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pkgname=cen64-git
pkgver=20160127
pkgrel=1
pkgdesc="Cycle-accurate Nintendo 64 emulator"
arch=('i686' 'x86_64')
url="http://www.cen64.com/"
license=('BSD')
depends=('mesa' 'openal')
makedepends=('cmake')
source=("git://git.cen64.com/cen64.git#branch=angrylion-rdp")
sha256sums=('SKIP')
pkgver() {
cd cen64
git log -1 --format="%cd" --date=short | sed 's|-||g'
}
prepare() {
mkdir -p build
# Build with different sampling frequency
# See: http://forums.cen64.com/viewtopic.php?f=6&t=186&start=20#p2085
sed -i 's/44100/31985/g' cen64/ai/context.c cen64/ai/controller.c
}
build() {
# Change to whichever matches your CPU architecture
# Select between "SSE2", "SSSE3", "SSE4.1", "AVX"
_arch_support="SSSE3"
# Enable busy-wait-detection for better performance
_wait_loop="ON"
cd build
cmake ../cen64 \
-DCMAKE_BUILD_TYPE=Release \
-DCEN64_ARCH_SUPPORT=${_arch_support} \
-DVR4300_BUSY_WAIT_DETECTION=${_wait_loops}
make
}
package() {
cd build
install -Dm755 cen64 "$pkgdir/usr/bin/cen64"
install -Dm644 ../cen64/LICENSE "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
}
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