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From: Goneri Le Bouder <goneri@rulezlan.org>
Date: Fri, 10 May 2013 18:02:13 +0200
Subject: fullscreen
Add fullscreen support
---
locals.py | 2 +-
main.py | 4 ++--
options.py | 8 +++++++-
util.py | 3 +++
4 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/locals.py b/locals.py
index a159721..74882ab 100644
--- a/locals.py
+++ b/locals.py
@@ -6,7 +6,6 @@ NEXTFRAME = USEREVENT + 1
MIN_FIRE_DELAY = 10
SCREEN_WIDTH = 400#320
SCREEN_HEIGHT = 300#240
-SCREEN_FULLSCREEN = 0
FPS = 30
@@ -17,3 +16,4 @@ class Variables:
sound = True
music = True
name = "Funny Boater"
+ fullscreen = True
diff --git a/main.py b/main.py
index f3a8bfa..b12472d 100644
--- a/main.py
+++ b/main.py
@@ -53,10 +53,10 @@ def main():
elif arg == "-ns":
Variables.sound = False
elif arg == "-f":
- SCREEN_FULLSCREEN = True
+ Variables.fullscreen = True
scr_options = 0
- if SCREEN_FULLSCREEN: scr_options += FULLSCREEN
+ if Variables.fullscreen: scr_options += FULLSCREEN
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT),scr_options ,32)
pygame.display.set_icon(util.load_image("kuvake"))
diff --git a/options.py b/options.py
index c6cdc34..3b603fc 100644
--- a/options.py
+++ b/options.py
@@ -14,6 +14,7 @@ class Options:
SOUND = 2
MUSIC = 3
NAME = 4
+ FULLSCREEN = 5
def __init__(self, screen):
self.screen = screen
@@ -39,7 +40,8 @@ class Options:
"Antialiasing: " + (Variables.aa and "on" or "off"),
"Sound effects: " + (Variables.sound and "on" or "off"),
"Music: " + (Variables.music and "on" or "off"),
- "Player Name: " + Variables.name)
+ "Player Name: " + Variables.name,
+ "Fullscreen: " + (Variables.fullscreen and "on" or "off"))
def run(self):
done = False
@@ -138,6 +140,10 @@ class Options:
pygame.mixer.music.stop()
except:
pass
+ elif self.selection == Options.FULLSCREEN:
+ Variables.fullscreen = not Variables.fullscreen
+ pygame.display.toggle_fullscreen()
+
self.refresh()
def change_right(self):
diff --git a/util.py b/util.py
index c012934..100b6d5 100644
--- a/util.py
+++ b/util.py
@@ -62,6 +62,8 @@ def load_config():
Variables.sound = str_to_bool(value)
elif variable == "aa":
Variables.aa = str_to_bool(value)
+ elif variable == "fullscreen":
+ Variables.fullscreen = str_to_bool(value)
f.close()
@@ -77,6 +79,7 @@ def save_config():
print >> f, "name\t%s" % Variables.name
print >> f, "sound\t%s" % Variables.sound
print >> f, "aa\t%s" % Variables.aa
+ print >> f, "fullscreen\t%s" % Variables.fullscreen
f.close()
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