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# Maintainer: Luis Martinez <luis dot martinez at disroot dot org>
# Contributor: Andy Mender <andymenderunix@gmail.com>
pkgname=oaml
pkgver=1.3.4
pkgrel=3
pkgdesc="Library for implementing adaptive music in games"
arch=('x86_64')
url="https://oamldev.github.io/"
license=( 'MIT')
depends=('libsoxr' 'libvorbis')
optdepends=('alsa-lib: realtime audio support via ALSA'
'libpulse: realtime audio support via PulseAudio'
'jack: realtime audio support via JACK')
makedepends=('cmake' 'boost')
provides=('liboaml.so=1-64')
source=("$pkgname-$pkgver.tar.gz::https://github.com/oamldev/oaml/archive/v$pkgver.tar.gz")
sha256sums=('4000dabf043938bcff3069ead1052fb06a77a7004bda67adcc5bc9538d32908f')
build() {
# support for audio libraries listed in 'depends' and 'optdepends' is ON by default
# we don't want static libraries
# TODO: add support for Unity engine?
cmake \
-S "$pkgname-$pkgver" \
-B build \
-DCMAKE_INSTALL_PREFIX=/usr \
-DENABLE_STATIC=OFF \
-DENABLE_UNITYPLUGIN=OFF
cmake --build build
}
package() {
make DESTDIR="${pkgdir}" -C build install
# install README and LICENSE
cd "$pkgname-$pkgver"
install -Dm644 README.md -t "$pkgdir/usr/share/doc/$pkgname/"
install -Dm644 LICENSE.md "$pkgdir/usr/share/licenses/$pkgname/LICENSE"
}
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