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# Maintainer: Konstantin Martianov <k.s.martianov@yandex.com>
pkgname=shader-desk-git
_pkgname=shader-desk
pkgver=r73.941ab03 # Automatically updated by pkgver()
pkgrel=1
pkgdesc="Interactive Wayland wallpaper engine using OpenGL GLESv2 shaders"
arch=('x86_64' 'aarch64')
url="https://github.com/KMartianov/shader-desk"
license=('MPL2' 'custom:CC-BY-NC-SA')
# Runtime dependencies
depends=(
'wayland' # Basic Wayland support
'libglvnd' # Vendor-neutral dispatch layer for EGL and GLESv2
'luajit' # High-performance scripting engine
'nlohmann-json' # JSON configuration parsing
'glm' # Mathematics for OpenGL
'libpulse' # PulseAudio/PipeWire support for audio-daemon
'fftw' # Fast Fourier Transform for audio-daemon
'libevdev' # Input device reading for evdev-daemon
'mpv' # Video playback backend for video-bg plugin
'python' # Required for the plugin generation script
)
# Build dependencies
makedepends=(
'git'
'cmake'
'ninja' # Faster build system (highly recommended for modern AUR packages)
'wayland-protocols' # XML protocol files required during compilation
)
provides=("${_pkgname}")
conflicts=("${_pkgname}")
# Source code repositories
# The 'sol2' library is fetched here to comply with Arch packaging guidelines
# requiring offline builds. CMake's FetchContent will be overridden to use this local copy.
source=(
"${_pkgname}::git+${url}.git"
"sol2::git+https://github.com/ThePhD/sol2.git#branch=main"
)
sha256sums=('SKIP' 'SKIP') # Skip checksums for VCS packages
pkgver() {
cd "${srcdir}/${_pkgname}"
# Generate version based on git tags.
# Fallback to revision count if no tags are found.
( set -o pipefail
git describe --long --tags 2>/dev/null | sed 's/\([^-]*-g\)/r\1/;s/-/./g' ||
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
)
}
build() {
# Configure project in an isolated build directory.
# -DFETCHCONTENT_SOURCE_DIR_SOL2 forces CMake to use the locally cloned sol2
# preventing unauthorized network access during the build phase (Clean Chroot).
cmake -B build -S "${_pkgname}" -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DFETCHCONTENT_SOURCE_DIR_SOL2="${srcdir}/sol2" \
-DBUILD_AUDIO_DAEMON=ON \
-DBUILD_EVDEV_DAEMON=ON \
-DENABLE_PROFILING=OFF
# Compile the project
cmake --build build
}
package() {
# Install binaries, systemd services, and plugins to pkgdir
DESTDIR="${pkgdir}" cmake --install build
# Install license (Strict requirement for the Arch Packaging Guidelines)
install -Dm644 "${srcdir}/${_pkgname}/LICENSE" "${pkgdir}/usr/share/licenses/${pkgname}/LICENSE"
}
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