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pkgname=cen64-git
pkgver=20160112
pkgrel=1
pkgdesc="Cycle-accurate Nintendo 64 simulator"
arch=('i686' 'x86_64')
url="http://www.cen64.com/"
license=('BSD')
depends=('mesa' 'openal')
makedepends=('cmake')
_gitroot='git://git.cen64.com/cen64.git'
_gitname='cen64'
build() {
cd "$srcdir"
git clone "$_gitroot"
cd "$_gitname"
# Checkout angrylion-rdp branch (This will get most commercial games running)
git checkout angrylion-rdp
# Build with different sampling frequency
# See: http://forums.cen64.com/viewtopic.php?f=6&t=186&start=20#p2085
sed -i 's/44100/31985/g' ai/context.c ai/controller.c
# Uncomment whichever matches your CPU architecture
sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSSE3"/g' CMakeLists.txt
#sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSE4.1"/g' CMakeLists.txt
#sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "AVX"/g' CMakeLists.txt
# Enable busy-wait-detection for better performance
sed -i 's/wait loops?" OFF/wait loops?" ON/g' CMakeLists.txt
cmake -D CMAKE_BUILD_TYPE=Release CMakeLists.txt
make
}
package() {
cd "$srcdir/$_gitname"
install -Dm755 "cen64" "$pkgdir/usr/bin/cen64"
install -Dm644 "LICENSE" "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
}
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