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# Maintainer: Kent Slaney <kent@slaney.org>
pkgname=bakkesmod-steam
pkgver=2.40
pkgrel=5
pkgdesc="A mod aimed at making you better at Rocket League!"
arch=('x86_64')
url="https://bakkesmod.com/"
license=('GPL')
groups=()
depends=()
makedepends=('mingw-w64-binutils' 'mingw-w64-crt' 'mingw-w64-gcc' 'mingw-w64-headers' 'mingw-w64-winpthreads' 'python')
optdepends=()
# versionless URLs and official repo backups
# "https://github.com/bakkesmodorg/BakkesModInjectorCpp/releases/latest/download/BakkesModSetup.exe"
# "https://github.com/bakkesmodorg/BakkesModInjectorCpp/releases/latest/download/BakkesModInjectorWin7.zip"
# "https://github.com/bakkesmodorg/BakkesModInjectorCpp/releases/latest/download/BakkesMod.zip"
# "https://api.github.com/repos/bakkesmodorg/BakkesModInjectorCpp/zipball/master"
source=(
"https://github.com/bakkesmodorg/BakkesModInjectorCpp/releases/download/2.0.40/bakkesmod.zip" # manually save dll
"https://github.com/bakkesmodorg/BakkesModInjectorCpp/archive/refs/tags/2.0.40.zip" # manually build source
"loopback::https://api.github.com/repos/kentslaney/bakkesmod-steam/zipball/master" # promptless injector
)
sha256sums=(
'b117958fad739ae2ab8bbf76f25024141e72eeba880e45a0c30ae6a956489712'
'dce175011c8df9bb5cfed576fd9efff8fdb2383d182fab99afde91d619aab4a4'
'SKIP'
)
build() {
# folder with official injector release (commit hash in name)
ref=`find "$srcdir" -maxdepth 1 -name "*Cpp*" -type d`
# move loopback src to srcdir
find `find "$srcdir" -maxdepth 1 -name "*-steam*" -type d` -type f | xargs -I % mv -f % "$srcdir"
# MinGW and VS header disagreement
patches="$srcdir/include"
mkdir -p "$patches"
ln -sf /usr/x86_64-w64-mingw32/include/windows.h "$patches/Windows.h"
ln -sf /usr/x86_64-w64-mingw32/include/sdkddkver.h "$patches/SDKDDKVer.h"
ln -sf /usr/x86_64-w64-mingw32/include/shlobj.h "$patches/shlobj_core.h"
ln -sf "$ref/BakkesModWPF/Resource.h" "$patches/resource.h"
# has to be below C++20 which removes ofstream functionality
CXX_FLAGS=( "-std=c++17" "-static-libgcc" "-static-libstdc++" "-static" "-municode" "-mconsole" "-lpsapi" )
CXX_LD=( "-I$patches" "-I/usr/x86_64-w64-mingw32/include" "-I$ref/BakkesModInjectorC++" )
# call injector with patched dll
cat <<" EOF" > "$srcdir/main.cpp"
#include "DllInjector.h"
int wmain(int argc, wchar_t* argv[]) {
DllInjector dllInjector;
std::filesystem::path ws =
"C:\\users\\steamuser\\AppData\\Roaming\\"
"bakkesmod\\bakkesmod\\dll\\bakkesmod_promptless.dll";
dllInjector.InjectDLL(L"RocketLeague.exe", ws);
return 0;
}
EOF
# std::search is defined in std::algorithm
includes="#include <algorithm>"
sed "s%pragma once%pragma once\n$includes%" \
"$ref/BakkesModInjectorC++/WindowsUtils.h" > "$patches/WindowsUtils.h"
ln -sf "$patches/WindowsUtils.h" "$patches/windowsutils.h"
# unused, faster and easier to short circuit
getter="WindowsUtils::GetMyDocumentsFolder()"
docs='C:\\\\users\\\\steamuser\\\\Documents'
sed -z "s%$getter[^{]*{%$getter { return \"$docs\";%" \
"$ref/BakkesModInjectorC++/WindowsUtils.cpp" > "$patches/WindowsUtils.cpp"
# wstring memory issues
ws="C:\\\\\\\\users\\\\\\\\steamuser\\\\\\\\Application Data\\\\\\\\bakkesmod\\\\\\\\bakkesmod/dll\\\\\\\\bakkesmod_promptless.dll";
sed "s%path.wstring().c_str()%L\"$ws\"%" \
"$ref/BakkesModInjectorC++/DllInjector.cpp" > "$patches/DllInjector.cpp"
if [ -f "$srcdir/inject.exe" ]; then
echo "reusing existing inject.exe"
else
x86_64-w64-mingw32-g++ "${CXX_FLAGS[@]}" "${CXX_LD[@]}" \
"$patches/WindowsUtils.cpp" \
"$ref/BakkesModWPF/BakkesModWPF.cpp" \
"$patches/DllInjector.cpp" \
"$srcdir/main.cpp" -o "$srcdir/inject.exe"
fi
# make bakkesmod folder to expand release into and output RL version
cat <<" EOF" > "$srcdir/status.cpp"
#include "BakkesModInstallation.h"
#include "stdio.h"
int wmain(int argc, wchar_t* argv[]) {
BakkesModInstallation installer;
installer.CreateAppDataFolderIfDoesntExist();
std::cout << installer.GetSteamVersion() << std::endl;
return 0;
}
EOF
if [ -f "$srcdir/status.exe" ]; then
echo "reusing existing status.exe"
else
# too many finicky changes to patch robustly
patch -p0 -N -d "$ref" < "$srcdir/installer.diff" || true
# -luser32 for FOLDERID and -lole for CoTaskMemFree
x86_64-w64-mingw32-g++ "${CXX_FLAGS[@]}" "${CXX_LD[@]}" \
"$patches/WindowsUtils.cpp" \
"$ref/BakkesModInjectorC++/SettingsManager.cpp" \
"$ref/BakkesModInjectorC++/BakkesModInstallation.cpp" \
-luser32 -lole32 "$srcdir/status.cpp" -o "$srcdir/status.exe"
fi
}
package() {
# 4th line of config_info contains the selected proton launcher's path
paths=$(cat <<" EOF"
compat="$HOME/.steam/steam/steamapps/compatdata/252950"
proton=`sed -n 4p "$compat/config_info" | xargs -d '\n' dirname`
bm_pfx="$compat/pfx/drive_c/users/steamuser/AppData/Roaming/bakkesmod"
EOF
)
# used in this function and for running resulting exe files
eval "$paths"
echo "$paths" > "$srcdir/runner.sh"
# supposedly this might need to be ESYNC in some cases but this works by default
cat <<" EOF" >> "$srcdir/runner.sh"
WINEFSYNC=1 WINEPREFIX="$compat/pfx/" "$proton/bin/wine64" "$@"
EOF
chmod a+x "$srcdir/runner.sh"
RL_version=`"$srcdir/runner.sh" "$srcdir/status.exe" 2>/dev/null`
echo "rocket league version: $RL_version"
# expand and patch dll (capitalization changes between latest and explicit version)
compressed=`find "$srcdir" -name "[bB]akkes[Mm]od.zip"`
unzip -oq "$compressed" -d "$bm_pfx/bakkesmod"
# by default, starts with bakkesmod.dll and outputs bakkesmod_promptless.dll
echo -n "shunted file addresses for DLL patch: "
python "$srcdir/dll_patch.py" "$bm_pfx/bakkesmod/dll"
cp -f "$srcdir/inject.exe" "$srcdir/status.exe" "$bm_pfx"
cp -f "$srcdir/runner.sh" "$srcdir/dll_patch.py" "$bm_pfx"
echo "direct injection command:" "$bm_pfx/runner.sh $bm_pfx/inject.exe"
# echo "$bm_pfx/runner.sh $bm_pfx/BakkesMod.exe" > "$bm_pfx/launch.sh"
# setup=`find "$HOME/.steam/steam/userdata" -name "localconfig.vdf"`
# setup=`grep 252950 -A 10 "$setup" | grep LaunchOptions | sed 's@^\([^"]*"\)\{3\}@@'`
# # The above doesn't return anything if the user hasn't used launch options before
}
# unrelated: I recommend the -NoKeyboardUI option for desktop big picture mode
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