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# Maintainer: Aaron Fischer <mail@aaron-fischer.net>
# Co-maintainer: Spike29 <leguen.yannick@gmail.com>
# Contributor: J0k3r <moebius282 at gmail dot com>

pkgname=netradiant-git
pkgver=r1838.92e4e444
pkgrel=1
epoch=1
pkgdesc='The open source, cross platform level editor for idtech games (GTKRadiant fork) - git version'
url='https://gitlab.com/xonotic/netradiant'
license=('GPL' 'BSD' 'LGPL')
arch=('i686' 'x86_64')
depends=('gtk2' 'gtkglext' 'minizip' 'libjpeg-turbo' 'libwebp')
makedepends=('git' 'svn' 'wget' 'unzip' 'cmake' 'make')
provides=('netradiant' 'q3map2' 'q3data')
source=("${pkgname}::git://git.xonotic.org/xonotic/netradiant.git")
sha256sums=('SKIP')

pkgver() {
    cd "${srcdir}/${pkgname}/"
    printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
}

build() {
    cd "${srcdir}/${pkgname}/"

    # Needs Internet; Downloads gamepacks
    # Possible values for the GAMEPACKS_LICENSE_LIST filter are "free",
    # "all" (free + proprietary) and "none". To only fetch Xonotic and
    # Unvanquished gamepacks for example, use -DGAMEPACKS_LICENSE_LIST=none
    # with -DGAMEPACKS_NAME_LIST="Xonotic Unvanquished"

    cmake -G 'Unix Makefiles' -H. -Bbuild \
    -DCMAKE_BUILD_TYPE=Release \
    -DFHS_INSTALL=ON \
    -DCMAKE_INSTALL_PREFIX=${pkgdir}/usr \
    -DDOWNLOAD_GAMEPACKS=ON \
    -DGAMEPACKS_LICENSE_LIST=free \
    -DGAMEPACKS_NAME_LIST=none

    cmake --build build -- -j$(nproc)

    # This step is needed again for CMake to detect the gamepacks it has to install
    cmake -H. -Bbuild
}

package() {
    cd "${srcdir}/${pkgname}/"

    cmake --build build -- install

    install -Dm644 LICENSE "${pkgdir}/usr/share/licenses/netradiant/LICENSE"

    # Map mime type doesn't work and produces a pacman warning
    rm -r ${pkgdir}/usr/share/mime/
    
    # Fix (some of) the included gamepacks so they work with the official
    # Archlinux packages. Normally we would do this in prepare(), but this
    # is not an viable option, as the Makefile initiates the download and
    # update of the gamepacks. So we would need to call the referenced
    # download script ourselves in prepare() and modify the Makefile so it
    # doesn't try to do it in build() too. Not worth it. Don't forget to
    # comment the lines for the gamepacks that you don't use, otherwise
    # the sed command will fail.

    sed -i -e '/enginepath_linux/c\  enginepath_linux="/usr/share/nexuiz/"' "${pkgdir}/usr/share/netradiant/games/nexuiz.game"
    sed -i -e '/enginepath_linux/c\  enginepath_linux="/opt/warsow/"' "${pkgdir}/usr/share/netradiant/games/warsow.game"
    sed -i -e '/enginepath_linux/c\  enginepath_linux="/usr/share/xonotic/"' "${pkgdir}/usr/share/netradiant/games/xonotic.game"
}