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# Mantainer: Wilson E. Alvarez <wilson.e.alvarez1@gmail.com>
# Submitter: Samuel FORGIONE <samuel.forgione@gmail.com>

_appname=cocos2d-x
pkgname=cocos2d-x-src
pkgver=3.14
pkgrel=2
pkgdesc="Cocos2D-X is a game engine that supports multiple platforms such as iOS, Android, WinXP/7/8, WP8, BlackBerry, MeeGo, Marmelade, WebOS, Mac OS X"
arch=('i686' 'x86_64')
url="http://cdn.cocos2d-x.org/"
license=('MIT License')
depends=('glew' 'glfw' 'glibc' 'fontconfig' 'libgl' 'curl' 'libx11' 'zlib' 'libpng' 'freetype2' 'python2')
#depends=('openssl' 'sqlite3')
options=('!buildflags' '!strip' 'staticlibs')
source=(
"${url}${_appname}-${pkgver}.zip"
"README"
"$_appname.sh"
"$_appname.csh"
"CMakeLists.patch"
"CCPhysicsBody.patch"
"HelloWorldScene.cpp.patch"
"HelloWorldScene.h.patch"
"ccShader_3D_Color.frag.patch"
"ccShader_3D_ColorNormal.frag.patch"
"ccShader_3D_ColorNormalTex.frag.patch"
"ccShader_3D_ColorTex.frag.patch"
"ccShader_3D_Particle.frag.patch"
"ccShader_3D_Particle.vert.patch"
"ccShader_3D_PositionNormalTex.vert.patch"
"ccShader_3D_PositionTex.vert.patch"
"ccShader_3D_Skybox.frag.patch"
"ccShader_3D_Skybox.vert.patch"
"ccShader_3D_Terrain.frag.patch"
"ccShader_3D_Terrain.vert.patch"
"ccShader_CameraClear.frag.patch"
"ccShader_CameraClear.vert.patch"
"ccShader_ETC1AS_PositionTextureColor.frag.patch"
"ccShader_ETC1AS_PositionTextureGray.frag.patch"
"ccShader_Label_df.frag.patch"
"ccShader_Label_df_glow.frag.patch"
"ccShader_Label_normal.frag.patch"
"ccShader_Label_outline.frag.patch"
"ccShader_Label.vert.patch"
"ccShader_PositionColor.frag.patch"
"ccShader_PositionColorLengthTexture.frag.patch"
"ccShader_PositionColorLengthTexture.vert.patch"
"ccShader_PositionColorTextureAsPointsize.vert.patch"
"ccShader_PositionColor.vert.patch"
"ccShader_PositionTextureA8Color.frag.patch"
"ccShader_PositionTextureA8Color.vert.patch"
"ccShader_PositionTextureColorAlphaTest.frag.patch"
"ccShader_PositionTextureColor.frag.patch"
"ccShader_PositionTextureColor_noMVP.frag.patch"
"ccShader_PositionTextureColor_noMVP.vert.patch"
"ccShader_PositionTextureColor.vert.patch"
"ccShader_PositionTexture.frag.patch"
"ccShader_PositionTexture_uColor.frag.patch"
"ccShader_PositionTexture_uColor.vert.patch"
"ccShader_PositionTexture.vert.patch"
"ccShader_Position_uColor.frag.patch"
"ccShader_Position_uColor.vert.patch"
"ccShader_UI_Gray.frag.patch"
)
sha1sums=(
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'e08916384e815c551fb06c409ecb8a796b0eaf2d'
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'399ffc785562ee9ce25fb4b3dadb96fcc70bcfc6'
'4d65c632745df2772f7c2c9507ba8bc228865c97'
'166a5e48711c6c8f329af275e4a6e0a0203052df'
'd8e81b49baec4fd9e04822e1c460dd43f85762bb'
'ea81b894221a8cf42bd6eecd1ced44fff27ad5f4'
'c8caec1e9626d222c67a7c883c8cb94101799956'
)


prepare() {
	cd "$srcdir"/$_appname-$pkgver
	chmod +x "download-deps.py"
	python2 "download-deps.py" -r yes
}


package() {
	install -d "$pkgdir/opt/$_appname"
	install -Dm644 "README" "$pkgdir/opt/$_appname/README"
	install -Dm755 "$_appname.sh" "$pkgdir/etc/profile.d/$_appname.sh"
	install -Dm755 "$_appname.csh" "$pkgdir/etc/profile.d/$_appname.csh"

	# Make sure COCOS2D_DEBUG spans libcocos2d correctly: https://github.com/cocos2d/cocos2d-x/pull/17033
	patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/CMakeLists.txt CMakeLists.patch

	# Layer has been deprecated. Update the C++ templates: https://github.com/cocos2d/cocos2d-x/pull/17048
	patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/Classes/HelloWorldScene.cpp HelloWorldScene.cpp.patch
	patch -s "$srcdir"/$_appname-$pkgver/templates/cpp-template-default/Classes/HelloWorldScene.h HelloWorldScene.h.patch

	# Allow Chipmunk's kinematic bodies to be moved: https://github.com/cocos2d/cocos2d-x/pull/17033
	patch -s "$srcdir"/$_appname-$pkgver/cocos/physics/CCPhysicsBody.cpp CCPhysicsBody.patch

	# Switch C++ multiline string literal to the STRINGIFY macro which uses less memory. See https://github.com/cocos2d/cocos2d-x/pull/16742
	# TL;DR: For smoother development, using the C++ multiline string literal is convenient, however the STRINGIFY macro defined at ccShaders.cpp uses less memory.
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Color.frag ccShader_3D_Color.frag.patch
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorNormal.frag ccShader_3D_ColorNormal.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorNormalTex.frag ccShader_3D_ColorNormalTex.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_ColorTex.frag ccShader_3D_ColorTex.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Particle.frag ccShader_3D_Particle.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Particle.vert ccShader_3D_Particle.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_PositionNormalTex.vert ccShader_3D_PositionNormalTex.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_PositionTex.vert ccShader_3D_PositionTex.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Skybox.frag ccShader_3D_Skybox.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Skybox.vert ccShader_3D_Skybox.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Terrain.frag ccShader_3D_Terrain.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_3D_Terrain.vert ccShader_3D_Terrain.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_CameraClear.frag ccShader_CameraClear.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_CameraClear.vert ccShader_CameraClear.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_ETC1AS_PositionTextureColor.frag ccShader_ETC1AS_PositionTextureColor.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_ETC1AS_PositionTextureGray.frag ccShader_ETC1AS_PositionTextureGray.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_df.frag ccShader_Label_df.frag.patch
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_df_glow.frag ccShader_Label_df_glow.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_normal.frag ccShader_Label_normal.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label_outline.frag ccShader_Label_outline.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Label.vert ccShader_Label.vert.patch
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColor.frag ccShader_PositionColor.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorLengthTexture.frag ccShader_PositionColorLengthTexture.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorLengthTexture.vert ccShader_PositionColorLengthTexture.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColorTextureAsPointsize.vert ccShader_PositionColorTextureAsPointsize.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionColor.vert ccShader_PositionColor.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureA8Color.frag ccShader_PositionTextureA8Color.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureA8Color.vert ccShader_PositionTextureA8Color.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColorAlphaTest.frag ccShader_PositionTextureColorAlphaTest.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor.frag ccShader_PositionTextureColor.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor_noMVP.frag ccShader_PositionTextureColor_noMVP.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor_noMVP.vert ccShader_PositionTextureColor_noMVP.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTextureColor.vert ccShader_PositionTextureColor.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture.frag ccShader_PositionTexture.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture_uColor.frag ccShader_PositionTexture_uColor.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture_uColor.vert ccShader_PositionTexture_uColor.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_PositionTexture.vert ccShader_PositionTexture.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Position_uColor.frag ccShader_Position_uColor.frag.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_Position_uColor.vert ccShader_Position_uColor.vert.patch 
	patch -s "$srcdir"/$_appname-$pkgver/cocos/renderer/ccShader_UI_Gray.frag ccShader_UI_Gray.frag.patch

	# Necessary libfmod symbolic link
	mkdir -p "$pkgdir/usr/lib"
	if [[ $CARCH == "x86_64" ]]; then
		mkdir -p "$pkgdir/usr/lib32"
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/64-bit/libfmod.so "$pkgdir/usr/lib/libfmod.so.6"
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/64-bit/libfmodL.so "$pkgdir/usr/lib/libfmodL.so.6"
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/32-bit/libfmod.so "$pkgdir/usr/lib32/libfmod.so.6"
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/32-bit/libfmodL.so "$pkgdir/usr/lib32/libfmodL.so.6"
	else
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/32-bit/libfmod.so "$pkgdir/usr/lib/libfmod.so.6"
		ln -sf /opt/cocos2d-x/external/linux-specific/fmod/prebuilt/32-bit/libfmodL.so "$pkgdir/usr/lib/libfmodL.so.6"
	fi

	# Set sdkbox python interpreter to python2
	sed -e 's/python/python2/g' -i "$srcdir"/$_appname-$pkgver/tools/cocos2d-console/plugins/plugin_package/sdkbox

	# Fix permissions:
	chmod 755 "$srcdir"/$_appname-$pkgver/tools/cocos2d-console/bin/cocos
	chmod 755 "$srcdir"/$_appname-$pkgver/tools/cocos2d-console/plugins/plugin_package/sdkbox

	# Package source
	mv "$srcdir"/$_appname-$pkgver/* "$pkgdir/opt/$_appname"
}