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path: root/add-editorstyle-dependency.patch
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--- UnrealEngine.orig/Engine/Source/Runtime/Launch/Launch.Build.cs
+++ UnrealEngine/Engine/Source/Runtime/Launch/Launch.Build.cs
@@ -183,6 +183,7 @@ public class Launch : ModuleRules
 
 			PrivateDependencyModuleNames.AddRange(new string[] {
 					"SourceControl",
+					"EditorStyle",
 					"UnrealEd",
 					"DesktopPlatform",
 					"PIEPreviewDeviceProfileSelector",