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--- /opt/cocos2d-x/cocos/renderer/ccShader_3D_Terrain.vert 2016-12-29 13:42:38.000000000 -0400
+++ /tmp/ccShader_3D_Terrain.vert 2017-01-04 15:03:03.753386368 -0400
@@ -1,19 +1,19 @@
-const char* cc3D_Terrain_vert = R"(
+const char* cc3D_Terrain_vert = STRINGIFY(
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_normal;
-#ifdef GL_ES
+\n#ifdef GL_ES\n
varying mediump vec2 v_texCoord;
varying mediump vec3 v_normal;
-#else
+\n#else\n
varying vec2 v_texCoord;
varying vec3 v_normal;
-#endif
+\n#endif\n
void main()
{
gl_Position = CC_MVPMatrix * a_position;
v_texCoord = a_texCoord;
v_normal = a_normal;
}
-)";
+);
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