fi chown -R ${_user}:${_user} "${_server_root}" echo "The server data is stored under ${_server_root} and the server runs as ${_user} user to increase security." echo "Use the ${_game} script under /usr/bin/${_game} to start, stop or backup each individual server, specifying its name." echo "Adjust the global configuration file under /etc/conf.d/${_game} to your liking." echo "You can create as many servers as you want. Just create a servername folder and servername.conf under ${_server_root}/servers for each one, tweak the configuration to your liking and put whichever server software you need (spigot, paper, etc)." echo "By default, ${_game} is installed as subserver proxy, under ${_server_root}/servers/proxy" echo "You can start it by using ${_game} proxy start" } post_upgrade() { chown -R ${_user}:${_user} "${_server_root}" } post_remove() { # Notifying the user of kept dirs [[ -d "${_server_root}" ]] && echo "Game saves in ${_server_root} were kept on your system." echo "The ${_user} user was preserved on your system." }