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# Maintainer: Arthur HUGEAT <hugeat dot arthur at gmail dot com>
pkgname=gf-git
pkgver=0.20.0.r1483.6032fc5
pkgrel=1
pkgdesc="Gamedev Framework (gf) is a framework to build 2D games in C++14. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML with additional features (development version)."
arch=('x86_64' 'i686')
url="https://gamedevframework.github.io/"
license=('ZLIB')
depends=('sdl2' 'boost-libs' 'freetype2' 'zlib' 'pugixml')
makedepends=('boost' 'cmake' 'git')
provides=('gf')
conflicts=('gf')
source=("git+https://github.com/GamedevFramework/gf")
sha256sums=('SKIP')
pkgver() {
VERSION=$(grep " VERSION" gf/CMakeLists.txt | tr -s " " | cut -f 3 -d " ")
echo "${VERSION}.r$(git -C gf rev-list --count HEAD).$(git -C gf rev-parse --short HEAD)"
}
prepare() {
cd "${srcdir}/gf"
git checkout develop
git submodule update --init
}
build() {
cd "${srcdir}/gf"
cmake -DGF_USE_EMBEDDED_LIBS=ON \
-DGF_BUILD_GAMES=OFF \
-DGF_BUILD_EXAMPLES=OFF \
-DGF_BUILD_DOCUMENTATION=OFF \
-DGF_SINGLE_COMPILTATION_UNIT=OFF \
-DGF_DEBUG=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
.
make
}
check() {
cd "${srcdir}/gf"
make test
}
package() {
cd "${srcdir}/gf"
make DESTDIR="$pkgdir/" install
mv ${pkgdir}/usr/share/doc/GF ${pkgdir}/usr/share/doc/gf
install -Dm644 LICENSE.txt ${pkgdir}/usr/share/licenses/${pkgname}/LICENSE.txt
}
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