blob: cebdcd484246ba0a445ad4d72c94c436073496c7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
# Maintainer: Dylan Ferris <dylan@psilly.com>
# You must register at unrealengine.com and link your github account to access this private repo.
# @see https://wiki.archlinux.org/index.php/Unreal_Engine_4
# The source is about 3.8 GiB, with an extra 3.2 GiB of dependencies downloaded in build(), and may take several hours to compile.
pkgname='unreal-engine'
pkgver=4.12.1
pkgrel=1
pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.'
arch=('x86_64')
url='https://www.unrealengine.com/'
makedepends=('clang' 'mono' 'dos2unix' 'cmake')
depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python')
license=('custom:UnrealEngine')
source=(
"git+ssh://github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release"
'UE4Editor.desktop'
)
md5sums=(
'SKIP'
'7a2db62e8d0e8e6f26424768c412d356'
)
options=(!strip staticlibs)
build() {
cd $srcdir/UnrealEngine
#./Setup.sh
#./GenerateProjectFiles.sh
#make
}
package() {
install -Dm644 UE4Editor.desktop "$pkgdir/usr/share/applications/UE4Editor.desktop"
cd $srcdir/UnrealEngine
install -Dm644 LICENSE.pdf "$pkgdir/usr/share/licenses/UnrealEngine/LICENSE.pdf"
install -d "$pkgdir/opt/$pkgname"
install -d - "$pkgdir/opt/$pkgname"
# copy the entire build dir, ~22 GiB
# @todo only copy what is needed
cp -r * "$pkgdir/opt/$pkgname/"
# these folders needs to be writable, otherwise there is a segmentation fault when starting the editor
chmod -R a+w "$pkgdir/opt/$pkgname/"
install -Dm644 Engine/Source/Programs/UnrealVS/Resources/Preview.png "$pkgdir/usr/share/pixmaps/UE4Editor.png"
}
# vim:set ts=2 sw=2 et:
|