diff --git a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs --- a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:51:57.914058994 -0500 +++ b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs 2022-06-30 13:53:46.038059502 -0500 @@ -64,7 +64,7 @@ UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bForceRulesCompile, BuildConfiguration.bUsePrecompiled); // Find the location of the compiler - FileReference ClangPath = FindClangCompiler(Target); + FileReference ClangPath = new FileReference("/usr/bin/clang++"); // Convince each module to output its generated code include path foreach (UEBuildBinary Binary in Target.Binaries)