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# Version 2.82 stable.
[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.82)
- Smoke and Liquid: new, particle based solver [Mantaflow](http://mantaflow.com/).
- Cloth: internal air pressure.
- Cloth: internal springs [diff](https://developer.blender.org/D5788).
- Cycles: Optix denoiser.
- Cycles: custom render passes.
- Eevee: viewport render passes [diff](https://developer.blender.org/D6331).
- Texturing: UDIM [task](https://developer.blender.org/T72390).
- Sculpt: Slide,Relex [diff](https://developer.blender.org/D6059).
- Sculpt: Multiplane Scrape [diff](https://developer.blender.org/D6174).
- Sculpt: Slice mesh with mask tool.
- Grease Pencil: Multiple Stroke Modifier.
- Mesh: Custom Bevel Profile.
- Mesh: Weld Modifier.
- VFX: New USD exporter
- VFX: glTF improvements
- VFX: Alembic mesh normals export.

# Version 2.81
[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.81)
- Cycles: Nvidia Optix [task](https://developer.blender.org/T69800)
- Cycles: Intel Oidn [diff](https://developer.blender.org/D4304)
- Cycles: Osd edge stitching.
- Cycles: Viewport render passes.
- Shading: 4D noises.
- Shading: vertex color.
- Shading: volume info.
- Eevee: Shadow refactor [diff](https://developer.blender.org/D5659).
- Eevee: Transparent BSDF congruent to Cycles.
- Eevee: Holdout shader.
- Viewport: HDRI studio light.
- Viewport: per viewport visibility selection [task](https://developer.blender.org/T61327).
- Viewport: OpenEXR matcaps with separate diffuse/specular layers.
- Grease Pencil: Self overlapping material.
- Grease Pencil: Smooth stroke endings.
- Grease Pencil: New brushes.
- Grease Pencil: New snapping.
- Grease Pencil: New stroke form curve.
- Grease Pencil: New merge by distance.
- Grease Pencil: New simplify sample.
- Sculpting: Pose brush [diff](https://developer.blender.org/D5647).
- Sculpting: Transform around pivot with symmetry.
- Sculpting: Draw sharp brush.
- Sculpting: Cursor follow normal and shows symmetry.
- Sculpting: Stroke point even distance.
- Sculpting: Auto-masking.
- Sculpting: Dynamic mesh preview.
- Sculpting: Mask Filter.
- Sculpting: Dirty Mask.
- Sculpting: Mask expand with curvature limits.
- Sculpting: Mask to object.
- Sculpting: Voxel remesher [diff](https://developer.blender.org/D5407).
- Sculpting: [QuadriFlow](https://github.com/hjwdzh/QuadriFlow) remesher.
- UI: <f2> - rename active element.
- UI: <c-f2> - Batch rename.
- UI: Parent dnd for multiple objects.
- UI: Selection sync.
- UI: New pop-up file browser.
- UI: Industry compatible key map.
- Blenlib: New library override [task](https://developer.blender.org/T53500).
- Animation: Copy as new driver.

# Version 2.80
[release notes](https://wiki.blender.org/wiki/Reference/Release_Notes/2.80)
- UI: New collection system in place of layers.
- UI: New outliner.
- UI: New view layers in palace of render layers.
- UI: Blender default key map.
- UI: Left click select new default.
- UI: Re-theme.
- UI: <q> - context quick favorite.
- UI: New file UI templates.
- UI: New workspaces.
- UI: New object gizmos.
- UI: New tools with gizmos.
- UI: New context status bar.
- UI: Single column layout.
- UI: New pop overs.
- UI: New pie menus.
- Eevee: Principled BSDF.
- Eevee: Env lightning with HDRI.
- Eevee: Screen-space reflection and refraction.
- Eevee: Indirect lighting with light probes.
- Eevee: Soft and contact shadows.
- Eevee: SSS and volume rendering.
- Eevee: Dof, bloom, motion blur for camera.
- Eevee: Shader to RGB node.
- Eevee: Light probes.
- Eevee: Light cache.
- Eevee: Ground truth ambient occlusion.
- Viewport: Workbench engine.
- Viewport: Overlays.
- Viewport: Look dev - material preview.
- Viewport: Volume preview.
- Grease Pencil: New 2d Animation.
- Cycles: Principled hair BSDF [doc](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/hair_principled.html).
- Cycles: Principled volume [doc](https://docs.blender.org/manual/en/2.80/render/shader_nodes/shader/volume_principled.html).
- Cycles: Cryptomate.
- Cycles: Random walk SSS.
- Cycles: Vector Displacement.
- Cycles: New adaptive subdivision dicing scheme.
- Cycles: Bevel shader.
- Cycles: AO shader.
- Cycles: IES light node.
- Cycles: New baking anti aliasing.
- Cycles: New area light shapes.
- Cycles: Transparent film rendering for glass.
- Cycles: Motion blur arbitrary sample count.
- Cycles: Combined CPU and GPU rendering.
- Cycles: CUDA small tiles optimization.
- Cycles: CUDA object streaming for out of gRAM rendering.
- Cycles: CUDA minimum version bump to 3.x
- Mesh: New multi object editing.
- Mesh: Custom normal maps.
- Animation: Pop over driver editor.
- Blenlib: New dependency graph for parallelization.
- Blenlib: New unit system.
- Physics: New cloth bending springs.
- Physics: New cloth collisions.