blob: 45ad7d12b0fd26dde21497b3d0391e62db19ad66 (
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@@ -373,6 +373,11 @@ bool GLViewImpl::initWithRect(const std::string& viewName, Rect rect, float fram
glfwWindowHint(GLFW_DEPTH_BITS,_glContextAttrs.depthBits);
glfwWindowHint(GLFW_STENCIL_BITS,_glContextAttrs.stencilBits);
+ // Disable Mutli-sample Anti-aliasing (MSAA).
+ // This will make the code run faster on slower devices
+ // See: http://discuss.cocos2d-x.org/t/labels-and-anti-aliasing-in-3-2/17846/5
+ glfwWindowHint(GLFW_SAMPLES, 0);
+
int neededWidth = rect.size.width * _frameZoomFactor;
int neededHeight = rect.size.height * _frameZoomFactor;
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