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# Maintainer: brent s. <bts[at]square-r00t[dot]net>
validpgpkeys=('748231EBCBD808A14F5E85D28C004C2F93481F6B')
# Thanks to Slash's ioquake3-git package (https://aur.archlinux.org/packages/ioquake3-git)
# for install files and desktop icon, and general guidance (I owe you a beer!).
pkgname=spearmint-git
_pkgname=spearmint
pkgver=1
pkgrel=1
_ioq3v1='1.36'
_ioq3v2='1.32-9'
## What games do you want to build in support for?
## baseq3 should at the LEAST be enabled.
## See https://github.com/zturtleman/spearmint-patch-data.git
## and https://github.com/zturtleman/spearmint/wiki ("Engine Feature Support").
## "missionpack" is Q3:Team Arena
_games=("baseq3"
"missionpack")
pkgdesc="An improved ioquake3-based Quake 3: Arena client (note: requires pak files from original CD) - Git master:HEAD"
url="http://spearmint.pw"
license=("GPL3")
arch=('i686' 'x86_64')
depends=('sdl2')
makedepends=('sdl2')
conflicts=('spearmint' 'quake3' 'ioquake3' 'ioquake3-git')
provides=('quake3' 'ioquake3' 'spearmint' 'ioquake3-git')
install=spearmint.install
source=("${_pkgname}-engine::git+https://github.com/zturtleman/spearmint.git"
"${_pkgname}-game::git+https://github.com/zturtleman/mint-arena.git"
"${_pkgname}-patch::git+https://github.com/zturtleman/spearmint-patch-data.git"
"Makefile.local"
"spearmint.desktop"
"spearmint.service"
"spearmint.launcher"
"spearmint-server.launcher"
"http://ioquake3.org/files/${_ioq3v1}/data/ioquake3-q3a-${_ioq3v2}.run"
"Makefile.local.sig"
"spearmint.desktop.sig"
"spearmint.service.sig"
"spearmint.launcher.sig"
"spearmint-server.launcher.sig"
"ioquake3-q3a-${_ioq3v2}.run.sig")
sha512sums=('SKIP'
'SKIP'
'SKIP'
'7a5db71f2c9d8630f9cfbe8f345e076344e05791f5ef47f7c2abc232f0c5b4c3d344dba7c4b7defd94e88d1bc77ef55c68c89b53480c61e688cb410f5a1c6d4c'
'0c192c23cc180181f5edee12cd085e78f0cdd2d6e8f18dbd27532b76c36f2b0e731b764119a0a44df90411f94d3b7475bd40ae0d9b8f5bb3867442f93172746b'
'fd75d6633015057c49fdb1cd29dfa16b8b30fd49df2deb0bbbb9da1a5e84179672ee7fee5df6dc57b0e4b6931ab5200f9e6ada5127e57aec5bf29b3e1b020073'
'894a0b07399ea7fcf60c97516e5cf19740693192e896e687fba0aeedee675684d94968e69dc927bdb4a44b4298c82d5b4bdca0cc86e707c21cb44f4f9876aea9'
'c7611bf35ace821dcf5829e729c1b0e2f2cc858f2e8ffb491c94990b72990148a8700c1797d715ee2002b3acc10c599d69fa6bc0059c0f9117f64707b6745445'
'2ff6eff394119697b1c0a76f9c6d70cec21f90aecd89b72f6459661d04821a799a9c70d80f390b2ae7822d5830e247033a79022cd6d3d1754f7780fadd2d418b'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP'
'SKIP')
prepare() {
if [[ "${CARCH}" == 'i686' ]];
then
_ARCH='x86'
_MKARCH='i86pc'
elif [[ "${CARCH}" == 'x86_64' ]];
then
_ARCH=${CARCH}
_MKARCH='amd64'
fi
# soooo $pkgdir, if i recall correctly, isn't available in prepare(). which is kind of stoopit.
# so i guess we cross our fingers.
sed -i \
-e "s@%%_MKARCH%%@${_MKARCH}@g" \
-e "s@%%_ARCH%%@${_ARCH}@g" \
-e "s@%%_SRCDIR%%@${pkgdir}@g" ${srcdir}/Makefile.local
cp ${srcdir}/Makefile.local ${srcdir}/${_pkgname}-engine/.
cp ${srcdir}/Makefile.local ${srcdir}/${_pkgname}-game/.
mkdir ${srcdir}/${_pkgname}-engine/tmp
mkdir ${srcdir}/${_pkgname}-game/tmp
cd ${srcdir}
mkdir paks
chmod 700 ioquake3-q3a-${_ioq3v2}.run
./ioquake3-q3a-${_ioq3v2}.run --tar xfC ${srcdir}/paks/.
install -d -m 750 ${srcdir}/${_pkgname}/{baseq3,missionpack}
tar -C ${srcdir}/${_pkgname}/baseq3 -xf ${srcdir}/paks/idpatchpk3s.tar
tar -C ${srcdir}/${_pkgname}/missionpack -xf ${srcdir}/paks/idtapatchpk3s.tar
cd ${srcdir}
# don't need this anymore.
rm -rf ${srcdir}/paks
}
build() {
if [[ "${CARCH}" == 'i686' ]];
then
_ARCH='x86'
elif [[ "${CARCH}" == 'x86_64' ]];
then
_ARCH=${CARCH}
fi
## ENGINE ##
cd ${srcdir}/${_pkgname}-engine
make
cd build/release-linux-${_ARCH}
if [ ! -f "${_pkgname}-server" ];
then
if [[ "${CARCH}" == 'i686' ]];
then
rm -f ${_pkgname}{,-server}_x86_64
elif [[ "${CARCH}" == 'x86_64' ]];
then
rm -rf ${_pkgname}{,-server}_x86
fi
fi
## GAME ##
cd ${srcdir}/${_pkgname}-game
make
## PATCH ##
# does not require any building.
}
package() {
if [[ "${CARCH}" == 'i686' ]];
then
_ARCH='x86'
elif [[ "${CARCH}" == 'x86_64' ]];
then
_ARCH=${CARCH}
fi
## Base dirs ##
install -d -m 755 ${pkgdir}/usr/bin
install -d -m 755 ${pkgdir}/usr/share/doc/${_pkgname}
install -d -m 750 ${pkgdir}/opt/quake3/{baseq3,missionpack,settings}
## ENGINE ##
install -m 750 ${srcdir}/${_pkgname}-engine/build/release-linux-${_ARCH}/${_pkgname}_${_ARCH} ${pkgdir}/opt/quake3/${_pkgname}
install -m 750 ${srcdir}/${_pkgname}-engine/build/release-linux-${_ARCH}/${_pkgname}-server_${_ARCH} ${pkgdir}/opt/quake3/${_pkgname}-server
install -m 750 ${srcdir}/${_pkgname}-engine/build/release-linux-${_ARCH}/mint-renderer-opengl1_${_ARCH}.so ${pkgdir}/opt/quake3/
install -m 750 ${srcdir}/${_pkgname}-engine/build/release-linux-${_ARCH}/mint-renderer-opengl2_${_ARCH}.so ${pkgdir}/opt/quake3/
# docs
install -m 644 ${srcdir}/${_pkgname}-engine/id-readme.txt ${pkgdir}/usr/share/doc/${_pkgname}/
install -m 644 ${srcdir}/${_pkgname}-engine/md4-readme.txt ${pkgdir}/usr/share/doc/${_pkgname}/
install -m 644 ${srcdir}/${_pkgname}-engine/opengl2-readme.md ${pkgdir}/usr/share/doc/${_pkgname}/
install -m 644 ${srcdir}/${_pkgname}-engine/README.md ${pkgdir}/usr/share/doc/${_pkgname}/README.engine
install -m 644 ${srcdir}/${_pkgname}-engine/voip-readme.txt ${pkgdir}/usr/share/doc/${_pkgname}/
# icons, etc.
for i in ${srcdir}/${_pkgname}-engine/misc/*.{svg,png,ico};
do
install -D -m 644 ${i} ${pkgdir}/usr/share/pixmaps/$(basename ${i})
done
## GAME ##
cd ${srcdir}/${_pkgname}-game/build/release-linux-${_ARCH}
for i in tools/{lburg,cpp,rcc,etc,asm} baseq3/{,vm,common,ui,game,cgame} missionpack/{,vm,qcommon,q3ui,ui,game,cgame};
do
install -d -m 750 ${pkgdir}/opt/quake3/${i}
done
for i in baseq3 tools missionpack;
do
for f in $(find ${i} -type f);
do
install -D -m 640 ${f} ${pkgdir}/opt/quake3/${f}
done
for x in $(find ${i} -type f -executable);
do
chmod 750 ${pkgdir}/opt/quake3/${x}
done
done
## PATCH ##
cd ${srcdir}/${_pkgname}-patch
for g in ${_games};
do
for i in $(find ${g} -type d);
do
install -d -m 750 ${pkgdir}/opt/quake3/${i}
done
for i in $(find ${g} -type f);
do
# TODO: should this be in .pk3 (zip) format?
install -D -m 640 ${srcdir}/${_pkgname}-patch/${i} ${pkgdir}/opt/quake3/${i}
done
done
# PK3 PAKs from demo
install -m 640 ${srcdir}/${_pkgname}/baseq3/* ${pkgdir}/opt/quake3/baseq3/
install -m 640 ${srcdir}/${_pkgname}/missionpack/* ${pkgdir}/opt/quake3/missionpack/
if [[ -d "${srcdir}/${_pkgname}/settings}" ]];
then
install -m 640 ${srcdir}/${_pkgname}/settings/* ${pkgdir}/opt/quake3/settings/
else
install -d -m 750 ${pkgdir}/opt/quake3/settings
fi
cd ${pkgdir}/usr/bin
ln -sf /opt/quake3/${_pkgname}.launcher ${_pkgname}
ln -sf /opt/quake3/${_pkgname}-server.launcher ${_pkgname}-server
ln -sf /opt/quake3/${_pkgname}.launcher quake3
ln -sf /opt/quake3/${_pkgname}-server.launcher q3ded
ln -sf /opt/quake3/${_pkgname}.launcher ioquake3
ln -sf /opt/quake3${_pkgname}-server.launcher ioq3ded
cd ${pkgdir}/opt/quake3
ln -sf ${_pkgname} ioquake3
ln -sf ${_pkgname}-server ioq3ded
install -D -m 644 ${srcdir}/spearmint.service ${pkgdir}/usr/lib/systemd/system/spearmint.service
install -D -m 644 ${srcdir}/spearmint.desktop ${pkgdir}/usr/share/applications/spearmint.desktop
install -m 750 ${srcdir}/${_pkgname}.launcher ${pkgdir}/opt/quake3/
install -m 750 ${srcdir}/${_pkgname}-server.launcher ${pkgdir}/opt/quake3/
}
|