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path: root/ignore-return-value-error.patch
blob: b1bf3fe63147cfeb4ebec2f55e250024d0c01a2a (plain)
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--- ./src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs.orig	2017-04-23 13:59:57.476068918 -0400
+++ ./src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs	2017-04-23 14:42:48.021739418 -0400
@@ -387,6 +387,8 @@
 			Result += " -Wno-unused-variable";
 			// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
 			Result += " -Wno-unused-function";
+			// suppress errors about ignoring return value of function
+			Result += " -Wno-unused-result";
 			// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
 			Result += " -Wno-switch";
 			Result += " -Wno-unknown-pragmas";			// Slate triggers this (with its optimize on/off pragmas)