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alext.h has variable names in prototypes (which is a pollution that is
best avoided even if it hurts readability) and this clashes with the
effects macro, which is an incredibly short/bad name for a macro in a
header.
Index: Source_Files/GameWorld/effects.h
--- Source_Files/GameWorld/effects.h.orig
+++ Source_Files/GameWorld/effects.h
@@ -40,6 +40,9 @@ Aug 30, 2000 (Loren Petrich):
Added stuff for unpacking and packing
*/
+// XXX - avoid conflict between effects macro and variable names in prototypes
+#include <AL/alext.h>
+
// LP addition:
#include "dynamic_limits.h"
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