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diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index 33c439533..7c8d671bb 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -1798,6 +1798,7 @@ static void
 clutter_actor_real_show (ClutterActor *self)
 {
   ClutterActorPrivate *priv = self->priv;
+  ClutterStage *stage;
 
   if (CLUTTER_ACTOR_IS_VISIBLE (self))
     return;
@@ -1832,6 +1833,11 @@ clutter_actor_real_show (ClutterActor *self)
       clutter_actor_queue_shallow_relayout (self);
       clutter_actor_queue_redraw (self);
     }
+
+  stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
+
+  if (stage != NULL)
+    _clutter_stage_queue_repick (stage);
 }
 
 static inline void
@@ -1975,6 +1981,7 @@ static void
 clutter_actor_real_hide (ClutterActor *self)
 {
   ClutterActorPrivate *priv = self->priv;
+  ClutterStage *stage;
 
   if (!CLUTTER_ACTOR_IS_VISIBLE (self))
     return;
@@ -1993,6 +2000,11 @@ clutter_actor_real_hide (ClutterActor *self)
   if (priv->parent != NULL &&
       (!(priv->parent->flags & CLUTTER_ACTOR_NO_LAYOUT)))
     clutter_actor_queue_relayout (priv->parent);
+
+  stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
+
+  if (stage != NULL)
+    _clutter_stage_queue_repick (stage);
 }
 
 /**
@@ -2640,6 +2652,8 @@ clutter_actor_set_allocation_internal (ClutterActor           *self,
       x2_changed ||
       y2_changed)
     {
+      ClutterStage *stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
+
       CLUTTER_NOTE (LAYOUT, "Allocation for '%s' changed",
                     _clutter_actor_get_debug_name (self));
 
@@ -2654,6 +2668,8 @@ clutter_actor_set_allocation_internal (ClutterActor           *self,
           g_object_notify_by_pspec (obj, obj_props[PROP_CONTENT_BOX]);
         }
 
+      _clutter_stage_queue_repick (stage);
+
       retval = TRUE;
     }
   else
@@ -4486,7 +4502,12 @@ clutter_actor_remove_child_internal (ClutterActor                 *self,
    * for the removed child
    */
   if (was_mapped)
-    clutter_actor_queue_relayout (self);
+    {
+      ClutterStage *stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
+
+      _clutter_stage_queue_repick (stage);
+      clutter_actor_queue_relayout (self);
+    }
 
   /* we need to emit the signal before dropping the reference */
   if (emit_actor_removed)
@@ -13153,7 +13174,12 @@ clutter_actor_add_child_internal (ClutterActor              *self,
    * the actor is supposed to be visible when it's added
    */
   if (CLUTTER_ACTOR_IS_MAPPED (child))
-    clutter_actor_queue_redraw (child);
+    {
+      ClutterStage *stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
+
+      _clutter_stage_queue_repick (stage);
+      clutter_actor_queue_redraw (child);
+    }
 
   /* maintain the invariant that if an actor needs layout,
    * its parents do as well
diff --git a/clutter/clutter/clutter-stage-private.h b/clutter/clutter/clutter-stage-private.h
index 1dd3a82f8..2812b5fac 100644
--- a/clutter/clutter/clutter-stage-private.h
+++ b/clutter/clutter/clutter-stage-private.h
@@ -63,6 +63,7 @@ void                _clutter_stage_maybe_relayout        (ClutterActor
 gboolean            _clutter_stage_needs_update          (ClutterStage          *stage);
 gboolean            _clutter_stage_do_update             (ClutterStage          *stage);
 
+void     _clutter_stage_queue_repick                      (ClutterStage *stage);
 void     _clutter_stage_queue_event                       (ClutterStage *stage,
                                                            ClutterEvent *event,
                                                            gboolean      copy_event);
diff --git a/clutter/clutter/clutter-stage.c b/clutter/clutter/clutter-stage.c
index 52fecfddd..48dbdbb7f 100644
--- a/clutter/clutter/clutter-stage.c
+++ b/clutter/clutter/clutter-stage.c
@@ -174,6 +174,7 @@ struct _ClutterStagePrivate
   int update_freeze_count;
 
   guint redraw_pending         : 1;
+  guint needs_repick           : 1;
   guint is_cursor_visible      : 1;
   guint use_fog                : 1;
   guint throttle_motion_events : 1;
@@ -182,7 +183,6 @@ struct _ClutterStagePrivate
   guint accept_focus           : 1;
   guint motion_events_enabled  : 1;
   guint has_custom_perspective : 1;
-  guint stage_was_relayout     : 1;
 };
 
 enum
@@ -1319,8 +1319,6 @@ _clutter_stage_maybe_relayout (ClutterActor *actor)
 
   g_list_free_full (pending_queue_relayouts, g_object_unref);
 
-  if (count)
-    priv->stage_was_relayout = TRUE;
 }
 
 static void
@@ -1431,11 +1429,8 @@ gboolean
 _clutter_stage_do_update (ClutterStage *stage)
 {
   ClutterStagePrivate *priv = stage->priv;
-  gboolean stage_was_relayout = priv->stage_was_relayout;
   GSList *pointers = NULL;
 
-  priv->stage_was_relayout = FALSE;
-
   /* if the stage is being destroyed, or if the destruction already
    * happened and we don't have an StageWindow any more, then we
    * should bail out
@@ -1447,18 +1442,33 @@ _clutter_stage_do_update (ClutterStage *stage)
     return FALSE;
 
   /* NB: We need to ensure we have an up to date layout *before* we
-   * check or clear the pending redraws flag since a relayout may
-   * queue a redraw.
+   * check or clear the pending redraws flag since a relayout or the
+   * repick afterwards may queue a redraw.
    */
   _clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
 
-  if (!priv->redraw_pending)
-    return FALSE;
+  /* Finish the queued redraws now so the redraw clip is initialized
+   * when we do the repick. */
+  clutter_stage_maybe_finish_queue_redraws (stage);
 
-  if (stage_was_relayout)
-    pointers = _clutter_stage_check_updated_pointers (stage);
+  if (priv->needs_repick)
+    {
+      pointers = _clutter_stage_check_updated_pointers (stage);
+      while (pointers)
+        {
+          _clutter_input_device_update (pointers->data, NULL, TRUE);
+          pointers = g_slist_delete_link (pointers, pointers);
+        }
 
-  clutter_stage_maybe_finish_queue_redraws (stage);
+      /* Make sure any newly queued redraws are also handled in this
+       * paint cycle. */
+      clutter_stage_maybe_finish_queue_redraws (stage);
+
+      priv->needs_repick = FALSE;
+    }
+
+  if (!priv->redraw_pending)
+    return FALSE;
 
   clutter_stage_do_redraw (stage);
 
@@ -1475,15 +1485,18 @@ _clutter_stage_do_update (ClutterStage *stage)
     }
 #endif /* CLUTTER_ENABLE_DEBUG */
 
-  while (pointers)
-    {
-      _clutter_input_device_update (pointers->data, NULL, TRUE);
-      pointers = g_slist_delete_link (pointers, pointers);
-    }
-
   return TRUE;
 }
 
+void
+_clutter_stage_queue_repick (ClutterStage *self)
+{
+  ClutterStagePrivate *priv = self->priv;
+
+  if (!priv->needs_repick)
+    priv->needs_repick = TRUE;
+}
+
 static void
 clutter_stage_real_queue_relayout (ClutterActor *self)
 {
@@ -2349,6 +2362,8 @@ clutter_stage_init (ClutterStage *self)
 
   clutter_stage_queue_actor_relayout (self, CLUTTER_ACTOR (self));
 
+  priv->needs_repick = FALSE;
+
   clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
   clutter_stage_set_title (self, g_get_prgname ());
   clutter_stage_set_key_focus (self, NULL);