1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
# Maintainer: loathingkernel <loathingkernel @at gmail .dot com>
pkgname=d9vk-mingw
_tag=0.40.1
pkgver=${_tag//-/_}
pkgrel=1
pkgdesc="A d3d9 to vk layer based off DXVK's codebase, mingw version"
arch=('x86_64')
url="https://github.com/Joshua-Ashton/d9vk"
license=('zlib/libpng')
depends=('vulkan-icd-loader' 'wine>=4.0rc1' 'lib32-vulkan-icd-loader' 'bash')
makedepends=('ninja' 'meson>=0.43' 'glslang' 'git' 'wine' 'mingw-w64-gcc')
provides=("d9vk")
conflicts=("d9vk")
source=(
"git+https://github.com/Joshua-Ashton/d9vk.git#tag=$_tag"
"setup_d9vk"
"dxvk-async.patch"
"dxvk-mangohud.patch"
"extraopts.patch"
)
sha256sums=(
"SKIP"
"7147644664ef33d04f7b18683c47be95b5664c57cf6d63fdc019d915deebd37a"
"6ff286091c20327e67252e1e6812830a42c990d1ee56541023eb217712209f3c"
"2e335237623aaf006f8814fc9712f3a4be0d678cd0714879a3a4545f3bbf41ce"
"acde3a23166f79fa87ab090200be2aabaf16e5876ce19b8270ad1179bb0bc7a5"
)
prepare() {
cd d9vk
# If using -march=native and the CPU supports AVX, launching a d3d9
# game can cause an Unhandled exception. The cause seems to be the
# combination of AVX instructions and tree vectorization (implied by O3),
# all tested archictures from sandybridge to haswell are affected.
# Disabling either AVX (and AVX2 as a side-effect) or tree
# vectorization fixes the issue. I am not sure which one is better
# to disable so below you can choose. Append either of these flags.
# Relevant Wine issues
# https://bugs.winehq.org/show_bug.cgi?id=45289
# https://bugs.winehq.org/show_bug.cgi?id=43516
CFLAGS+=" -mno-avx"
# CFLAGS+=" -fno-tree-vectorize"
# Patch crossfiles with extra optimizations from makepkg.conf
# If building fails, comment the line below to disable them.
patch -p1 -i ../extraopts.patch
# Adjust optimization level in meson arguments. This is ignored
# anyways because meson sets its own optimization level.
CFLAGS="${CFLAGS/ -O*([0-3])/}"
# Filter fstack-protector flag for MingW.
# https://github.com/Joshua-Ashton/d9vk/issues/476
CFLAGS="${CFLAGS/ -fstack-protector*/}"
# Doesn't compile with these flags in MingW so remove them.
# They are also filtered in Wine PKGBUILDs so remove them
# for winelib versions too.
CFLAGS="${CFLAGS/ -fno-plt/}"
LDFLAGS="${LDFLAGS/,-z,relro,-z,now/}"
sed -i build-win64.txt \
-e "s|@CARGS@|\'${CFLAGS// /\',\'}\'|g" \
-e "s|@LDARGS@|\'${LDFLAGS// /\',\'}\'|g"
sed -i build-win32.txt \
-e "s|@CARGS@|\'${CFLAGS// /\',\'}\'|g" \
-e "s|@LDARGS@|\'${LDFLAGS// /\',\'}\'|g"
# Uncomment to enable dxvk async patch.
# Enable at your own risk. If you don't know what it is,
# and its implications, leave it as is. You have been warned.
# I am not liable if anything happens to you by using it.
# Patch enables async by default. YOU HAVE BEEN WARNED.
#patch -p1 -i ../dxvk-async.patch
# Uncomment to enable Mango HUD for dxvk
#patch -p1 -i ../dxvk-mangohud.patch
}
build() {
meson d9vk "build/x64" \
--cross-file d9vk/build-win64.txt \
--prefix "/usr/share/d9vk/x64" \
--bindir "" --libdir "" \
--buildtype "release" \
--optimization=3 \
--strip \
-Denable_d3d10=false \
-Denable_d3d11=false \
-Denable_dxgi=false \
-Denable_tests=false
ninja -C "build/x64" -v
meson d9vk "build/x32" \
--cross-file d9vk/build-win32.txt \
--prefix "/usr/share/d9vk/x32" \
--bindir "" --libdir "" \
--buildtype "release" \
--optimization=3 \
--strip \
-Denable_d3d10=false \
-Denable_d3d11=false \
-Denable_dxgi=false \
-Denable_tests=false
ninja -C "build/x32" -v
}
package() {
DESTDIR="$pkgdir" ninja -C "build/x32" install
DESTDIR="$pkgdir" ninja -C "build/x64" install
install -Dm 755 -t "$pkgdir/usr/share/d9vk" d9vk/setup_dxvk.sh
install -Dm 644 -t "$pkgdir/usr/share/doc/d9vk" d9vk/dxvk.conf
install -Dm 644 -t "$pkgdir/usr/share/$pkgname" d9vk/LICENSE
install -Dm 755 -t "$pkgdir/usr/bin" setup_d9vk
}
|