blob: 5de9b0bfe2d82cd54271e60d16962bdb20d7ee8c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
# To build, copy this file to gcconfig.pri and then fill in the paths.
# You can define the name of the executable file here.
# If you do not specify anything then we default to: GoldenCheetah
#APP_NAME =
# We recommend a debug build for development and a release build for deployment
#CONFIG += debug
CONFIG += release
# uncomment below and configure the location of the GNU scientific library,
# this is a mandatory dependency.
#
# Linux/Mac - use apt/homebrew to install and edit to your install location
GSL_INCLUDES = /usr/include
GSL_LIBS = -lgsl -lgslcblas -lm
#
# Windows - use vcpkg to install and edit to your install location
#GSL_INCLUDES = c:\vcpkg\installed\x64-windows\include
#GSL_LIBS = -LC:\vcpkg\installed\x64-windows\lib -lgsl -lgslcblas
# Uncomment below if you want an R chart
# You will need R installed along with the Rcpp and RInside
# packages. There is an R script in the `util' directory that
# can be run to install these packages; see it for more info.
#DEFINES += GC_WANT_R
# Uncomment below if you want Python charting / ML etc
# You will need Python Development tools installed
#
# Libs needed can typically be found by calling e.g
# python3.6-config --libs
#
# below 3 lines work well on Linux style OS
DEFINES += GC_WANT_PYTHON
CONFIG += link_pkgconfig
# Add python3 using pkg-config
PKGCONFIG += python3 python3-embed
#PYTHONINCLUDES = -I/usr/include/python3.6
#PYTHONLIBS = -L/usr/lib/python3.6/config-3.6m-x86_64-linux-gnu -lpython3.6m
# below 3 lines work well on Windows
#DEFINES += GC_WANT_PYTHON
#PYTHONINCLUDES = -I\"C:\Program Files\Python36\include\"
#PYTHONLIBS = -L\"C:\Program Files\Python36\libs\" -lpython36
#Below work ok on MacOS High Sierra
#DEFINES += GC_WANT_PYTHON
#PYTHONINCLUDES = -I/Library/Frameworks/Python.framework/Versions/3.6/include/python3.6m
#PYTHONLIBS = -L/Library/Frameworks/Python.framework/Versions/3.6/lib -lpython3.6m
# put output into a separate dir
# to keep main directory clear
#DESTDIR = .
#OBJECTS_DIR = ./.obj
#MOC_DIR = ./.moc
#RCC_DIR = ./.rcc
#UI_DIR = ./.ui
# Global conf file name: If you'd like to use a different global config file
# name than the default (e.g. for testing purposes), set it here.
#DEFINES += GC_SETTINGS_APP=\\\"GoldenCheetahTest\\\"
# If you want a console window to appear on Windows machines
# then uncomment the following two lines.
#CONFIG += console
#QMAKE_LFLAGS = -mwindows
# To compile translation you need QT tool - lrelease
# If it is not found using he defaults in src/src.pro
# then set the full path and filename here.
#QMAKE_LRELEASE = /usr/bin/lrelease
# MSVC needs the WINDOWS KIT libraries for the memory model you are building
#WINKIT_INSTALL= "C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64"
# We use g++ on all platforms so switch on auto vectorization amongst other
# things to speed up looping over ride file points
QMAKE_CXXFLAGS += -O3
# Let us know where flex and bison are installed.
# You may need to specify the full path if things don't work.
#QMAKE_LEX = flex
#QMAKE_YACC = bison
# If you're compiling with nmake and VC then you
# will likely also use win_flex and win_bison
# so uncomment below
#QMAKE_LEX = win_flex
#QMAKE_YACC = win_bison
#win32 {
# QMAKE_YACC = bison --file-prefix=y -t
# QMAKE_MOVE = cmd /c move
# QMAKE_DEL_FILE = rm -f
#}
# If you want SRM download support you must install SRMIO
# http://www.zuto.de/project/srmio/
# Set path to the root of the SRMIO installation
# If you installed in /usr/local/srmio then set
# SRMIO_INSTALL = /usr/local/srmio
# This will automatically set:
# SRMIO_INCLUDE = $${SRMIO_INSTALL}/include
# SRMIO_LIBS = $${SRMIO_INSTALL}/lib/libsrmio.a
# You may override the INCLUDE and LIB files if you like.
# You *must* define SRMIO_INSTALL to use this feature.
exists(/usr/lib/libsrmio.a) {
SRMIO_INSTALL = yes
SRMIO_INCLUDE = /usr/include/
SRMIO_LIBS = /usr/lib/libsrmio.a
}
# If you want D2XX device downloads, you need the D2XX libraries
# http://www.ftdichip.com/Drivers/D2XX.htm
# Set path to where the D2XX include file (d2xx.h) is located
# If the files are in /usr/include/d2xx then set
# D2XX = /usr/include/d2xx
# If for some reason you need a library to compile d2xx support
# specify it on the D2XX_LIBS = line.
# You *must* define D2XX_INCLUDE to use this feature.
exists(/usr/lib/libftd2xx.so) {
D2XX_INCLUDE = /usr/include/
D2XX_LIBS = /usr/lib/libftd2xx.so
}
# If you want support for Google Earth .kml files then you need
# to install the Google libkml library
#
# http://code.google.com/p/libkml/
# or on Linux sudo apt-get install libkml-dev
#
# then set the following variable appropriately
# to the root of the libs/include path
exists(/usr/lib/libkmldom.so) {
KML_INSTALL = yes
KML_INCLUDE = /usr/include/
KML_LIBS = /usr/lib/libkmldom.so /usr/lib/libkmlbase.so
}
# Since KML also requires BOOST you will need to install
# that too and then set BOOST_INCLUDE to that location
# If the files are in /usr/include/boost then set
#BOOST_INCLUDE = /usr/include
#Additionally, on MAC the latest libs also need the following
#QMAKE_CFLAGS_X86_64 += -mmacosx-version-min=10.7
#QMAKE_CXXFLAGS_X86_64 = $$QMAKE_CFLAGS_X86_64
#LIBS += -lexpat -luriparser -lminizip
# If you want support for downloading from iCal calendars you will need libical
# http://sourceforge.net/projects/freeassociation/
# Set path to the root of the libical installation
# If you installed in /usr/local/libical then set
# ICAL_INSTALL = /usr/local/libical
# This will automatically set:
# ICAL_INCLUDE = $${ICAL_INSTALL}/include
# ICAL_LIBS = $${ICAL_INSTALL}/lib/libical.a
# You may override the INCLUDE and LIB files if you like.
# You *must* define ICAL_INSTALL to use this feature.
packagesExist(libical) {
ICAL_INSTALL = yes
ICAL_INCLUDE = /usr/include/
ICAL_LIBS = -lical -licalss -licalvcal -lpthread
}
# If you want support for using USB1 sticks in Train View on Windows
# then install the SiLabs USBXpress Software Development Kit (SDK)
# http://www.silabs.com/products/mcu/Pages/USBXpress.aspx
# and set the following to the 'Host' directory within the SDK
# USBXPRESS_INSTALL = /c/SiLabs/MCU/USBXpress/USBXpress_API/Host/
# You may override the INCLUDE and LIB files if you like.
# You *must* define USBXPRESS_INSTALL to use this feature.
#USBXPRESS_INSTALL =
#USBXPRESS_INCLUDE =
#USBXPRESS_LIBS =
# If you want support for using USB2 sticks in Train View on Linux or Windows
# then you need to install libusb (Linux) version 0.1.12
# or libusb-win32 (Windows) version 1.2.6.0
# For Linux builds download: (There is a copy in the contrib directory)
# http://prdownloads.sourceforge.net/libusb/libusb-0.1.12.tar.gz
# For Windows builds download:
# ttps://sourceforge.net/projects/libusb-win32/files/libusb-win32-releases/1.2.6.0/
# You may override the INCLUDE and LIB files if you like.
# You *must* define LIBUSB_INSTALL to use this feature.
packagesExist(libusb) {
LIBUSB_INSTALL = yes
LIBUSB_INCLUDE = /usr/include/
LIBUSB_LIBS = -lusb
# LIBUSB_USE_V_1 = true
}
# if you want video playback on training mode then
# download and install vlc (videolan) from
# ftp.videolan.org/pub/vlc/1.1.8 or http://download.videolan.org/vlc/ for
# your platform there are sdks for Mac and Windows. On Linux you
# will need to use the latest distro (e.g. Meerkat
# on Ubuntu) to be sure apt-get installs the latest
# builds (we need 1.1.8 or higher).
# Set path to the root of the VLC installation
# If the are installed in /usr/local/vlc then set
# VLC_INSTALL = /usr/local/vlc
# This will automatically set (Windows, Unix and macOS):
# VLC_INCLUDE = $${VLC_INSTALL}/include
# For Windows
# VLC_LIBS = $${VLC_INSTALL}/lib/libvlc.dll.a
# For Unix and macOS
# VLC_LIBS = -lvlc
# You may override the INCLUDE and LIB files if you like.
# You *must* define VLC_INSTALL to use this feature.
packagesExist(libvlc) {
VLC_INSTALL = yes
VLC_INCLUDE = /usr/include/
VLC_LIBS = -lvlc -lvlccore
DEFINES += GC_VIDEO_VLC
} else {
DEFINES += GC_VIDEO_NONE
}
# *** Mac users NOTE ***
# On MAC you don't need libvlc since we use the
# native QTKit (OSX framework) for video playback
# using Quicktime and on 10.6 or higher Quicktime X
#
# if you want to resample with high fidelity we can use the
# libsamplerate libraries, this is used in RideFile::resample()
# if you don't resample (e.g. export or merge with new recording
# intervals) then don't bother.
#
# Mainly tested on Linux, compilation on Windows requires
# some modifications in the build process to build with MSVC2015
# Code is available at: http://www.mega-nerd.com/SRC/
#
packagesExist(samplerate) {
SAMPLERATE_INSTALL = yes
SAMPLERATE_INCLUDE = /usr/include
SAMPLERATE_LIBS = -lsamplerate
}
# If your system has PKG_CONFIG, QT can use this to get dependent libraries.
# Add the names of libraries with PKG_CONFIG information.
# eg. PKGCONFIG = oauth libical
# Uncomment the following two lines to enable.
#CONFIG += link_pkgconfig
#PKGCONFIG =
# If your QT build includes its own local compress libs
# then you should comment the line below, otherwise you
# will need to have the compress libraries installed
# separately.
LIBZ_INCLUDE =
LIBZ_LIBS = -lz
macx {
# Uncomment this line to build with OS X Tiger support on a Leopard system:
#QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
# Uncomment this line to build a OS X universal binary:
#CONFIG+=x86 ppc
# Uncomment this line if you have SDK 10.7 or higher
#DEFINES += GC_HAVE_LION
#uncomment below if you are running on the 10.9 developer preview
#INCLUDEPATH += /Library/Developer/CommandLineTools/SDKs/MacOSX10.9.sdk/usr/include/
}
# uncomment below for R integration via webservices
#HTPATH = ../httpserver
#if you want a 'robot' to test realtime code without having
#to get on your trainer and ride then uncomment below
#DEFINES += GC_WANT_ROBOT
#if you have a version of mingw that properly provides
#the Dwmapi.h header then uncomment this line
#DEFINES += GC_HAVE_DWM
# USING THE DROPBOX API
# register your app at https://www.dropbox.com/developers/apps and
# make sure the redirect_uri for the app includes the url:
# https://goldencheetah.github.io/blank.html and full permissions
# are granted. Then set the client # and secret in the two defines
# below replacing the xxxxxxxxxxxxxx with the actual values.
#DEFINES += GC_DROPBOX_CLIENT_ID=\\\"xxxxxxxxxxxxxxx\\\"
#DEFINES += GC_DROPBOX_CLIENT_SECRET=\\\"xxxxxxxxxxxxxxx\\\"
# if you have your own MAPQUEST KEY
#DEFINES += GC_MAPQUESTAPI_KEY=\\\"xxxxxxxxxxxxxxxxxxxxxx\\\"
# USING THE WITHINGS API (http://oauth.withings.com/api)
#DEFINES += GC_WITHINGS_CONSUMER_KEY=\\\"xxxxxxxxxxxxxxx\\\"
#DEFINES += GC_WITHINGS_CONSUMER_SECRET=\\\"xxxxxxxxxxxxxxx\\\"
# What video playback do you want?
#DEFINES += GC_VIDEO_NONE # dont add any video playback support
#DEFINES += GC_VIDEO_QUICKTIME # mac only and the default
#DEFINES += GC_VIDEO_QT5 # use QT5 qvideowidget if QT > 5.2.1
#DEFINES += GC_VIDEO_VLC # use VideoLan library needs VLC_INSTALL defined above
#DEFINES += GC_VIDEO_AV # use AV Foundation on Mac now QTKit is deprecated
# Using the GoldenCheetah/CloudDB feature (with a private CloudDB instance)
# requires that you have a running instance of CloudDB on Google App Engine
# (for details on CloudDB please check the documentation here: https://github.com/GoldenCheetah/CloudDB
#DEFINES +=GC_CLOUD_DB_BASIC_AUTH=
#DEFINES +=GC_CLOUD_DB_APP_NAME=
#CloudDB = active
# Fixes for building on Arch Linux
DEFINES += SIP_MODULE_NAME=\\\"sip\\\"
|