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*** This is only the Software section of Unity's Terms of Service
*** for the complete Terms Of Service refer to (https://unity3d.com/legal/terms-of-service)
Unity Pro, Unity Plus and Unity Personal Software Additional Terms
Last Updated November 4, 2016
Summary Of Important Use Restrictions
Please read all of the Software Terms set forth below
Scope
As part of the Services offered by Unity pursuant to the Agreement, Unity
also provides a downloadable software component (the “Unity Software”),
which is provided on a non-royalty-bearing basis. These Additional Terms
govern your use of the Unity Software (the “Software Terms”). Depending on
your requirements and circumstances, you will be permitted to use either
Unity Pro, Unity Plus or Unity Personal.
Primary Differences Between Unity Pro, Unity Plus and Unity Personal
All three tiers of the Unity Software share most of the same features and
functionality. To see the differences between each tier, please visit
[1]Unity’s online store.
Which Version You Can Use - Revenue Restrictions
Unity Personal may not be used by:
1. a Commercial Entity that has either: (a) reached annual gross revenues
in excess of US$100,000, or (b) raised funds (including but not
limited to crowdfunding) in excess of US$100,000, in each case during
the most recently completed fiscal year;
2. a Non-Commercial Entity (this means academic and governmental entities
as defined below) with a total annual budget in excess of US$100,000
(for the entire Non-Commercial Entity (not just a department)) for the
most recently completed fiscal year; or
3. an individual (not acting on behalf of a Legal Entity) or a Sole
Proprietor that has reached annual gross revenues in excess of
US$100,000 from its use of the Unity Software during the most recently
completed fiscal year, which does not include any income earned by
that individual which is unrelated to its use of the Unity Software.
Unity Plus is subject to payment of the applicable subscription fees, but
may not be used by:
1. a Commercial Entity that has either: (a) reached annual gross revenues
in excess of US$200,000, or (b) raised funds (including but not
limited to crowdfunding) in excess of US$200,000, in each case during
the most recently completed fiscal year;
2. a Non-Commercial Entity (this means academic and governmental entities
as defined below) with a total annual budget in excess of US$200,000
(for the entire Non-Commercial Entity (not just a department)) for the
most recently completed fiscal year; or
3. an individual (not acting on behalf of a Legal Entity) or a Sole
Proprietor that has reached annual gross revenues in excess of
US$200,000 from its use of the Unity Software during the most recently
completed fiscal year, which does not include any income earned by
that individual which is unrelated to its use of the Unity Software.
Unity Pro may be used by anyone who pays the applicable subscription fees.
Unity may monitor your compliance with and enforce these restrictions and
requirements including but not limited to monitoring the number of
downloads of Your Project Content and any available revenue estimate data.
Auto-Renewal
At the end of the subscription term for Unity Plus or Unity Pro, your
subscription will automatically renew on a month to month basis at the
then-current list price, unless you renew the subscription for a new
subscription term or terminate and cancel it. You may add new
subscription seats while on this month-to-month plan without starting a
new subscription term. However, if you terminate your month-to-month
plan, you will have to commit to a new subscription term if you choose to
start using Unity Plus or Unity Pro again.
You May Not Use Unity Personal, Unity Plus And/Or Unity Pro Simultaneously
You may not combine or integrate Your Project Content developed with one
tier of Unity Software (e.g., Unity Personal) simultaneously with any of
Your Project Content that you develop with another tier (e.g., Unity Plus
or Unity Pro). Your Project Content developed with Unity Personal and/or
Unity Plus will be tagged with an identifier that is used to enforce this
restriction.
One User Per Seat
A seat is required for each individual using any version of the Unity
Software. You may install the Unity Software on both a primary and a
secondary computer or operating system for use only by the same user. You
may not use both installations simultaneously. If you are an educational
institution and purchase a standard, single educational seat to use the
Unity Software , you must purchase a seat for each computer on which the
Unity Software is to be used.
Unity Console Add-on Developer Requirements
Use of the Unity Software with certain console platforms is subject to the
Unity Console Add-on Developer Requirements as set forth on the Unity
website. The enablement keys for certain Unity Console Add-ons may be
distributed by the console manufacturer.
Streaming and Cloud Gaming Restrictions
You may not directly or indirectly distribute Your Project Content by
means of streaming or broadcasting where Your Project Content is primarily
executed on a server and transmitted as a video stream or via low level
graphics render commands over the open Internet to end user devices
without a separate license from Unity. This restriction does not prevent
end users from remotely accessing Your Project Content from an end user
device that is running on another end user device.
Embedded Unity Software Restriction
You may not directly or indirectly distribute Your Project Content
installed on more than 1,000 electronic devices or systems if Your Project
Content provides the user interface or primary functionality of such
electronic device or system without a separate license from Unity. This
restriction does not prevent you from distributing Your Project Content
pre-installed on personal computers and consumer electronic devices such
as mobile phones, tablets, televisions or set top boxes as long as Your
Project Content does not provide the user interface or primary
functionality of such device.
Gambling Restrictions
You may not distribute or publish any of Your Project Content in
connection with any Gambling Activities without a separate license from
Unity.
Unity Software Terms
Your use of the Unity Software is subject to these Additional Terms (the
“Software Terms”), which supplement and incorporate the [2]Unity Terms of
Service. By downloading, installing or using the Unity Software in any
manner, you represent and affirm that you have read, understand and agree
to be legally bound by and comply with these Software Terms. If you do
not agree with these Software Terms, you are not authorized to use the
Unity Software in any manner.
Unity Personal and Unity Plus
If you are accepting these Software Terms for use of Unity Personal, you
represent and warrant that:
1. if you are accepting the terms on behalf of a Legal Entity which is a
Commercial Entity, both (a) its annual gross revenues do not exceed
US$100,000, or (b) raised funds (including but not limited to
crowdfunding) do not exceed US$100,000, in each case during the most
recently completed fiscal year and in any equivalent currency;
2. if you are accepting the terms on behalf of a Legal Entity which is a
Non-Commercial Entity, the total annual budget does not exceed
US$100,000 (for the entire Non-Commercial Entity (not just a
department)) for the most recently completed fiscal year (including in
any equivalent currency); and
3. if you are an individual (not acting within a role in a Legal Entity)
or if you are accepting the term on behalf of a Legal Entity as a Sole
Proprietor, the annual gross revenues from your or its use of the
Unity Software do not exceed of US$100,000 during the most recently
completed fiscal year (including in any equivalent currency), which
does not include any income made which is not related to its use of
the Unity Software.
If you are accepting these Software Terms for use of Unity Plus, you agree
to pay the applicable subscription fees and you represent and warrant
that:
1. if you are accepting the terms on behalf of a Legal Entity which is a
Commercial Entity, both (a) its annual gross revenues do not exceed
US$200,000, or (b) raised funds (including but not limited to
crowdfunding) do not exceed US$200,000, in each case during the most
recently completed fiscal year and in any equivalent currency;
2. if you are accepting the terms on behalf of a Legal Entity which is a
Non-Commercial Entity, the total annual budget does not exceed
US$200,000 (for the entire Non-Commercial Entity (not just a
department)) for the most recently completed fiscal year (including in
any equivalent currency); and
3. if you are an individual (not acting within a role in a Legal Entity)
or if you are accepting the term on behalf of a Legal Entity as a Sole
Proprietor, the annual gross revenues from your or its use of the
Unity Software do not exceed of US$200,000 during the most recently
completed fiscal year (including in any equivalent currency), which
does not include any income made which is not related to its use of
the Unity Software.
Unity Pro may be used by anyone who pays the applicable subscription fees.
During the term of this Agreement, you expressly acknowledge and agree
that if you are a Unity Personal or Unity Plus user and the above
thresholds are exceeded, then you may no longer use that tier of the Unity
Software, and you must either: (a) purchase Unity Plus (if eligible) or
Unity Pro; or (b) destroy all copies of the Unity Software in your
possession or control, and cease updating Your Project Content. Unity will
monitor your compliance with and enforce these restrictions and
requirements including but not limited to monitoring the number of
downloads of Your Project Content and any available revenue estimate data.
Unity Personal users may be required to complete a user survey in order to
activate the Unity Software.
1. Rights to use the Unity Software.
1. Use Rights. Conditioned upon your compliance with the terms and
conditions of this Agreement and payment of all applicable
subscription fees, Unity grants you a non-exclusive, non-transferable,
royalty-free license: (a) to install and execute the executable form
of the Unity Software, solely for internal use by a single person to
develop Your Project Content during the applicable term; and (b) if
you are using a version of the Unity Software other than an
educational version, to distribute the runtime portion of the Unity
Software, on a royalty-free basis, solely as embedded or incorporated
into Your Project Content and solely to third parties to whom you
license or sell Your Project Content pursuant to an agreement that is
no less protective of Unity and its licensors as this Agreement. You
may not sublicense the rights granted under clause 1.1(a), but you may
sublicense the rights granted under 1.1(b) solely to third parties to
whom you license or sell Your Project Content to act as distributors
thereof pursuant to an agreement no less protective of Unity and its
licensors as this Agreement.
2. Copies of Unity Products. You may install the Unity Software on both a
primary and a secondary computer or operating system, solely for your
convenience, but only for use by a single person. You may make a
single copy of the Unity Software solely for backup or archival
purposes. For the sake of clarity, you may only use one installation
at any given time. We may in our sole discretion authorize you to
install the Unity Software on additional computers or operating
systems upon deactivation of the Unity Software installed on existing
computers.
3. Unity Console Add-on Developer Requirements. Use of the Unity Software
with certain console platforms is subject to the Unity Console Add-on
Developer Requirements as set forth on the Unity website. The license
keys to enable certain Unity Console Add-ons may be distributed by the
console manufacturer.
4. Third Party Software. The Unity Software incorporates or is bundled
with Third Party Software governed by separate terms, including open
source licenses. Such Third Party Software terms are identified in the
LICENSE.TXT file bundled with the Unity Software and incorporated into
this Agreement by reference. You agree that you have reviewed and
accepted those terms and that your use of the Unity Software will be
deemed acceptance thereof.
2. Restrictions.
1. Unity Software Tier Restrictions. You acknowledge and agree that as an
express condition to the rights granted under Section 1, you are not
permitted to combine or integrate in any manner any of Your Project
Content developed with one tier of the Unity Software (e.g., Unity
Personal) with any of Your Project Content developed simultaneously
with another tier (e.g., Unity Plus or Unity Pro). For the avoidance
of doubt: (a) if you are a permitted user of Unity Personal, you may
commence a project using only Unity Personal and subsequently upgrade
all (but not less than all) of your seats to Unity Plus or Unity Pro,
and (b) any user of the Unity Software may use content licensed from
third parties regardless of the tier of Unity Software that was used
to develop such third party content. You acknowledge and agree that
Unity may tag Your Project Content created with Unity Personal and/or
Unity Plus with an identifier to prevent such a prohibited combination
of Your Project Content.
2. Educational Product Restrictions. If you are using an educational
version of the Unity Software, your right to use the Unity Software
and distribute the runtime portion of the Unity Software in Your
Project Content is limited to educational, non-commercial purposes.
Unity may include a watermark designating that Your Project Content
was created using the education version of the Unity Software.
3. Embedded Software Restriction. You may not directly or indirectly
distribute Your Project Content installed on more than 1,000
electronic devices or systems if Your Project Content provides the
user interface or primary functionality of such electronic device or
system without a separate license from Unity. This restriction does
not prevent you from distributing Your Project Content pre-installed
on personal computers and consumer electronic devices such as mobile
phones, tablets, televisions or set top boxes as long as Your Project
Content does not provide the user interface or primary functionality
of such device.
4. Streaming and Cloud Gaming Restrictions. You may not directly or
indirectly distribute Your interactive Project Content by means of
streaming or broadcasting Your Project Content that is primarily
executed on a server and transmitted over the Internet or other
network to end user devices without a separate license from Unity.
This restriction does not prevent end users from remotely accessing
Your Project Content from an end user device that is running on
another end user device.
5. Gambling Restriction. You may not distribute or publish any of Your
Project Content in connection with any Gambling Activities without a
separate license agreement from Unity.
6. General Restrictions. Except as expressly specified in this Agreement,
you may not: (a) copy (except in the course of loading or installing)
or modify or create derivative works of the Unity Software; (b)
distribute, transfer, sublicense, lease, lend, rent or otherwise
provide access to the Unity Software to any third party; (c) directly
or indirectly make the functionality of the Unity Software available
to multiple users or third parties through any means, including but
not limited to by uploading the Unity Software to a network or
file-sharing service or through any hosting, application services
provider, service bureau, software-as-a-service (SaaS) or any other
technology or service; (d) use the Unity Software for competitive
analysis or to develop a competing product or service; or (e) do
anything that could cause or result in the Unity Software (including
the runtime portion thereof) being subject to any open source license
(or similar license) that requires as a condition of use, modification
or distribution that the Unity Software (including the runtime portion
thereof) or other software combined or distributed with the Unity
Software be: (i) disclosed or distributed in source code form; (ii)
licensed for the purpose of making derivative works; or (iii)
redistributable at no charge. You acknowledge and agree that portions
of the Unity Software, including but not limited to the source code
and the specific design and structure of individual modules or
programs, are confidential and constitute or contain trade secrets of
Unity and its licensors. Accordingly, you agree not to disassemble,
decompile or reverse engineer the Unity Software, in whole or in part,
or permit or authorize a third party to do so, except to the extent
such activities are expressly permitted by this Agreement or by law
notwithstanding this prohibition. Notwithstanding the restriction
prohibiting decompiling in the immediately preceding sentence, you may
decompile the Unity Common Language Infrastructure (CLI) assemblies
solely to inspect their functionality for purposes of understanding or
improving performance of Your Project Content or any editor extension
to the Unity Software.
3. Consent to Data Collection; Privacy Policy Obligations.
1. You acknowledge and accept [3]Unity's privacy policy. You agree that
the Unity Software (including the Unity runtime in Your Project
Content) may send data to Unity to: (a) check for Unity Software
updates; (b) provide aggregated usage statistics of your use of the
Unity Software and the use of Your Project Content by end users; (c)
provide optional Developer Services; and (d) validate seats in order
to prevent unauthorized use. You acknowledge and agree that Unity may
deliver messages and contact you about the Unity Software and other
Unity product and service offerings.
2. You agree to distribute Your Project Content with a privacy policy
explaining the data you collect through Your Project Content and how
you collect, use, share, and protect it; and to include a disclosure
that Unity is your service provider and collects certain data from
Your Project Content, along with a link to [4]Unity's privacy policy,
which may be updated from time to time.
4. Support.
You may access the online forums and the Unity Answers knowledge base
through the Site. You may also email support@unity3d.com for assistance
with your seats. Technical support may be offered by Unity at its sole
discretion as described on the Unity website. You acknowledge and agree
that Unity has no obligation under this Agreement to provide patches,
updates, new releases or new versions of the Unity Software.
5. Term.
Subscription based seats for Unity Pro and Unity Plus will remain in
effect for the initial subscription period (which has a minimum commitment
of 12 months), and thereafter such seat will automatically renew on a
month-to-month basis at the then-current list price, unless you renew the
subscription for a new subscription term or terminate and cancel it as
described on the Site. For clarity, subscription based seats for Unity Pro
and Unity Plus are not cancelable during the applicable subscription term
and are non-refundable. Upon termination, you must at Unity’s option
either promptly delete and destroy or return to Unity all copies of the
Unity Software in your possession or control; however, if you have
subscribed to use a seat of the Unity Software for the prior twenty-four
(24) consecutive months, you may continue to use the then-current version
of the Unity Software for that seat after the subscription term.
Paid in full, perpetual seats will remain in effect unless earlier
terminated in accordance with the Agreement.
6. U.S. Government Rights.
The Unity Software and computer software documentation (“Documentation”)
are “commercial items” as that term is defined in the Federal Acquisition
Regulation (“FAR”) 2.101, consisting of “commercial computer software” and
“commercial computer software documentation,” respectively, as such terms
are used in FAR 12.212 and DFARS 227.7202.If acquired by or on behalf of a
civilian agency, the U.S. Government acquires or will acquire the Unity
Software and/or Documentation and other technical data subject to the
terms of this Agreement as required in 48 C.F.R. 12.212 (Computer
Software) and 12.211 (Technical Data) of the FAR and its successors. If
acquired by or on behalf of any agency within the Department of Defense
(“DOD”), the U.S. Government acquires or will acquire the Unity Software
and/or Documentation subject to the terms of this Agreement as specified
in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“DFARS”) and its
successors. This U.S. Government Rights clause is in lieu of, and
supersedes, any other FAR, DFARS, or other clause or provision that
addresses Government rights in computer software or technical data.
7. Export Law.
You agree to comply fully with all export laws and regulations to ensure
that neither the Unity Software nor any technical data related thereto nor
any direct product thereof are exported or re-exported directly or
indirectly in violation of, or used for any purposes prohibited by, such
laws and regulations.
8. Definitions.
1. “Commercial Entity” means any company, corporation, limited liability
company, general partnership, limited partnership, limited liability
partnership, proprietorship, joint venture or other form of business
organization, excluding any government, non-profit, educational or
academic institution.
2. “Gambling Activities” means any gambling product or service offered in
any market or application that is regulated by any local, state or
national authority and requires a gambling license.
3. “Legal Entity” means any Commercial Entity, Non-Commercial Entity or
Sole Proprietor.
4. “Non-Commercial Entity” means any government, non-profit, educational
or academic institution, including but not limited to any primary or
secondary school, vocational school, college or university.
5. “Sole Proprietor” means any Commercial Entity that is owned or
controlled by a single individual, with no other partners or
employees.
6. "Third Party Software" means software developed by third parties that
is furnished with or as part of the Unity Software.
7. “Unity Console Add-on Developer Requirements” means the applicable
registration process and terms a developer must follow and accept to
become a registered developer with the applicable console platform as
set forth or linked on the Unity website.
8. “Unity Personal” means Unity Personal Edition, the version of the
Unity Software that is available for free to Sole Proprietors and
Commercial Entities with annual gross revenues (based on prior fiscal
year) of less than US$100,000, and Non-Commercial Entities with a
total annual budget (based on prior fiscal year) for the legal entire
entity (not department) of less than US$100,000.
9. “Unity Plus” means Unity Plus Edition, a premium version of the Unity
Software available to Sole Proprietors and Commercial Entities with
annual gross revenues (based on prior fiscal year) of less than
US$200,000, and Non-Commercial Entities with a total annual budget
(based on prior fiscal year) for the legal entire entity (not
department) of less than $200,000.
10. “Unity Pro” means Unity Professional Edition, the premium version of
the Unity Software available to commercial entities not eligible to
use Unity Personal.
11. “Unity Software” means all 5.x versions and updates of all the Unity
software products identified on Unity’s website.
12. “Your Project Content” means games, applications, software or other
content that you develop with the Unity Software.
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