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pkgname=openvr-git
pkgver=39.65f3753
pkgrel=1
pkgdesc="API and runtime that allows access to VR hardware from multiple vendors. Contains API and samples. The runtime is under SteamVR in Tools on Steam. Note: There's no compositor for linux, so try with hellovr -nocompositor"
arch=('x86_64')
url="https://github.com/ValveSoftware/openvr"
license=('custom')
depends=('libgl' 'sdl2' 'glew')
optdepends=("oculus-udev: Udev rule to make the rift sensors usable to the user \"plugdev\""
"steam: For SteamVR (Duh)")
makedepends=('git' 'cmake' 'qt5-base') #qt5 for the overlayexample
provides=("openvr")
options=('!strip' 'staticlibs')
#TODO: use my fork with cmake until Valve implements proper linux support for the samples
source=("git+https://github.com/ChristophHaag/openvr.git")
md5sums=("SKIP")
pkgver() {
cd "$srcdir/openvr"
echo $(git rev-list --count HEAD).$(git rev-parse --short HEAD)
}
build() {
#export CXX=clang++
#export CC=clang
mkdir -p build
#rm -rf build/*
cd build
#TODO: rpath will be set to build tree
# it would be cleared by make install, but I have no install target yet. But it's not a problem, so I leave it be
# http://www.cmake.org/Wiki/CMake_RPATH_handling#Always_full_RPATH
cmake -DCMAKE_INSTALL_PREFIX=/usr/ -DCMAKE_BUILD_TYPE=Release ../openvr
make
cd "$srcdir/openvr/samples/helloworldoverlay"
qmake-qt5 helloworldoverlay.pro
make
}
package() {
cd "$srcdir/openvr"
install -d "$pkgdir/usr/lib"
install -d "$pkgdir/usr/bin"
install -d "$pkgdir/usr/include/"
#cp -ra "$srcdir/openvr/headers"/* "$pkgdir/usr/include/"
install "$srcdir/openvr/headers"/* "$pkgdir/usr/include/"
install -m 555 "$srcdir/openvr/lib/linux64/libopenvr_api.so" "$pkgdir/usr/lib"
install -m 755 "$srcdir/build/samples/hellovr_opengl/hellovr" "$pkgdir/usr/bin"
install -m 755 "$srcdir/openvr/samples/bin/win32/HelloWorldOverlay" "$pkgdir/usr/bin/openvr-HelloWorldOverlay"
}
# vim:set ts=2 sw=2 et:
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