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path: root/angleproject-undo-shader-renames.patch
blob: 470756ab8dc01257806bb868e679500d6604aac7 (plain)
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--- angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp	2014-12-29 14:58:14.398042285 +0100
+++ angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp.orig	2014-12-29 14:57:55.097843925 +0100
@@ -27,20 +27,20 @@
 
 const BYTE* const g_shaderCode[] =
 {
-    g_vs20_VS_standard,
-    g_vs20_VS_flipy,
-    g_ps20_PS_passthrough,
-    g_ps20_PS_luminance,
-    g_ps20_PS_componentmask
+    g_vs20_standardvs,
+    g_vs20_flipyvs,
+    g_ps20_passthroughps,
+    g_ps20_luminanceps,
+    g_ps20_componentmaskps
 };
 
 const size_t g_shaderSize[] =
 {
-    sizeof(g_vs20_VS_standard),
-    sizeof(g_vs20_VS_flipy),
-    sizeof(g_ps20_PS_passthrough),
-    sizeof(g_ps20_PS_luminance),
-    sizeof(g_ps20_PS_componentmask)
+    sizeof(g_vs20_standardvs),
+    sizeof(g_vs20_flipyvs),
+    sizeof(g_ps20_passthroughps),
+    sizeof(g_ps20_luminanceps),
+    sizeof(g_ps20_componentmaskps)
 };
 }
 
--- angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp.orig	2014-12-29 15:05:57.769805226 +0100
+++ angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp	2014-12-29 15:06:40.179241153 +0100
@@ -13,39 +13,39 @@
 #include "libGLESv2/main.h"
 #include "libGLESv2/formatutils.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
 
 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
 #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
--- angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp.orig	2014-12-29 15:07:22.962680910 +0100
+++ angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp	2014-12-29 15:07:33.924793589 +0100
@@ -15,14 +15,14 @@
 #include "libGLESv2/FramebufferAttachment.h"
 
 // Precompiled shaders
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
 
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h"
 
 namespace rx
 {
--- angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp.orig	2014-12-29 15:08:04.781110747 +0100
+++ angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp	2014-12-29 15:08:16.912235446 +0100
@@ -22,11 +22,11 @@
 #include "libGLESv2/Context.h"
 
 // Precompiled shaders
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
 
 namespace rx
 {
--- angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp.orig	2014-12-29 15:08:54.720624075 +0100
+++ angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp	2014-12-29 15:09:04.775727437 +0100
@@ -12,8 +12,8 @@
 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
 
 // Precompiled shaders
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
-#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
 
 #include "common/features.h"
 #include "common/NativeWindow.h"