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# Maintainer: fuzzbop <fuzzbop@gmail.com>
# Contributor: Antonio Rojas <arojas@archlinux.org>
# Contributor: Sergej Pupykin <pupykin.s+arch@gmail.com>
# Contributor: robb_force <robb_force@holybuffalo.net>
# Contributor: JJDaNiMoTh <jjdanimoth@gmail.com>
# I basically just lifted the main MAME PKGBUILD and .sh and edited it for HBMAME
# also not building tools since you most likely have MAME installed as well
pkgname=hbmame
pkgver=0.225
pkgrel=1
pkgdesc="A port of the popular Multiple Arcade Machine Emulator using SDL with OpenGL support."
url="https://mamedev.org/"
license=(GPL2)
arch=(x86_64)
depends=(sdl2_ttf qt5-base lua53 libutf8proc pugixml portmidi portaudio flac)
makedepends=(nasm python asio rapidjson glm libxinerama)
conflicts=(sdlmame)
replaces=(sdlmame)
source=("https://github.com/Robbbert/hbmame/archive/tag${pkgver:2}.tar.gz" hbmame.sh)
sha256sums=('SKIP'
'SKIP')
prepare() {
cd hbmame-tag${pkgver:2}
# Use system libraries
sed -e 's|\# USE_SYSTEM_LIB|USE_SYSTEM_LIB|g' -i makefile
}
build() {
cd hbmame-tag${pkgver:2}
export CFLAGS+=" -I/usr/include/lua5.3/"
export CXXFLAGS+=" -I/usr/include/lua5.3/"
# Hack to force linking to lua5.3
mkdir lib
ln -s /usr/lib/liblua5.3.so lib/liblua.so
export LDFLAGS+=" -L${PWD}/lib"
# Build HBMAME
make \
NOWERROR=1 \
OPTIMIZE=2 \
TOOLS=0 \
USE_SYSTEM_LIB_ASIO=0 \
ARCHOPTS=-flifetime-dse=1 \
TARGET=hbmame
}
package() {
cd hbmame-tag${pkgver:2}
# Install the hbmame script
install -Dm755 "$srcdir"/$pkgname.sh "$pkgdir"/usr/bin/$pkgname
# Install the binaries
install -Dm755 hbmame64 "$pkgdir"/usr/lib/hbmame/hbmame
# Install the extra bits
install -Dm644 src/osd/modules/opengl/shader/glsl*.*h -t "$pkgdir"/usr/lib/$pkgname/shader/
cp -ar {artwork,bgfx,plugins,language,ctrlr,keymaps,hash} "$pkgdir"/usr/lib/$pkgname/
}
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