blob: e157bc373c631592e3ee6cded75cae345b43124c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
# Maintainer: Rodrigo Bezerra <rodrigobezerra21 at gmail dot com>
# Contributor: orumin <dev@orum.in>
_basename=libgme
pkgname="lib32-$_basename"
pkgver=0.6.4
pkgrel=1
pkgdesc='Video game music file emulation/playback library (32-bit)'
arch=(x86_64)
url='https://github.com/libgme/game-music-emu'
license=(LGPL-2.1-or-later)
depends=(
lib32-gcc-libs
lib32-glibc
lib32-zlib
libgme
)
makedepends=(
cmake
git
lib32-sdl2
ninja
)
source=("git+https://github.com/libgme/game-music-emu.git#tag=$pkgver")
b2sums=(32a0582bd197a7a7f11fb0745d34545745dd1901d9a39b0e1abc0b24a3d9ab3b59dc6e228dc7e7eea9494474ded1beadce172121518bba3bf422820c74cdd84e)
validpgpkeys=(5406ECE83665DA9D201D35720BAF0C9C7B6AE9F2) # Michael Pyne <mpyne@kde.org>
build() {
export CC='gcc -m32'
export CXX='g++ -m32'
export PKG_CONFIG='/usr/bin/i686-pc-linux-gnu-pkg-config'
cmake -S game-music-emu -B build -G Ninja \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib32
cmake --build build
}
package() {
DESTDIR="${pkgdir}" cmake --install build
cd "$pkgdir/usr"
rm -r include
}
|