#!/bin/sh SCRIPT_DIR=${PWD##*/} IS64BIT=$(getconf LONG_BIT) if [ "$IS64BIT" == "64" ]; then LIBPREFIX="lib32" else LIBPREFIX="lib" fi if [ "$SCRIPT_DIR" == "bin" ]; then # Xash3D SDL is installed in system, so run it from lib/xash3d/ directory with Steam HL basedir if XASH3D_BASEDIR is not set if [ -z "$XASH3D_BASEDIR" ]; then export XASH3D_BASEDIR="$HOME/.steam/steam/steamapps/common/Half-Life/" fi echo "Xash3D SDL is installed in system." fi GAMEROOT=/usr/lib/xash3d #determine platform UNAME=`uname` if [ "$UNAME" == "Darwin" ]; then # prepend our lib path to LD_LIBRARY_PATH export DYLD_LIBRARY_PATH=${GAMEROOT}:$DYLD_LIBRARY_PATH elif [ "$UNAME" == "Linux" ]; then # prepend our lib path to LD_LIBRARY_PATH export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH elif [ "$UNAME" == "FreeBSD" ]; then export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH fi if [ -z $GAMEEXE ]; then if [ "$UNAME" == "Darwin" ]; then GAMEEXE=xash3d elif [ "$UNAME" == "Linux" ]; then GAMEEXE=xash3d elif [ "$UNAME" == "FreeBSD" ]; then GAMEEXE=xash3d fi fi ulimit -n 2048 # and launch the game cd "$GAMEROOT" STATUS=42 while [ $STATUS -eq 42 ]; do ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} $@ STATUS=$? done exit $STATUS