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|
#!/usr/bin/env bash
set -euo pipefail
APP_ID="${MINECRAFT_BEDROCK_STEAM_APP_ID:-0}"
APP_HOME="${MINECRAFT_BEDROCK_HOME:-${XDG_DATA_HOME:-${HOME}/.local/share}/minecraft-bedrock}"
CACHE_DIR="${MINECRAFT_BEDROCK_CACHE_DIR:-${XDG_CACHE_HOME:-${HOME}/.cache}/minecraft-bedrock}"
STATE_DIR="${MINECRAFT_BEDROCK_STATE_DIR:-${XDG_STATE_HOME:-${HOME}/.local/state}/minecraft-bedrock}"
COMPAT_DATA_PATH="${MINECRAFT_BEDROCK_COMPAT_DATA_PATH:-${APP_HOME}/compatdata/${APP_ID}}"
PREFIX_PATH="${COMPAT_DATA_PATH}/pfx"
LEGACY_INSTALLER_URL="${MINECRAFT_BEDROCK_LEGACY_INSTALLER_URL:-https://aka.ms/minecraftClientWindows}"
GAMECORE_INSTALLER_URL="${MINECRAFT_BEDROCK_GAMECORE_INSTALLER_URL:-${MINECRAFT_BEDROCK_GDK_INSTALLER_URL:-https://aka.ms/minecraftClientGameCoreWindows}}"
INSTALLER_URL="${MINECRAFT_BEDROCK_INSTALLER_URL:-${GAMECORE_INSTALLER_URL}}"
INSTALLER_PATH="${MINECRAFT_BEDROCK_INSTALLER:-${CACHE_DIR}/MinecraftInstaller.exe}"
LEGACY_INSTALLER_PATH="${CACHE_DIR}/MinecraftInstaller.msi"
INSTALLER_RUNTIME_DIR="${CACHE_DIR}/installer-runtime"
GAMES_DIR="${APP_HOME}/games"
CONTENT_PATH="${APP_HOME}/content"
GAME_ARCHIVE_URL="${MINECRAFT_BEDROCK_GAME_ARCHIVE_URL:-}"
GAME_ARCHIVE_REPO="${MINECRAFT_BEDROCK_GAME_ARCHIVE_REPO:-}"
GAME_ARCHIVE_VERSION="${MINECRAFT_BEDROCK_GAME_VERSION:-}"
GAME_ARCHIVE_SHA256="${MINECRAFT_BEDROCK_GAME_ARCHIVE_SHA256:-}"
GAME_ARCHIVE_INCLUDE_PRERELEASE="${MINECRAFT_BEDROCK_INCLUDE_PRERELEASE:-0}"
BUBBLES_GAME_ARCHIVE_REPO="bubbles-wow/mcbe-gdk-unpack-archive"
GDK_PROTON_REPO="${MINECRAFT_BEDROCK_GDK_PROTON_REPO:-Weather-OS/GDK-Proton}"
DEFAULT_WINRT_CONTRACTS_VERSION="10.0.17763.1000"
DEFAULT_WINRT_CONTRACTS_SHA256="78b0b15a13ec3ae90f8e1e0fd609fd10f6d20ef984c5a56b48b55ceffbf88a94"
WINRT_CONTRACTS_VERSION="${MINECRAFT_BEDROCK_WINRT_CONTRACTS_VERSION:-${DEFAULT_WINRT_CONTRACTS_VERSION}}"
WINRT_CONTRACTS_URL="${MINECRAFT_BEDROCK_WINRT_CONTRACTS_URL:-https://www.nuget.org/api/v2/package/Microsoft.Windows.SDK.Contracts/${WINRT_CONTRACTS_VERSION}}"
WINRT_CONTRACTS_ARCHIVE="${CACHE_DIR}/Microsoft.Windows.SDK.Contracts.${WINRT_CONTRACTS_VERSION}.nupkg"
WINRT_CONTRACTS_DIR="${MINECRAFT_BEDROCK_WINRT_CONTRACTS_DIR:-${CACHE_DIR}/winrt-contracts-${WINRT_CONTRACTS_VERSION}}"
if [[ -n "${MINECRAFT_BEDROCK_WINRT_CONTRACTS_SHA256:-}" ]]; then
WINRT_CONTRACTS_SHA256="${MINECRAFT_BEDROCK_WINRT_CONTRACTS_SHA256}"
elif [[ "${WINRT_CONTRACTS_VERSION}" == "${DEFAULT_WINRT_CONTRACTS_VERSION}" && -z "${MINECRAFT_BEDROCK_WINRT_CONTRACTS_URL:-}" ]]; then
WINRT_CONTRACTS_SHA256="${DEFAULT_WINRT_CONTRACTS_SHA256}"
else
WINRT_CONTRACTS_SHA256=""
fi
MSYS2_CURL_URL="${MINECRAFT_BEDROCK_MSYS2_CURL_URL:-https://mirror.msys2.org/mingw/mingw64/mingw-w64-x86_64-curl-8.17.0-1-any.pkg.tar.zst}"
CA_BUNDLE_URL="${MINECRAFT_BEDROCK_CA_BUNDLE_URL:-https://curl.se/ca/cacert.pem}"
GDK_DEPS_URL="${MINECRAFT_BEDROCK_GDK_DEPS_URL:-https://github.com/minecraft-linux/mcpelauncher-gdk-dependencies/releases/download/v0.0.0}"
STEAM_SHORTCUT_NAME="${MINECRAFT_BEDROCK_STEAM_NAME:-Minecraft Bedrock (Proton)}"
INSTALLED_SHORTCUT_HELPER="/usr/lib/minecraft-bedrock/steam-shortcut.py"
WINRT_CONTRACT_FILES=(
Windows.Foundation.FoundationContract.winmd
Windows.Foundation.UniversalApiContract.winmd
)
GDK_DEPS_DLLS=(
libHttpClient.GDK.dll
)
DEFAULT_LAUNCHER_ARGS=(
--disable-gpu
--disable-gpu-compositing
--disable-gpu-rasterization
--disable-accelerated-2d-canvas
--disable-accelerated-video-decode
)
DEFAULT_CEF_OPTIONS=(
disable-gpu
disable-gpu-compositing
disable-gpu-rasterization
disable-accelerated-2d-canvas
disable-accelerated-video-decode
)
info() {
printf '==> %s\n' "$*" >&2
}
warn() {
printf 'warning: %s\n' "$*" >&2
}
die() {
printf 'error: %s\n' "$*" >&2
exit 1
}
usage() {
cat <<'EOF'
Usage: minecraft-bedrock [command]
Commands:
setup [--gamecore|--legacy|--game-archive|--installed-game]
Install Proton, create the prefix, run installer, add Steam shortcut
stop Stop Wine/Proton processes owned by this helper
purge Remove prefix/cache/state, managed GDK-Proton, and Steam shortcut
install-proton Install latest Weather-OS GDK-Proton into Steam compatibilitytools.d
download-installer Download the current GameCore Minecraft installer
install-winrt-contracts
Download WinRT contract metadata needed by the GameCore installer
patch-installer [installer]
Patch a GameCore installer for Proton Mono compatibility
init-prefix Create/update the Proton compatdata prefix
install-prereqs [--gamecore|--legacy]
Install prefix prerequisites with winetricks
patch-proton-runtime Patch selected GDK-Proton runtime DLLs for Bedrock GDK
install-gameinput [game-dir]
Install Microsoft GameInput redist from the GDK game files
install-launcher [installer]
Run the downloaded Minecraft installer inside Proton
list-game-versions List configured GDK game archive releases
download-game [tag] Download and install a configured GDK game archive
install-game <path> Install an extracted GDK game directory or archive
configure-launcher Write launcher settings for Wine/Proton rendering
patch-online Patch Minecraft.Windows.exe directory with GDK online support files
add-steam-shortcut Add/update the Steam non-Steam shortcut
launch [launcher|game|installer]
Launch the launcher, game, installer, or first available target
paths Print resolved paths
help Show this help
Environment:
MINECRAFT_BEDROCK_PROTON_PATH Proton directory or proton script to use
MINECRAFT_BEDROCK_PREFER_GDK_PROTON Set to 1 to prefer GDK-Proton over Steam Proton
MINECRAFT_BEDROCK_PREFER_STEAM_PROTON
Set to 1 to prefer regular Steam Proton for game launch
MINECRAFT_BEDROCK_NO_PROTON_PATCH Set to 1 to skip GDK-Proton runtime patches
MINECRAFT_BEDROCK_COMPAT_DATA_PATH Proton compatdata directory
MINECRAFT_BEDROCK_INSTALLER Pre-downloaded installer path
MINECRAFT_BEDROCK_GAME_ARCHIVE_URL Zip/AppX/MSIX archive containing Minecraft.Windows.exe
MINECRAFT_BEDROCK_GAME_ARCHIVE_REPO GitHub owner/repo for opt-in game archives
MINECRAFT_BEDROCK_GAME_VERSION Release tag to use with GAME_ARCHIVE_REPO
MINECRAFT_BEDROCK_GAME_ARCHIVE_SHA256
Expected sha256 for GAME_ARCHIVE_URL or repo asset
MINECRAFT_BEDROCK_INCLUDE_PRERELEASE
Set to 1 to allow prerelease game archives by default
MINECRAFT_BEDROCK_WINRT_CONTRACTS_DIR
Directory containing installer WinRT .winmd files
MINECRAFT_BEDROCK_NO_IMPORT_GUI_ENV Set to 1 to disable importing GUI env from systemd
MINECRAFT_BEDROCK_NO_INSTALLER_PATCH
Set to 1 to skip patching the GameCore installer
MINECRAFT_BEDROCK_DISABLE_GPU Set to 0 to avoid writing disableGPU=true
MINECRAFT_BEDROCK_CEF_OPTIONS Space-separated CEF switches without leading --
MINECRAFT_BEDROCK_LAUNCHER_ARGS Override launcher Chromium/CEF flags
MINECRAFT_BEDROCK_NO_LAUNCHER_ARGS Set to 1 to pass no extra launcher flags
MINECRAFT_BEDROCK_STEAM_USER_ID Steam userdata id for shortcut writes
MINECRAFT_BEDROCK_SKIP_WINETRICKS Set to 1 to skip winetricks prereqs
MINECRAFT_BEDROCK_USE_NATIVE_DOTNET Set to 1 to try native .NET for GameCore diagnostics
MINECRAFT_BEDROCK_DIAGNOSTICS Set to 1 to enable verbose game launch logs
Purge options:
-y, --yes Do not prompt before deleting files
--keep-cache Keep downloaded installers and patch assets
--keep-proton Keep helper-managed GDK-Proton installs
--keep-shortcut Keep the Steam non-Steam shortcut
Installer options:
--gamecore Download the current Windows 10/11 GameCore EXE (default)
--legacy Download the legacy MSI launcher installer
--game-archive Use configured game archive source instead of the launcher installer
--installed-game Use an already installed/imported Minecraft.Windows.exe
--bubbles Shorthand for --game-archive --repo bubbles-wow/mcbe-gdk-unpack-archive
--repo owner/repo Use a GitHub release repo as the game archive source
--url URL Use a direct game archive URL
--version tag Use a specific game archive release tag
--sha256 digest Verify the selected game archive with this sha256
--include-prerelease
Allow prerelease GitHub releases when auto-selecting a game archive
--reset Purge before setup; accepts --keep-cache/--keep-proton/--keep-shortcut
--launch Launch the game after setup succeeds
EOF
}
require_command() {
command -v "$1" >/dev/null 2>&1 || die "required command not found: $1"
}
try_find_steam_root() {
local candidate
local candidates=()
[[ -n "${STEAM_COMPAT_CLIENT_INSTALL_PATH:-}" ]] && candidates+=("${STEAM_COMPAT_CLIENT_INSTALL_PATH}")
[[ -n "${STEAM_ROOT:-}" ]] && candidates+=("${STEAM_ROOT}")
candidates+=(
"${HOME}/.steam/root"
"${HOME}/.local/share/Steam"
"${HOME}/.var/app/com.valvesoftware.Steam/.local/share/Steam"
)
for candidate in "${candidates[@]}"; do
[[ -n "${candidate}" ]] || continue
if [[ -d "${candidate}/steamapps" || -d "${candidate}/userdata" || -d "${candidate}/compatibilitytools.d" ]]; then
(cd "${candidate}" && pwd -P)
return 0
fi
done
return 1
}
find_steam_root() {
try_find_steam_root || die "Steam root not found. Start Steam once or set STEAM_ROOT."
}
resolve_proton_path() {
local path="$1"
[[ -n "${path}" ]] || return 1
if [[ -x "${path}/proton" ]]; then
(cd "${path}" && pwd -P)
return 0
fi
if [[ -x "${path}" && "$(basename "${path}")" == "proton" ]]; then
(cd "$(dirname "${path}")" && pwd -P)
return 0
fi
return 1
}
find_installed_proton() {
local resolved steam_root
local gdk_candidates=()
local steam_candidates=()
local system_candidates=()
local dir
if [[ -n "${MINECRAFT_BEDROCK_PROTON_PATH:-}" ]]; then
resolved="$(resolve_proton_path "${MINECRAFT_BEDROCK_PROTON_PATH}")" || \
die "MINECRAFT_BEDROCK_PROTON_PATH does not contain an executable proton script"
printf '%s\n' "${resolved}"
return 0
fi
steam_root="$(try_find_steam_root || true)"
if [[ -n "${steam_root}" ]]; then
if [[ -d "${steam_root}/compatibilitytools.d" ]]; then
while IFS= read -r -d '' dir; do
gdk_candidates+=("${dir}")
done < <(find "${steam_root}/compatibilitytools.d" -maxdepth 1 -type d -name 'GDK-Proton*' -print0 | sort -zV)
fi
if [[ -d "${steam_root}/steamapps/common" ]]; then
while IFS= read -r -d '' dir; do
steam_candidates+=("${dir}")
done < <(find "${steam_root}/steamapps/common" -maxdepth 1 -type d \( -name 'Proton*' -o -name 'GE-Proton*' \) -print0 | sort -zV)
fi
fi
if [[ -d "/usr/share/steam/compatibilitytools.d" ]]; then
while IFS= read -r -d '' dir; do
system_candidates+=("${dir}")
done < <(find "/usr/share/steam/compatibilitytools.d" -maxdepth 1 -type d \( -name 'Proton*' -o -name 'GE-Proton*' -o -name 'proton-ge*' \) -print0 | sort -zV)
fi
if [[ "${MINECRAFT_BEDROCK_PREFER_GDK_PROTON:-0}" == "1" ]]; then
for ((idx=${#gdk_candidates[@]} - 1; idx >= 0; idx--)); do
resolved="$(resolve_proton_path "${gdk_candidates[$idx]}" || true)"
if [[ -n "${resolved}" ]]; then
printf '%s\n' "${resolved}"
return 0
fi
done
if [[ "${MINECRAFT_BEDROCK_REQUIRE_GDK_PROTON:-0}" == "1" ]]; then
return 1
fi
fi
for ((idx=${#steam_candidates[@]} - 1; idx >= 0; idx--)); do
resolved="$(resolve_proton_path "${steam_candidates[$idx]}" || true)"
if [[ -n "${resolved}" ]]; then
printf '%s\n' "${resolved}"
return 0
fi
done
for ((idx=${#system_candidates[@]} - 1; idx >= 0; idx--)); do
resolved="$(resolve_proton_path "${system_candidates[$idx]}" || true)"
if [[ -n "${resolved}" ]]; then
printf '%s\n' "${resolved}"
return 0
fi
done
for ((idx=${#gdk_candidates[@]} - 1; idx >= 0; idx--)); do
resolved="$(resolve_proton_path "${gdk_candidates[$idx]}" || true)"
if [[ -n "${resolved}" ]]; then
printf '%s\n' "${resolved}"
return 0
fi
done
return 1
}
require_proton() {
find_installed_proton || die "No Proton install found. Run \`minecraft-bedrock install-proton\` or set MINECRAFT_BEDROCK_PROTON_PATH."
}
maybe_import_graphical_env() {
local line key value imported=0
if [[ -n "${DISPLAY:-}" || -n "${WAYLAND_DISPLAY:-}" || "${MINECRAFT_BEDROCK_NO_IMPORT_GUI_ENV:-0}" == "1" ]]; then
return 0
fi
if ! command -v systemctl >/dev/null 2>&1; then
return 0
fi
while IFS= read -r line; do
key="${line%%=*}"
value="${line#*=}"
[[ "${line}" == *=* && -n "${value}" ]] || continue
case "${key}" in
DISPLAY|WAYLAND_DISPLAY|XAUTHORITY|XDG_RUNTIME_DIR|DBUS_SESSION_BUS_ADDRESS|XDG_CURRENT_DESKTOP|XDG_SESSION_TYPE)
if [[ -z "${!key:-}" ]]; then
export "${key}=${value}"
imported=1
fi
;;
esac
done < <(systemctl --user show-environment 2>/dev/null || true)
if [[ "${imported}" == "1" ]]; then
info "Imported graphical session environment from systemd user manager."
fi
}
require_graphical_env() {
maybe_import_graphical_env
if [[ -z "${DISPLAY:-}" && -z "${WAYLAND_DISPLAY:-}" ]]; then
die "no graphical session detected. Run from a graphical terminal, set DISPLAY/WAYLAND_DISPLAY, or run \`systemctl --user import-environment DISPLAY WAYLAND_DISPLAY XAUTHORITY XDG_RUNTIME_DIR DBUS_SESSION_BUS_ADDRESS XDG_CURRENT_DESKTOP XDG_SESSION_TYPE\` from your desktop session."
fi
}
record_managed_proton() {
local proton_path="$1"
mkdir -p "${STATE_DIR}"
printf '%s\n' "${proton_path}" > "${STATE_DIR}/gdk-proton-path"
}
download_file() {
local url="$1"
local dest="$2"
local tmp="${dest}.part"
require_command curl
mkdir -p "$(dirname "${dest}")"
info "Downloading ${url}"
curl --fail --location --retry 3 --retry-delay 2 \
--user-agent 'minecraft-bedrock-aur/0.1' \
--output "${tmp}" \
"${url}"
mv -f "${tmp}" "${dest}"
}
verify_sha256() {
local file="$1"
local expected="$2"
[[ -n "${expected}" ]] || return 0
expected="${expected#sha256:}"
printf '%s %s\n' "${expected}" "${file}" | sha256sum -c - >&2
}
download_installer_to() {
local url="$1"
local dest="$2"
local format="${3:-exe}"
local magic
if [[ -f "${dest}" ]]; then
info "Using existing installer: ${dest}"
else
download_file "${url}" "${dest}"
fi
case "${format}" in
exe)
magic="$(LC_ALL=C dd if="${dest}" bs=2 count=1 2>/dev/null || true)"
[[ "${magic}" == "MZ" ]] || die "${dest} does not look like a Windows executable"
;;
msi)
magic="$(od -An -tx1 -N8 "${dest}" | tr -d ' \n')"
[[ "${magic}" == "d0cf11e0a1b11ae1" ]] || die "${dest} does not look like a Windows Installer MSI"
;;
*)
die "unknown installer format: ${format}"
;;
esac
}
latest_gdk_release() {
require_command python
python - "${GDK_PROTON_REPO}" <<'PY'
import json
import sys
import urllib.request
repo = sys.argv[1]
request = urllib.request.Request(
f"https://api.github.com/repos/{repo}/releases/latest",
headers={
"Accept": "application/vnd.github+json",
"User-Agent": "minecraft-bedrock-aur/0.1",
},
)
with urllib.request.urlopen(request) as response:
release = json.load(response)
assets = [
asset for asset in release.get("assets", [])
if asset.get("name", "").endswith(".tar.gz")
]
if not assets:
raise SystemExit("no .tar.gz release asset found")
asset = assets[0]
digest = asset.get("digest") or ""
sha256 = digest.split(":", 1)[1] if digest.startswith("sha256:") else ""
print(
release.get("name") or release.get("tag_name") or "GDK-Proton",
asset["name"],
asset["browser_download_url"],
sha256,
sep="\t",
)
PY
}
cmd_install_proton() {
local steam_root tools_dir release_name asset_name asset_url asset_sha archive target tmp extracted existing
if [[ -n "${MINECRAFT_BEDROCK_PROTON_PATH:-}" ]]; then
info "MINECRAFT_BEDROCK_PROTON_PATH is set; skipping GDK-Proton install"
return 0
fi
existing="$(find_installed_proton || true)"
if [[ -n "${existing}" && "$(basename "${existing}")" == GDK-Proton* ]]; then
info "Using existing GDK-Proton: ${existing}"
return 0
fi
steam_root="$(find_steam_root)"
tools_dir="${steam_root}/compatibilitytools.d"
mkdir -p "${tools_dir}" "${CACHE_DIR}"
IFS=$'\t' read -r release_name asset_name asset_url asset_sha < <(latest_gdk_release)
archive="${CACHE_DIR}/${asset_name}"
target="${tools_dir}/${asset_name%.tar.gz}"
if [[ -x "${target}/proton" ]]; then
if [[ -f "${target}/.minecraft-bedrock-managed" ]]; then
record_managed_proton "${target}"
fi
info "Using existing ${release_name}: ${target}"
return 0
fi
if [[ ! -f "${archive}" ]]; then
download_file "${asset_url}" "${archive}"
else
info "Using cached GDK-Proton archive: ${archive}"
fi
if [[ -n "${asset_sha}" ]]; then
printf '%s %s\n' "${asset_sha}" "${archive}" | sha256sum -c - >&2
else
warn "No sha256 digest published for ${asset_name}; skipping checksum verification"
fi
tmp="$(mktemp -d "${tools_dir}/.gdk-proton.XXXXXX")"
tar -xzf "${archive}" -C "${tmp}"
extracted="$(find "${tmp}" -mindepth 1 -maxdepth 1 -type d -print -quit)"
[[ -n "${extracted}" && -x "${extracted}/proton" ]] || die "GDK-Proton archive did not contain a proton script"
rm -rf "${target}"
mv "${extracted}" "${target}"
printf 'Managed by minecraft-bedrock. Safe to remove with `minecraft-bedrock purge`.\n' \
> "${target}/.minecraft-bedrock-managed"
record_managed_proton "${target}"
rmdir "${tmp}"
info "Installed ${release_name}: ${target}"
warn "Restart Steam so it notices newly installed compatibility tools."
}
cmd_ensure_proton() {
local proton
proton="$(find_installed_proton || true)"
if [[ -n "${proton}" ]]; then
info "Using Proton: ${proton}"
return 0
fi
warn "No Steam Proton install found; installing GDK-Proton as a fallback."
cmd_install_proton
}
prefer_gdk_proton_for_game() {
if [[ "${MINECRAFT_BEDROCK_PREFER_STEAM_PROTON:-0}" == "1" || -n "${MINECRAFT_BEDROCK_PROTON_PATH:-}" ]]; then
return 0
fi
export MINECRAFT_BEDROCK_PREFER_GDK_PROTON=1
export MINECRAFT_BEDROCK_REQUIRE_GDK_PROTON=1
}
patch_gdk_proton_runtime() {
local proton_dir wine_dir base
if [[ "${MINECRAFT_BEDROCK_NO_PROTON_PATCH:-0}" == "1" ]]; then
warn "Skipping GDK-Proton runtime patches"
return 0
fi
proton_dir="$(require_proton)"
base="$(basename "${proton_dir}")"
case "${base}" in
GDK-Proton*|GDK_Proton*|gdk-proton*)
;;
*)
if [[ "${MINECRAFT_BEDROCK_ALLOW_PROTON_PATCH:-0}" != "1" ]]; then
warn "Not patching non-GDK Proton runtime: ${proton_dir}"
warn "Set MINECRAFT_BEDROCK_ALLOW_PROTON_PATCH=1 to patch this runtime anyway."
return 0
fi
;;
esac
wine_dir="${proton_dir}/files/lib/wine/x86_64-windows"
[[ -f "${wine_dir}/combase.dll" && -f "${wine_dir}/ntdll.dll" ]] || die "GDK-Proton Wine DLLs not found in ${wine_dir}"
require_command python
python - "${wine_dir}/combase.dll" "${wine_dir}/ntdll.dll" <<'PY'
import shutil
import struct
import sys
from pathlib import Path
combase = Path(sys.argv[1])
ntdll = Path(sys.argv[2])
class PE:
def __init__(self, path):
self.path = path
self.data = path.read_bytes()
data = self.data
if data[:2] != b"MZ":
raise ValueError(f"{path} is not a PE file")
e_lfanew = struct.unpack_from("<I", data, 0x3C)[0]
if data[e_lfanew:e_lfanew + 4] != b"PE\0\0":
raise ValueError(f"{path} has no PE signature")
coff = e_lfanew + 4
section_count = struct.unpack_from("<H", data, coff + 2)[0]
optional = coff + 20
if struct.unpack_from("<H", data, optional)[0] != 0x20B:
raise ValueError(f"{path} is not PE32+")
optional_size = struct.unpack_from("<H", data, coff + 16)[0]
self.export_rva = struct.unpack_from("<I", data, optional + 112)[0]
section_table = optional + optional_size
self.sections = []
for index in range(section_count):
base = section_table + index * 40
virtual_size, virtual_address, raw_size, raw_pointer = struct.unpack_from("<IIII", data, base + 8)
self.sections.append((virtual_address, virtual_size, raw_pointer, raw_size))
def rva_to_offset(self, rva):
for virtual_address, virtual_size, raw_pointer, raw_size in self.sections:
span = max(virtual_size, raw_size)
if virtual_address <= rva < virtual_address + span:
return raw_pointer + (rva - virtual_address)
return None
def offset_to_rva(self, offset):
for virtual_address, _virtual_size, raw_pointer, raw_size in self.sections:
if raw_pointer <= offset < raw_pointer + raw_size:
return virtual_address + (offset - raw_pointer)
return None
def export_offset(self, name):
data = self.data
export_offset = self.rva_to_offset(self.export_rva)
if export_offset is None:
return None
name_count = struct.unpack_from("<I", data, export_offset + 24)[0]
function_table = self.rva_to_offset(struct.unpack_from("<I", data, export_offset + 28)[0])
name_table = self.rva_to_offset(struct.unpack_from("<I", data, export_offset + 32)[0])
ordinal_table = self.rva_to_offset(struct.unpack_from("<I", data, export_offset + 36)[0])
wanted = name.encode("ascii")
for index in range(name_count):
name_rva = struct.unpack_from("<I", data, name_table + 4 * index)[0]
name_offset = self.rva_to_offset(name_rva)
end = data.index(b"\0", name_offset)
if data[name_offset:end] != wanted:
continue
ordinal = struct.unpack_from("<H", data, ordinal_table + 2 * index)[0]
function_rva = struct.unpack_from("<I", data, function_table + 4 * ordinal)[0]
return self.rva_to_offset(function_rva)
return None
def export_rva_by_name(self, name):
offset = self.export_offset(name)
return self.offset_to_rva(offset) if offset is not None else None
def backup_once(path):
backup = path.with_suffix(path.suffix + ".minecraft-bedrock.bak")
if not backup.exists():
shutil.copy2(path, backup)
def patch_combase(path):
pe = PE(path)
offset = pe.export_offset("RoOriginateErrorW")
if offset is None:
raise SystemExit("RoOriginateErrorW not found in combase.dll")
raw = bytearray(pe.data)
replacement = bytes.fromhex("31c0c3") + b"\x90" * 21
if bytes(raw[offset:offset + len(replacement)]) == replacement:
print("combase.RoOriginateErrorW already patched", file=sys.stderr)
return
backup_once(path)
raw[offset:offset + len(replacement)] = replacement
path.write_bytes(raw)
print("patched combase.RoOriginateErrorW", file=sys.stderr)
def patch_ntdll(path):
pe = PE(path)
rre = pe.export_rva_by_name("RtlRaiseException")
if rre is None:
raise SystemExit("RtlRaiseException not resolved in ntdll.dll")
data = pe.data
sig = bytes.fromhex("55534881ecc8000000488dac24c0000000")
replacement = bytes.fromhex("b8020000c0c3") + b"\x90\x90"
funnels = []
index = data.find(sig)
while index >= 0:
call = data.find(bytes.fromhex("4889d9e8"), index, index + 0x90)
if call >= 0:
call_function = call + 3
rel = struct.unpack_from("<i", data, call_function + 1)[0]
target = pe.offset_to_rva(call_function) + 5 + rel
if target == rre and data[call_function + 5:call_function + 7] == b"\xeb\xf6":
funnels.append(index)
index = data.find(sig, index + 1)
if funnels:
raw = bytearray(data)
for offset in funnels:
raw[offset:offset + len(replacement)] = replacement
backup_once(path)
path.write_bytes(raw)
print(f"patched ntdll unimplemented stub funnel(s): {len(funnels)}", file=sys.stderr)
return
if replacement in data:
print("ntdll unimplemented stub funnel already patched", file=sys.stderr)
return
raise SystemExit("ntdll unimplemented stub funnel not found")
patch_combase(combase)
patch_ntdll(ntdll)
PY
}
run_proton_wait() {
local proton_dir steam_root
proton_dir="$(require_proton)"
steam_root="$(find_steam_root)"
maybe_import_graphical_env
mkdir -p "${COMPAT_DATA_PATH}" "${STATE_DIR}"
env \
STEAM_COMPAT_CLIENT_INSTALL_PATH="${steam_root}" \
STEAM_COMPAT_DATA_PATH="${COMPAT_DATA_PATH}" \
STEAM_COMPAT_APP_ID="${APP_ID}" \
WINEDEBUG="${WINEDEBUG:--all}" \
"${proton_dir}/proton" waitforexitandrun "$@"
}
launcher_args() {
local arg
local override_args=()
if [[ "${MINECRAFT_BEDROCK_NO_LAUNCHER_ARGS:-0}" == "1" ]]; then
return 0
fi
if [[ -n "${MINECRAFT_BEDROCK_LAUNCHER_ARGS:-}" ]]; then
read -r -a override_args <<< "${MINECRAFT_BEDROCK_LAUNCHER_ARGS}"
for arg in "${override_args[@]}"; do
printf '%s\0' "${arg}"
done
return 0
fi
for arg in "${DEFAULT_LAUNCHER_ARGS[@]}"; do
printf '%s\0' "${arg}"
done
}
cmd_download_installer() {
local url="${INSTALLER_URL}"
local dest="${INSTALLER_PATH}"
local format="exe"
case "${1:---gamecore}" in
--gamecore|--windows-gdk|--gdk|--win10|--win11)
;;
--legacy)
url="${LEGACY_INSTALLER_URL}"
dest="${MINECRAFT_BEDROCK_INSTALLER:-${LEGACY_INSTALLER_PATH}}"
format="msi"
;;
*)
die "unknown installer option: $1"
;;
esac
if [[ -n "${MINECRAFT_BEDROCK_INSTALLER:-}" && -f "${MINECRAFT_BEDROCK_INSTALLER}" ]]; then
info "Using MINECRAFT_BEDROCK_INSTALLER=${MINECRAFT_BEDROCK_INSTALLER}"
return 0
fi
download_installer_to "${url}" "${dest}" "${format}"
}
require_game_archive_repo() {
[[ -n "${GAME_ARCHIVE_REPO}" ]] || die "no game archive source configured. Set MINECRAFT_BEDROCK_GAME_ARCHIVE_URL to a zip/appx/msix archive you are allowed to use, or set MINECRAFT_BEDROCK_GAME_ARCHIVE_REPO=owner/repo for an explicit GitHub release source."
}
github_game_archive_info() {
local tag="${1:-}"
require_game_archive_repo
require_command python
python - "${GAME_ARCHIVE_REPO}" "${tag}" "${GAME_ARCHIVE_INCLUDE_PRERELEASE}" <<'PY'
import json
import sys
import urllib.parse
import urllib.request
repo, tag, include_prerelease = sys.argv[1], sys.argv[2], sys.argv[3] == "1"
headers = {
"Accept": "application/vnd.github+json",
"User-Agent": "minecraft-bedrock-aur/0.1",
}
def fetch(url):
request = urllib.request.Request(url, headers=headers)
with urllib.request.urlopen(request) as response:
return json.load(response)
if tag:
releases = [fetch(f"https://api.github.com/repos/{repo}/releases/tags/{urllib.parse.quote(tag, safe='')}")]
else:
releases = fetch(f"https://api.github.com/repos/{repo}/releases?per_page=30")
for release in releases:
if not tag and release.get("prerelease") and not include_prerelease:
continue
assets = release.get("assets", [])
for asset in assets:
name = asset.get("name", "")
lower = name.lower()
if lower.endswith((".zip", ".appx", ".appxbundle", ".msix", ".msixbundle")) and "minecraft" in lower:
print(
release.get("tag_name", ""),
name,
asset.get("browser_download_url", ""),
asset.get("size", 0),
asset.get("digest") or "",
sep="\t",
)
raise SystemExit(0)
raise SystemExit("no Minecraft archive asset found in configured release source")
PY
}
cmd_list_game_versions() {
require_game_archive_repo
require_command python
python - "${GAME_ARCHIVE_REPO}" <<'PY'
import json
import sys
import urllib.request
repo = sys.argv[1]
request = urllib.request.Request(
f"https://api.github.com/repos/{repo}/releases?per_page=60",
headers={
"Accept": "application/vnd.github+json",
"User-Agent": "minecraft-bedrock-aur/0.1",
},
)
with urllib.request.urlopen(request) as response:
releases = json.load(response)
for release in releases:
assets = release.get("assets", [])
archive = next(
(
asset
for asset in assets
if asset.get("name", "").lower().endswith(
(".zip", ".appx", ".appxbundle", ".msix", ".msixbundle")
)
and "minecraft" in asset.get("name", "").lower()
),
None,
)
if not archive:
continue
print(
release.get("tag_name", ""),
"prerelease" if release.get("prerelease") else "stable",
archive.get("name", ""),
archive.get("size", 0),
sep="\t",
)
PY
}
find_game_root_in() {
local base="$1"
local exe dir
[[ -d "${base}" ]] || return 1
while IFS= read -r -d '' exe; do
dir="$(dirname "${exe}")"
if [[ -f "${dir}/AppxManifest.xml" || -f "${dir}/appxmanifest.xml" ]]; then
printf '%s\n' "${dir}"
return 0
fi
done < <(find "${base}" -type f -iname 'Minecraft.Windows.exe' -print0 2>/dev/null || true)
return 1
}
game_version_from_dir() {
local game_dir="$1"
require_command python
python - "${game_dir}" <<'PY'
import re
import sys
from pathlib import Path
game_dir = Path(sys.argv[1])
for name in ("AppxManifest.xml", "appxmanifest.xml"):
manifest = game_dir / name
if not manifest.exists():
continue
match = re.search(
r'Identity[^>]*Version="(\d+)\.(\d+)\.(\d+)\.\d+"',
manifest.read_text(encoding="utf-8", errors="ignore"),
)
if not match:
continue
patch = match.group(3)
if len(patch) >= 3:
print(f"{match.group(1)}.{match.group(2)}.{int(patch[:2])}.{int(patch[2:])}")
else:
print(f"{match.group(1)}.{match.group(2)}.{int(patch)}")
raise SystemExit(0)
raise SystemExit(1)
PY
}
safe_game_label() {
local label="$1"
label="${label//\//_}"
label="${label//\\/_}"
label="${label#"${label%%[![:space:]]*}"}"
label="${label%"${label##*[![:space:]]}"}"
if [[ -z "${label}" || "${label}" == "." || "${label}" == ".." ]]; then
label="minecraft"
fi
printf '%s\n' "${label}"
}
cmd_install_game() {
local source="${1:-}"
local label="${2:-}"
local tmp="" root version dest root_real dest_real
[[ -n "${source}" ]] || die "install-game requires an extracted game directory or archive path"
require_command bsdtar
mkdir -p "${CACHE_DIR}"
if [[ -d "${source}" ]]; then
root="$(find_game_root_in "${source}")" || die "Minecraft.Windows.exe with AppxManifest.xml was not found under ${source}"
elif [[ -f "${source}" ]]; then
tmp="$(mktemp -d "${CACHE_DIR}/game-extract.XXXXXX")"
info "Extracting Minecraft game archive: ${source}"
bsdtar -xf "${source}" -C "${tmp}"
root="$(find_game_root_in "${tmp}")" || {
rm -rf "${tmp}"
die "Minecraft.Windows.exe with AppxManifest.xml was not found in ${source}"
}
else
die "game source not found: ${source}"
fi
version="$(game_version_from_dir "${root}" || true)"
if [[ -z "${label}" ]]; then
label="${GAME_ARCHIVE_VERSION:-${version:-$(basename "${source}")}}"
fi
label="$(safe_game_label "${label}")"
dest="${GAMES_DIR}/${label}"
root_real="$(realpath -m -- "${root}")"
dest_real="$(realpath -m -- "${dest}")"
mkdir -p "${GAMES_DIR}"
if [[ "${root_real}" != "${dest_real}" ]]; then
rm -rf -- "${dest}"
mkdir -p "${dest}"
cp -a "${root}/." "${dest}/"
fi
rm -rf -- "${CONTENT_PATH}"
ln -s "${dest}" "${CONTENT_PATH}"
rm -rf "${tmp}"
info "Installed Minecraft game content: ${dest}"
cmd_patch_online
}
cmd_download_game() {
local tag="${1:-${GAME_ARCHIVE_VERSION}}"
local archive name url size digest
if [[ -n "${GAME_ARCHIVE_URL}" ]]; then
name="${GAME_ARCHIVE_URL%%\?*}"
name="${name##*/}"
[[ -n "${name}" ]] || name="MinecraftGame.zip"
archive="${CACHE_DIR}/${name}"
if [[ -f "${archive}" ]]; then
info "Using cached game archive: ${archive}"
else
download_file "${GAME_ARCHIVE_URL}" "${archive}"
fi
verify_sha256 "${archive}" "${GAME_ARCHIVE_SHA256}"
cmd_install_game "${archive}" "${tag:-${name}}"
return 0
fi
IFS=$'\t' read -r tag name url size digest < <(github_game_archive_info "${tag}")
[[ -n "${url}" && -n "${name}" ]] || die "configured game archive release did not include a downloadable asset"
archive="${CACHE_DIR}/${name}"
if [[ -f "${archive}" ]]; then
info "Using cached game archive: ${archive}"
else
info "Downloading Minecraft game archive ${tag} (${size} bytes)"
download_file "${url}" "${archive}"
fi
if [[ -n "${GAME_ARCHIVE_SHA256}" ]]; then
verify_sha256 "${archive}" "${GAME_ARCHIVE_SHA256}"
elif [[ -n "${digest}" ]]; then
verify_sha256 "${archive}" "${digest}"
else
warn "No sha256 digest published for ${name}; skipping archive checksum verification"
fi
cmd_install_game "${archive}" "${tag}"
}
cmd_install_winrt_contracts() {
local tmp contract src dest missing=0
for contract in "${WINRT_CONTRACT_FILES[@]}"; do
[[ -f "${WINRT_CONTRACTS_DIR}/${contract}" ]] || missing=1
done
if [[ "${missing}" == "0" ]]; then
info "Using existing WinRT installer contracts: ${WINRT_CONTRACTS_DIR}"
return 0
fi
require_command curl
require_command bsdtar
mkdir -p "${CACHE_DIR}" "${WINRT_CONTRACTS_DIR}"
if [[ -f "${WINRT_CONTRACTS_ARCHIVE}" ]]; then
info "Using cached Microsoft.Windows.SDK.Contracts archive: ${WINRT_CONTRACTS_ARCHIVE}"
else
download_file "${WINRT_CONTRACTS_URL}" "${WINRT_CONTRACTS_ARCHIVE}"
fi
if [[ -n "${WINRT_CONTRACTS_SHA256}" ]]; then
printf '%s %s\n' "${WINRT_CONTRACTS_SHA256}" "${WINRT_CONTRACTS_ARCHIVE}" | sha256sum -c - >&2
else
warn "No sha256 configured for Microsoft.Windows.SDK.Contracts; skipping checksum verification"
fi
tmp="$(mktemp -d "${CACHE_DIR}/winrt-contracts.XXXXXX")"
bsdtar -xf "${WINRT_CONTRACTS_ARCHIVE}" -C "${tmp}"
for contract in "${WINRT_CONTRACT_FILES[@]}"; do
src="${tmp}/ref/netstandard2.0/${contract}"
dest="${WINRT_CONTRACTS_DIR}/${contract}"
[[ -f "${src}" ]] || die "Microsoft.Windows.SDK.Contracts did not contain ref/netstandard2.0/${contract}"
install -Dm644 "${src}" "${dest}"
done
rm -rf "${tmp}"
info "Installed WinRT installer contracts: ${WINRT_CONTRACTS_DIR}"
}
patch_gamecore_installer() {
local installer="$1"
if [[ "${MINECRAFT_BEDROCK_NO_INSTALLER_PATCH:-0}" == "1" ]]; then
warn "Skipping GameCore installer patch; Proton Mono may fail on WinRT high-contrast APIs"
return 0
fi
require_command python
python - "${installer}" <<'PY'
import sys
from pathlib import Path
path = Path(sys.argv[1])
data = bytearray(path.read_bytes())
# MinecraftInstaller.App::.ctor only uses AccessibilitySettings to choose a
# high-contrast ResourceDictionary. Proton Mono currently fails when invoking
# that WinRT constructor, so force the branch false while preserving offsets.
original = [
0x73, None, None, None, None, # newobj AccessibilitySettings::.ctor()
0x06, # ldloc.0
0x72, None, None, None, None, # ldstr ";component/Themes/AppStyleSheet.xaml"
0x16, # ldc.i4.0
0x73, None, None, None, None, # newobj Uri::.ctor(string, UriKind)
0x6f, None, None, None, None, # callvirt ResourceDictionary::set_Source
0x6f, None, None, None, None, # callvirt AccessibilitySettings::get_HighContrast()
0x39, None, None, None, None, # brfalse IL_00ea
0x73, # newobj ResourceDictionary::.ctor()
]
patched = [
0x16, 0x00, 0x00, 0x00, 0x00, # ldc.i4.0; nop; nop; nop; nop
0x06,
0x72, None, None, None, None,
0x16,
0x73, None, None, None, None,
0x6f, None, None, None, None,
0x00, 0x00, 0x00, 0x00, 0x00, # nop x5
0x39, None, None, None, None,
0x73,
]
def find(pattern):
matches = []
limit = len(data) - len(pattern) + 1
for offset in range(max(limit, 0)):
for idx, value in enumerate(pattern):
if value is not None and data[offset + idx] != value:
break
else:
matches.append(offset)
return matches
matches = find(original)
if len(matches) == 1:
offset = matches[0]
data[offset:offset + 5] = b"\x16\x00\x00\x00\x00"
data[offset + 22:offset + 27] = b"\x00\x00\x00\x00\x00"
tmp = path.with_suffix(path.suffix + ".patched")
tmp.write_bytes(data)
tmp.replace(path)
print("patched Proton Mono high-contrast WinRT call", file=sys.stderr)
raise SystemExit(0)
if not matches and len(find(patched)) == 1:
print("installer already has Proton Mono high-contrast patch", file=sys.stderr)
raise SystemExit(0)
if matches:
print(f"expected one installer patch target, found {len(matches)}", file=sys.stderr)
else:
print("installer patch target not found; Microsoft may have changed the installer", file=sys.stderr)
raise SystemExit(1)
PY
}
cmd_patch_installer() {
local installer="${1:-${INSTALLER_PATH}}"
[[ -f "${installer}" ]] || die "installer not found: ${installer}"
patch_gamecore_installer "${installer}"
}
stage_exe_installer() {
local installer="$1"
local staged
cmd_install_winrt_contracts >&2
mkdir -p "${INSTALLER_RUNTIME_DIR}"
staged="${INSTALLER_RUNTIME_DIR}/$(basename "${installer}")"
install -Dm644 "${installer}" "${staged}"
patch_gamecore_installer "${staged}" >&2
for contract in "${WINRT_CONTRACT_FILES[@]}"; do
install -Dm644 "${WINRT_CONTRACTS_DIR}/${contract}" "${INSTALLER_RUNTIME_DIR}/${contract}"
install -Dm644 "${WINRT_CONTRACTS_DIR}/${contract}" "${INSTALLER_RUNTIME_DIR}/${contract%.winmd}.dll"
done
printf '%s\n' "${staged}"
}
cmd_init_prefix() {
info "Creating/updating Proton prefix at ${PREFIX_PATH}"
run_proton_wait cmd.exe /c exit
}
cmd_install_prereqs() {
local installer_option="${1:---gamecore}"
local use_dotnet=0
local proton_dir wine wineserver
if [[ "${MINECRAFT_BEDROCK_SKIP_WINETRICKS:-0}" == "1" ]]; then
info "Skipping winetricks prerequisites"
return 0
fi
case "${installer_option}" in
--legacy)
;;
--gamecore|--windows-gdk|--gdk|--win10|--win11)
if [[ "${MINECRAFT_BEDROCK_USE_NATIVE_DOTNET:-0}" == "1" && "${MINECRAFT_BEDROCK_SKIP_DOTNET:-0}" != "1" ]]; then
use_dotnet=1
fi
;;
*)
die "unknown installer option: ${installer_option}"
;;
esac
if ! command -v winetricks >/dev/null 2>&1; then
if [[ "${use_dotnet}" == "1" ]]; then
die "winetricks is required to install native .NET Framework 4.8"
fi
warn "winetricks is not installed; skipping optional prerequisites"
return 0
fi
proton_dir="$(require_proton)"
wine="${proton_dir}/files/bin/wine"
wineserver="${proton_dir}/files/bin/wineserver"
if [[ ! -x "${wine}" || ! -x "${wineserver}" ]]; then
warn "Could not find Proton wine/wineserver binaries; skipping winetricks"
return 0
fi
mkdir -p "${PREFIX_PATH}"
if [[ "${use_dotnet}" == "1" ]]; then
if [[ -f "${PREFIX_PATH}/dosdevices/c:/windows/dotnet48.installed.workaround" ]]; then
info "Using existing native .NET Framework 4.8 install"
else
info "Installing native .NET Framework 4.8 for diagnostics. This can take several minutes."
WINEPREFIX="${PREFIX_PATH}" \
WINE="${wine}" \
WINESERVER="${wineserver}" \
WINEDEBUG="${WINEDEBUG:--all}" \
winetricks -q dotnet48 || die "winetricks dotnet48 failed"
info "Restoring prefix Windows version to win10"
WINEPREFIX="${PREFIX_PATH}" \
WINEDEBUG="${WINEDEBUG:--all}" \
"${wine}" winecfg -v win10 || warn "could not restore Windows version to win10"
fi
fi
info "Installing optional vcrun2022 prerequisite into ${PREFIX_PATH}"
WINEPREFIX="${PREFIX_PATH}" \
WINE="${wine}" \
WINESERVER="${wineserver}" \
WINEDEBUG="${WINEDEBUG:--all}" \
winetricks -q vcrun2022 || warn "winetricks vcrun2022 failed; continuing"
}
windows_z_path() {
local path="$1"
printf 'Z:%s\n' "${path//\//\\}"
}
gameinput_redist_ok() {
[[ -f "${PREFIX_PATH}/drive_c/Program Files/Microsoft GameInput/x64/GameInputRedist.dll" &&
-f "${PREFIX_PATH}/drive_c/Program Files/Microsoft GameInput/x64/GameInputRedistService.exe" ]]
}
gameinput_registry_marker() {
printf '%s\n' "${PREFIX_PATH}/.minecraft-bedrock-gameinput-registry"
}
write_gameinput_registry_file() {
local reg_file="$1"
require_command python
mkdir -p "$(dirname "${reg_file}")"
python - "${reg_file}" <<'PY'
import sys
from pathlib import Path
path = Path(sys.argv[1])
reg = (
"Windows Registry Editor Version 5.00\r\n\r\n"
r"[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\GameInput]" "\r\n"
r'"RedistDir"="C:\\Program Files\\Microsoft GameInput\\x64"' "\r\n\r\n"
r"[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\GameInput]" "\r\n"
r'"RedistDir"="C:\\Program Files\\Microsoft GameInput\\x64"' "\r\n\r\n"
r"[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\GameInputRedistService]" "\r\n"
r'"DisplayName"="GameInput Redist Service"' "\r\n"
r'"Description"="GameInput Redist Service"' "\r\n"
r'"ImagePath"="C:\\Program Files\\Microsoft GameInput\\x64\\GameInputRedistService.exe"' "\r\n"
r'"ObjectName"="LocalSystem"' "\r\n"
r'"ErrorControl"=dword:00000000' "\r\n"
r'"Start"=dword:00000003' "\r\n"
r'"Type"=dword:00000010' "\r\n"
)
path.write_text(reg, encoding="utf-16")
PY
}
import_gameinput_registry() {
local reg_file="${CACHE_DIR}/gameinput.reg"
local marker
[[ -d "${PREFIX_PATH}/drive_c/windows/system32" ]] || cmd_init_prefix
write_gameinput_registry_file "${reg_file}"
marker="$(gameinput_registry_marker)"
if ! run_proton_wait reg.exe import "$(windows_z_path "${reg_file}")" >/dev/null; then
return 1
fi
printf 'installed\n' > "${marker}"
}
extract_gameinput_redist() {
local msi="$1"
require_command python
python - "${msi}" "${PREFIX_PATH}" <<'PY'
import struct
import sys
import zlib
from pathlib import Path
msi_path = Path(sys.argv[1])
prefix = Path(sys.argv[2])
def gameinput_redist_ok():
return (
prefix.joinpath(
"drive_c/Program Files/Microsoft GameInput/x64/GameInputRedist.dll"
).exists()
and prefix.joinpath(
"drive_c/Program Files/Microsoft GameInput/x64/GameInputRedistService.exe"
).exists()
)
def msi_embedded_cab(msi):
if msi[:8] != bytes.fromhex("d0cf11e0a1b11ae1"):
return None
unpack = struct.unpack_from
sector_size = 1 << unpack("<H", msi, 0x1E)[0]
mini_sector_size = 1 << unpack("<H", msi, 0x20)[0]
dir0 = unpack("<I", msi, 0x30)[0]
mini_cutoff = unpack("<I", msi, 0x38)[0]
mini_fat0 = unpack("<I", msi, 0x3C)[0]
difat0 = unpack("<I", msi, 0x44)[0]
difat_count = unpack("<I", msi, 0x48)[0]
free = 0xFFFFFFFF
end_chain = 0xFFFFFFFE
def sector(number):
start = (number + 1) * sector_size
return msi[start:start + sector_size]
difat = list(unpack("<109I", msi, 0x4C))
next_sector = difat0
for _ in range(difat_count):
if next_sector in (free, end_chain):
break
values = list(unpack(f"<{sector_size // 4}I", sector(next_sector), 0))
difat += values[:-1]
next_sector = values[-1]
fat = []
for fat_sector in (entry for entry in difat if entry != free):
fat += list(unpack(f"<{sector_size // 4}I", sector(fat_sector), 0))
def chain(start):
out = []
number = start
seen = set()
while number not in (end_chain, free) and number < len(fat) and number not in seen:
seen.add(number)
out.append(number)
number = fat[number]
return out
def read_big(start, size):
return b"".join(sector(number) for number in chain(start))[:size]
directory_chain = chain(dir0)
directory = read_big(dir0, len(directory_chain) * sector_size)
entries = []
for index in range(0, len(directory), 128):
entry = directory[index:index + 128]
if len(entry) < 128:
break
if unpack("<H", entry, 64)[0]:
entries.append((entry[66], unpack("<I", entry, 116)[0], unpack("<Q", entry, 120)[0]))
root = next((entry for entry in entries if entry[0] == 5), None)
if not root:
return None
mini_stream = read_big(root[1], root[2])
mini_fat = []
for mini_sector in chain(mini_fat0):
mini_fat += list(unpack(f"<{sector_size // 4}I", sector(mini_sector), 0))
def read_mini(start, size):
out = b""
number = start
seen = set()
while number not in (end_chain, free) and number < len(mini_fat) and number not in seen:
seen.add(number)
out += mini_stream[number * mini_sector_size:(number + 1) * mini_sector_size]
number = mini_fat[number]
return out[:size]
for kind, start, size in entries:
if kind != 2 or size < 4:
continue
payload = read_big(start, size) if size >= mini_cutoff else read_mini(start, size)
if payload[:4] == b"MSCF":
return payload
return None
def cab_payload(cab):
if not cab or cab[:4] != b"MSCF":
return []
unpack = struct.unpack_from
coff_files = unpack("<I", cab, 16)[0]
folder_count, file_count, flags = unpack("<HHH", cab, 26)
offset = 36
cb_folder = 0
cb_data = 0
if flags & 4:
cb_header, cb_folder, cb_data = unpack("<HBB", cab, offset)
offset += 4 + cb_header
folders = []
for _ in range(folder_count):
coff, data_count, _kind = unpack("<IHH", cab, offset)
offset += 8 + cb_folder
folders.append((coff, data_count))
files = []
pointer = coff_files
for _ in range(file_count):
cb, uncompressed_offset, folder_index = unpack("<IIH", cab, pointer)
pointer += 16
pointer = cab.index(b"\x00", pointer) + 1
files.append((cb, uncompressed_offset, folder_index))
folder_data = []
for coff, data_count in folders:
pointer = coff
out = b""
previous = b""
for _ in range(data_count):
compressed_size = unpack("<IHH", cab, pointer)[1]
pointer += 8 + cb_data
block = cab[pointer:pointer + compressed_size]
pointer += compressed_size
if block[:2] != b"CK":
return []
decompressor = zlib.decompressobj(-15, zdict=previous[-32768:] if previous else b"")
out += decompressor.decompress(block[2:]) + decompressor.flush()
previous = out
folder_data.append(out)
return [
(size, folder_data[folder_index][uncompressed_offset:uncompressed_offset + size])
for size, uncompressed_offset, folder_index in files
]
def pe_kind(data):
if data[:2] != b"MZ" or len(data) < 0x40:
return None
pe_offset = struct.unpack_from("<I", data, 0x3C)[0]
if pe_offset + 24 > len(data) or data[pe_offset:pe_offset + 4] != b"PE\0\0":
return None
characteristics = struct.unpack_from("<H", data, pe_offset + 22)[0]
return "dll" if characteristics & 0x2000 else "exe"
cab = msi_embedded_cab(msi_path.read_bytes())
payloads = [
(len(data), kind, data)
for _size, data in cab_payload(cab)
for kind in [pe_kind(data)]
if kind
]
dlls = sorted((data for _size, kind, data in payloads if kind == "dll"), key=len, reverse=True)
exes = sorted((data for _size, kind, data in payloads if kind == "exe"), key=len, reverse=True)
if not dlls or not exes:
raise SystemExit("could not identify GameInput payloads in GameInputRedist.msi")
x64 = prefix / "drive_c/Program Files/Microsoft GameInput/x64"
x86 = prefix / "drive_c/Program Files/Microsoft GameInput/x86"
system32 = prefix / "drive_c/windows/system32"
x64.mkdir(parents=True, exist_ok=True)
system32.mkdir(parents=True, exist_ok=True)
(x64 / "GameInputRedist.dll").write_bytes(dlls[0])
(system32 / "GameInputRedist.dll").write_bytes(dlls[0])
(x64 / "GameInputRedistService.exe").write_bytes(exes[0])
if len(dlls) >= 2:
(x64 / "GameInputBridge.dll").write_bytes(dlls[1])
if len(exes) >= 2:
(x64 / "GameInputRawInputProxy.exe").write_bytes(exes[1])
if len(dlls) >= 3:
x86.mkdir(parents=True, exist_ok=True)
(x86 / "GameInputRedist.dll").write_bytes(dlls[2])
if not gameinput_redist_ok():
raise SystemExit("GameInput extraction did not produce expected files")
PY
}
game_dir_for_gameinput() {
local source="${1:-}"
local exe root
if [[ -n "${source}" ]]; then
if [[ -f "${source}" && "$(basename "${source}")" == "Minecraft.Windows.exe" ]]; then
dirname "${source}"
return 0
fi
if [[ -d "${source}" ]]; then
root="$(find_game_root_in "${source}")" || return 1
printf '%s\n' "${root}"
return 0
fi
return 1
fi
exe="$(find_game_exe || true)"
[[ -n "${exe}" ]] || return 1
dirname "${exe}"
}
cmd_install_gameinput() {
local source="${1:-}"
local game_dir msi marker
marker="$(gameinput_registry_marker)"
if gameinput_redist_ok; then
if [[ ! -f "${marker}" ]]; then
if ! import_gameinput_registry; then
warn "could not import GameInput registry entries"
return 1
fi
fi
info "Using existing Microsoft GameInput redist"
return 0
fi
game_dir="$(game_dir_for_gameinput "${source}")" || die "Minecraft.Windows.exe was not found; install or import a GDK game archive first"
msi="${game_dir}/Installers/GameInputRedist.msi"
if [[ ! -f "${msi}" ]]; then
warn "GameInputRedist.msi was not found in ${game_dir}/Installers"
warn "Minecraft may show a missing component prompt on first launch."
return 0
fi
[[ -d "${PREFIX_PATH}/drive_c/windows/system32" ]] || cmd_init_prefix
info "Installing Microsoft GameInput redist from ${msi}"
if ! extract_gameinput_redist "${msi}"; then
return 1
fi
if ! import_gameinput_registry; then
warn "could not import GameInput registry entries"
return 1
fi
if gameinput_redist_ok; then
info "Installed Microsoft GameInput redist"
else
warn "Microsoft GameInput redist install did not produce expected files"
return 1
fi
}
cmd_install_launcher() {
local installer="${1:-}"
local explicit_installer=0
local lower
local launcher game
if [[ -n "${installer}" ]]; then
explicit_installer=1
elif [[ -n "${MINECRAFT_BEDROCK_INSTALLER:-}" ]]; then
installer="${MINECRAFT_BEDROCK_INSTALLER}"
explicit_installer=1
else
installer="${INSTALLER_PATH}"
fi
if [[ ! -f "${installer}" ]]; then
if [[ "${explicit_installer}" == "1" ]]; then
die "installer not found: ${installer}"
fi
cmd_download_installer
fi
[[ -f "${installer}" ]] || die "installer not found: ${installer}"
lower="${installer,,}"
info "Running Minecraft installer in Proton: ${installer}"
if [[ "${lower}" == *.msi ]]; then
require_graphical_env
run_proton_wait msiexec.exe /i "${installer}"
else
require_graphical_env
installer="$(stage_exe_installer "${installer}")"
info "Staged GameCore installer with WinRT contracts: ${installer}"
info "If the Minecraft installer window opens, complete or close it; setup continues after it exits."
run_proton_wait "${installer}"
fi
launcher="$(find_launcher_exe || true)"
game="$(find_game_exe || true)"
if [[ -z "${launcher}" && -z "${game}" ]]; then
warn "The Minecraft installer exited, but no installed launcher or game executable was found in ${PREFIX_PATH}."
warn "The current GameCore installer depends on Microsoft Store install APIs that may fail under Wine/Proton."
return 1
fi
}
cmd_configure_launcher() {
local settings_path="${PREFIX_PATH}/drive_c/users/steamuser/AppData/Roaming/.minecraft/launcher_settings.json"
local options=()
if [[ "${MINECRAFT_BEDROCK_DISABLE_GPU:-1}" == "1" ]]; then
if [[ -n "${MINECRAFT_BEDROCK_CEF_OPTIONS:-}" ]]; then
read -r -a options <<< "${MINECRAFT_BEDROCK_CEF_OPTIONS}"
else
options=("${DEFAULT_CEF_OPTIONS[@]}")
fi
fi
mkdir -p "$(dirname "${settings_path}")"
info "Writing launcher Wine/Proton settings to ${settings_path}"
python - "${settings_path}" "${MINECRAFT_BEDROCK_DISABLE_GPU:-1}" "${options[@]}" <<'PY'
import json
import sys
from pathlib import Path
path = Path(sys.argv[1])
disable_gpu = sys.argv[2] == "1"
cef_options = sys.argv[3:]
try:
settings = json.loads(path.read_text(encoding="utf-8"))
except FileNotFoundError:
settings = {}
except json.JSONDecodeError:
settings = {}
settings.setdefault("channel", "release")
settings.setdefault("customChannels", [])
settings.setdefault("formatVersion", 0)
settings.setdefault("locale", "en-US")
settings.setdefault("quickPlayEnabled", True)
settings.setdefault("useArm64JreIfSupported", False)
settings.setdefault("useMagnifiedMode", False)
settings.setdefault("version", 17)
if disable_gpu:
settings["disableGPU"] = True
settings["additionalCEFOptions"] = list(dict.fromkeys(cef_options))
else:
settings.pop("disableGPU", None)
settings.pop("additionalCEFOptions", None)
path.write_text(json.dumps(settings, indent=2, sort_keys=False) + "\n", encoding="utf-8")
PY
}
patch_libhttpclient_xcurl_gate() {
local game_dir="$1"
local dll="${game_dir}/libHttpClient.GDK.dll"
[[ -f "${dll}" ]] || return 0
require_command python
python - "${dll}" <<'PY'
import re
import shutil
import sys
from pathlib import Path
path = Path(sys.argv[1])
data = bytearray(path.read_bytes())
pattern = re.compile(
rb"\x83\xc0\xfe\xba\x04\x00\x00\x00\x48\x8d\x0d.{4}\x83\xf8\x06"
rb"\x0f\x87.{4}",
re.S,
)
match = pattern.search(data)
if not match:
if b"\x83\xc0\xfe\xba\x04\x00\x00\x00" in data and b"\x90" * 6 in data:
print("libHttpClient XCurl provider gate already patched", file=sys.stderr)
raise SystemExit(0)
print("libHttpClient XCurl provider gate not found", file=sys.stderr)
raise SystemExit(1)
offset = match.start() + 18
if bytes(data[offset:offset + 6]) == b"\x90" * 6:
print("libHttpClient XCurl provider gate already patched", file=sys.stderr)
raise SystemExit(0)
if bytes(data[offset:offset + 2]) != b"\x0f\x87":
print("libHttpClient XCurl provider gate anchor misaligned", file=sys.stderr)
raise SystemExit(1)
backup = path.with_suffix(path.suffix + ".minecraft-bedrock.bak")
if not backup.exists():
shutil.copy2(path, backup)
data[offset:offset + 6] = b"\x90" * 6
tmp = path.with_suffix(path.suffix + ".patched")
tmp.write_bytes(data)
tmp.replace(path)
print("patched libHttpClient to force XCurl provider", file=sys.stderr)
PY
}
bump_game_stack_reserve() {
local exe="$1"
[[ -f "${exe}" ]] || return 0
require_command python
python - "${exe}" <<'PY'
import shutil
import struct
import sys
from pathlib import Path
path = Path(sys.argv[1])
target = 0x1000000
with path.open("r+b") as f:
head = f.read(0x400)
if head[:2] != b"MZ":
raise SystemExit(0)
pe = struct.unpack_from("<I", head, 0x3C)[0]
if head[pe:pe + 4] != b"PE\0\0":
raise SystemExit(0)
optional = pe + 4 + 20
if struct.unpack_from("<H", head, optional)[0] != 0x20B:
raise SystemExit(0)
field = optional + 72
current = struct.unpack_from("<Q", head, field)[0]
if current >= target:
raise SystemExit(0)
backup = path.with_suffix(path.suffix + ".stack.minecraft-bedrock.bak")
if not backup.exists():
shutil.copy2(path, backup)
f.seek(field)
f.write(struct.pack("<Q", target))
print(f"raised Minecraft stack reserve from {current // 1024} KiB to {target // 1024} KiB", file=sys.stderr)
PY
}
prepare_game_launch_env() {
local exe="$1"
local gnutls_config="${APP_HOME}/etc/gnutls-no-tls13.cfg"
local overrides=(
"vrclient="
"vrclient_x64="
"openvr_api="
"wineopenxr="
"amd_ags_x64="
)
bump_game_stack_reserve "${exe}" || warn "could not adjust Minecraft stack reserve; continuing"
export MICROSOFT_WINDOWSAPPRUNTIME_BOOTSTRAP_INITIALIZE_SHOWUI=0
export MICROSOFT_WINDOWSAPPRUNTIME_BOOTSTRAP_INITIALIZE_FAILFAST=0
export MICROSOFT_WINDOWSAPPRUNTIME_DEPLOYMENT_INITIALIZE_ONERRORSHOWUI=0
if [[ -n "${WINEDLLOVERRIDES:-}" ]]; then
overrides+=("${WINEDLLOVERRIDES}")
fi
export WINEDLLOVERRIDES
WINEDLLOVERRIDES="$(IFS=';'; printf '%s' "${overrides[*]}")"
mkdir -p "$(dirname "${gnutls_config}")" "${STATE_DIR}/logs"
if [[ ! -f "${gnutls_config}" ]]; then
printf '[priorities]\nSYSTEM = NORMAL:-VERS-TLS1.3:%%COMPAT\n' > "${gnutls_config}"
fi
export GNUTLS_SYSTEM_PRIORITY_FILE="${gnutls_config}"
export GNUTLS_SYSTEM_PRIORITY_FAIL_ON_INVALID=0
export PROTON_LOG="${PROTON_LOG:-1}"
export PROTON_LOG_DIR="${PROTON_LOG_DIR:-${STATE_DIR}/logs}"
if [[ "${MINECRAFT_BEDROCK_DIAGNOSTICS:-0}" == "1" && -z "${WINEDEBUG:-}" ]]; then
export WINEDEBUG="+seh,+loaddll,+module,+xgameruntime,+gdkc,+winhttp"
fi
}
find_launcher_exe() {
local candidate
local candidates=(
"${PREFIX_PATH}/drive_c/Program Files (x86)/Minecraft Launcher/MinecraftLauncher.exe"
"${PREFIX_PATH}/drive_c/Program Files/Minecraft Launcher/MinecraftLauncher.exe"
"${PREFIX_PATH}/drive_c/Program Files (x86)/Minecraft Launcher/Minecraft.exe"
"${PREFIX_PATH}/drive_c/Program Files/Minecraft Launcher/Minecraft.exe"
)
for candidate in "${candidates[@]}"; do
if [[ -f "${candidate}" ]]; then
printf '%s\n' "${candidate}"
return 0
fi
done
[[ -d "${PREFIX_PATH}/drive_c" ]] || return 1
find "${PREFIX_PATH}/drive_c" -type f \( -iname 'MinecraftLauncher.exe' -o -iname 'Minecraft.exe' \) -print -quit
}
find_game_exe() {
local exe
while IFS= read -r -d '' exe; do
printf '%s\n' "${exe}"
return 0
done < <(find_game_exes)
return 1
}
find_game_exes() {
local base exe
declare -A seen=()
for base in "${CONTENT_PATH}" "${GAMES_DIR}" "${PREFIX_PATH}/drive_c"; do
[[ -d "${base}" ]] || continue
while IFS= read -r -d '' exe; do
[[ -n "${seen[${exe}]:-}" ]] && continue
seen["${exe}"]=1
printf '%s\0' "${exe}"
done < <(find "${base}" -type f -iname 'Minecraft.Windows.exe' -print0 2>/dev/null || true)
done
}
cmd_patch_online() {
local package_path ca_path tmp dll dep dep_path exe dir found=0
require_command curl
require_command bsdtar
mkdir -p "${CACHE_DIR}"
package_path="${CACHE_DIR}/$(basename "${MSYS2_CURL_URL}")"
ca_path="${CACHE_DIR}/ca-bundle.crt"
[[ -f "${package_path}" ]] || download_file "${MSYS2_CURL_URL}" "${package_path}"
[[ -f "${ca_path}" ]] || download_file "${CA_BUNDLE_URL}" "${ca_path}"
tmp="$(mktemp -d "${CACHE_DIR}/msys2-curl.XXXXXX")"
bsdtar -xf "${package_path}" -C "${tmp}"
dll="${tmp}/mingw64/bin/libcurl-4.dll"
[[ -f "${dll}" ]] || die "MSYS2 curl package did not contain mingw64/bin/libcurl-4.dll"
for dep in "${GDK_DEPS_DLLS[@]}"; do
dep_path="${CACHE_DIR}/gdk-deps-${dep}"
[[ -f "${dep_path}" ]] || download_file "${GDK_DEPS_URL}/${dep}" "${dep_path}"
done
while IFS= read -r -d '' exe; do
found=1
dir="$(dirname "${exe}")"
info "Patching online support files in ${dir}"
for dep in "${GDK_DEPS_DLLS[@]}"; do
dep_path="${CACHE_DIR}/gdk-deps-${dep}"
if [[ -e "${dir}/${dep}" && ! -e "${dir}/${dep}.minecraft-bedrock.bak" ]]; then
cp -a "${dir}/${dep}" "${dir}/${dep}.minecraft-bedrock.bak"
fi
install -Dm644 "${dep_path}" "${dir}/${dep}"
done
patch_libhttpclient_xcurl_gate "${dir}" || warn "could not patch libHttpClient.GDK.dll; continuing"
for dep in XCurl.dll Xcurl.dll; do
if [[ -e "${dir}/${dep}" && ! -e "${dir}/${dep}.minecraft-bedrock.bak" ]]; then
cp -a "${dir}/${dep}" "${dir}/${dep}.minecraft-bedrock.bak"
fi
install -Dm644 "${dll}" "${dir}/${dep}"
done
install -Dm644 "${ca_path}" "${dir}/etc/ssl/certs/ca-bundle.crt"
install -Dm644 "${ca_path}" "${dir}/../etc/ssl/certs/ca-bundle.crt"
done < <(find_game_exes)
rm -rf "${tmp}"
if [[ "${found}" == "0" ]]; then
warn "Minecraft.Windows.exe was not found. Install Bedrock in the launcher, then rerun \`minecraft-bedrock patch-online\`."
return 0
fi
}
shortcut_helper() {
local script_dir
script_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd -P)"
if [[ -x "${INSTALLED_SHORTCUT_HELPER}" ]]; then
printf '%s\n' "${INSTALLED_SHORTCUT_HELPER}"
elif [[ -x "${script_dir}/minecraft-bedrock-steam-shortcut.py" ]]; then
printf '%s\n' "${script_dir}/minecraft-bedrock-steam-shortcut.py"
elif [[ -f "${script_dir}/minecraft-bedrock-steam-shortcut.py" ]]; then
printf '%s\n' "${script_dir}/minecraft-bedrock-steam-shortcut.py"
else
die "Steam shortcut helper not found"
fi
}
cmd_add_steam_shortcut() {
local helper steam_root exe user_args=()
helper="$(shortcut_helper)"
steam_root="$(find_steam_root)"
exe="$(command -v minecraft-bedrock || true)"
[[ -n "${exe}" ]] || exe="/usr/bin/minecraft-bedrock"
if [[ -n "${MINECRAFT_BEDROCK_STEAM_USER_ID:-}" ]]; then
user_args+=(--user-id "${MINECRAFT_BEDROCK_STEAM_USER_ID}")
fi
python "${helper}" add \
--steam-root "${steam_root}" \
"${user_args[@]}" \
--name "${STEAM_SHORTCUT_NAME}" \
--exe "${exe}" \
--start-dir "$(dirname "${exe}")" \
--launch-options "launch" \
--tag Minecraft \
--tag Bedrock \
--tag Proton \
"$@"
}
cmd_remove_steam_shortcut() {
local helper steam_root exe user_args=()
helper="$(shortcut_helper)"
steam_root="$(find_steam_root)"
exe="$(command -v minecraft-bedrock || true)"
[[ -n "${exe}" ]] || exe="/usr/bin/minecraft-bedrock"
if [[ -n "${MINECRAFT_BEDROCK_STEAM_USER_ID:-}" ]]; then
user_args+=(--user-id "${MINECRAFT_BEDROCK_STEAM_USER_ID}")
fi
python "${helper}" remove \
--steam-root "${steam_root}" \
"${user_args[@]}" \
--name "${STEAM_SHORTCUT_NAME}" \
--exe "${exe}" \
"$@"
}
cmd_launch() {
local target="${1:-auto}"
local exe=""
local args=()
local arg
case "${target}" in
auto)
exe="$(find_game_exe || true)"
[[ -n "${exe}" ]] || exe="$(find_launcher_exe || true)"
;;
launcher)
exe="$(find_launcher_exe || true)"
;;
game)
exe="$(find_game_exe || true)"
;;
installer)
cmd_install_launcher
return $?
;;
*)
die "unknown launch target: ${target}"
;;
esac
if [[ -z "${exe}" && "${target}" == "auto" ]]; then
warn "No installed launcher or game executable was found; running the Minecraft installer instead."
cmd_install_launcher
return $?
fi
[[ -n "${exe}" ]] || die "launch target not found. Run \`minecraft-bedrock install-launcher\` first."
if [[ "${target}" == "launcher" || "${exe}" == *"MinecraftLauncher.exe" ]]; then
while IFS= read -r -d '' arg; do
args+=("${arg}")
done < <(launcher_args)
fi
if [[ "${#args[@]}" -gt 0 ]]; then
info "Launching ${exe} ${args[*]}"
else
info "Launching ${exe}"
fi
require_graphical_env
if [[ "$(basename "${exe}")" == "Minecraft.Windows.exe" ]]; then
prefer_gdk_proton_for_game
patch_gdk_proton_runtime
cmd_install_gameinput "$(dirname "${exe}")" || warn "GameInput setup failed; continuing launch"
prepare_game_launch_env "${exe}"
(cd "$(dirname "${exe}")" && run_proton_wait "${exe}" "${args[@]}")
return $?
fi
run_proton_wait "${exe}" "${args[@]}"
}
cmd_paths() {
local steam_root proton launcher game
steam_root="$(try_find_steam_root || true)"
proton="$(find_installed_proton || true)"
launcher="$(find_launcher_exe || true)"
game="$(find_game_exe || true)"
printf 'Steam root: %s\n' "${steam_root:-not found}"
printf 'Proton: %s\n' "${proton:-not found}"
printf 'Compatdata: %s\n' "${COMPAT_DATA_PATH}"
printf 'Prefix: %s\n' "${PREFIX_PATH}"
printf 'Installer: %s\n' "${INSTALLER_PATH}"
printf 'Installer runtime: %s\n' "${INSTALLER_RUNTIME_DIR}"
printf 'WinRT contracts: %s\n' "${WINRT_CONTRACTS_DIR}"
printf 'Games: %s\n' "${GAMES_DIR}"
printf 'Content: %s\n' "${CONTENT_PATH}"
printf 'Launcher: %s\n' "${launcher:-not found}"
printf 'Game: %s\n' "${game:-not found}"
}
cmd_setup() {
local installer_option="--gamecore"
local game_archive_tag="${GAME_ARCHIVE_VERSION}"
local installer="${INSTALLER_PATH}"
local init_before_prereqs=1
local launch_after=0
local reset_before=0
local reset_args=()
local game
while [[ $# -gt 0 ]]; do
case "$1" in
--game-archive|--archive|--direct-game)
installer_option="--game-archive"
;;
--installed-game)
installer_option="--installed-game"
;;
--legacy)
installer_option="--legacy"
;;
--gamecore|--windows-gdk|--gdk|--win10|--win11)
installer_option="$1"
;;
--bubbles)
GAME_ARCHIVE_REPO="${BUBBLES_GAME_ARCHIVE_REPO}"
installer_option="--game-archive"
;;
--repo|--game-archive-repo)
shift
[[ $# -gt 0 && -n "$1" ]] || die "--repo requires a GitHub owner/repo value"
GAME_ARCHIVE_REPO="$1"
installer_option="--game-archive"
;;
--url|--game-archive-url)
shift
[[ $# -gt 0 && -n "$1" ]] || die "--url requires a game archive URL"
GAME_ARCHIVE_URL="$1"
installer_option="--game-archive"
;;
--version|--tag)
shift
[[ $# -gt 0 && -n "$1" ]] || die "--version requires a release tag"
game_archive_tag="$1"
GAME_ARCHIVE_VERSION="$1"
;;
--sha256|--game-archive-sha256)
shift
[[ $# -gt 0 && -n "$1" ]] || die "--sha256 requires a digest"
GAME_ARCHIVE_SHA256="$1"
;;
--include-prerelease)
GAME_ARCHIVE_INCLUDE_PRERELEASE=1
;;
--reset|--purge)
reset_before=1
;;
--launch)
launch_after=1
;;
--no-launch)
launch_after=0
;;
-h|--help)
usage
return 0
;;
--keep-cache|--keep-proton|--keep-shortcut)
reset_args+=("$1")
;;
--)
shift
break
;;
-*)
die "unknown setup option: $1"
;;
*)
if [[ "${installer_option}" == "--game-archive" ]]; then
game_archive_tag="$1"
GAME_ARCHIVE_VERSION="$1"
else
die "unexpected setup argument: $1"
fi
;;
esac
shift
done
[[ $# -eq 0 ]] || die "unexpected setup argument: $1"
if [[ "${reset_before}" == "1" ]]; then
cmd_purge --yes "${reset_args[@]}"
fi
case "${installer_option}" in
--game-archive|--archive|--direct-game)
prefer_gdk_proton_for_game
cmd_ensure_proton
patch_gdk_proton_runtime
cmd_download_game "${game_archive_tag}"
cmd_init_prefix
cmd_install_prereqs --gamecore
game="$(find_game_exe || true)"
[[ -n "${game}" ]] || die "Minecraft.Windows.exe was not installed"
cmd_install_gameinput "$(dirname "${game}")"
cmd_patch_online
cmd_add_steam_shortcut
info "Setup complete. Restart Steam before using the new non-Steam shortcut."
if [[ "${launch_after}" == "1" ]]; then
cmd_launch game
fi
return 0
;;
--installed-game)
prefer_gdk_proton_for_game
cmd_ensure_proton
patch_gdk_proton_runtime
cmd_init_prefix
cmd_install_prereqs --gamecore
game="$(find_game_exe || true)"
[[ -n "${game}" ]] || die "Minecraft.Windows.exe was not found. Run \`minecraft-bedrock install-game <path>\` first."
cmd_install_gameinput "$(dirname "${game}")"
cmd_patch_online
cmd_add_steam_shortcut
info "Setup complete. Restart Steam before using the new non-Steam shortcut."
if [[ "${launch_after}" == "1" ]]; then
cmd_launch game
fi
return 0
;;
--legacy)
installer="${MINECRAFT_BEDROCK_INSTALLER:-${LEGACY_INSTALLER_PATH}}"
;;
--gamecore|--windows-gdk|--gdk|--win10|--win11)
installer="${MINECRAFT_BEDROCK_INSTALLER:-${INSTALLER_PATH}}"
if [[ "${MINECRAFT_BEDROCK_USE_NATIVE_DOTNET:-0}" == "1" && "${MINECRAFT_BEDROCK_SKIP_DOTNET:-0}" != "1" && "${MINECRAFT_BEDROCK_SKIP_WINETRICKS:-0}" != "1" ]]; then
init_before_prereqs=0
fi
;;
*)
die "unknown setup option: ${installer_option}"
;;
esac
cmd_ensure_proton
cmd_download_installer "${installer_option}"
if [[ "${init_before_prereqs}" == "1" ]]; then
cmd_init_prefix
else
info "Installing native .NET before Proton initializes the prefix; native .NET is fragile in already-initialized Proton prefixes."
fi
cmd_install_prereqs "${installer_option}"
if [[ "${init_before_prereqs}" != "1" ]]; then
cmd_init_prefix
fi
if ! cmd_install_launcher "${installer}"; then
die "Minecraft launcher was not installed; not adding a Steam shortcut yet."
fi
cmd_configure_launcher
cmd_patch_online
cmd_add_steam_shortcut
info "Setup complete. Restart Steam before using the new non-Steam shortcut."
if [[ "${launch_after}" == "1" ]]; then
cmd_launch
fi
}
collect_managed_pids() {
local proc pid proc_uid cmdline environ haystack
local needle
local needles=(
"${APP_HOME}"
"${CACHE_DIR}"
"${COMPAT_DATA_PATH}"
"${PREFIX_PATH}"
)
for proc in /proc/[0-9]*; do
[[ -d "${proc}" ]] || continue
pid="${proc##*/}"
[[ "${pid}" != "$$" && "${pid}" != "${BASHPID}" ]] || continue
proc_uid="$(stat -c '%u' "${proc}" 2>/dev/null || true)"
[[ "${proc_uid}" == "${UID}" ]] || continue
cmdline="$({ tr '\0' ' ' < "${proc}/cmdline"; } 2>/dev/null || true)"
environ="$({ tr '\0' '\n' < "${proc}/environ"; } 2>/dev/null || true)"
haystack="${cmdline}"$'\n'"${environ}"
for needle in "${needles[@]}"; do
[[ -n "${needle}" ]] || continue
if [[ "${haystack}" == *"${needle}"* ]]; then
printf '%s\n' "${pid}"
break
fi
done
done | sort -n -u
}
cmd_stop() {
local proton_dir wineserver pid pids=() alive=()
if [[ -d "${PREFIX_PATH}" ]]; then
proton_dir="$(find_installed_proton || true)"
wineserver="${proton_dir}/files/bin/wineserver"
if [[ -n "${proton_dir}" && -x "${wineserver}" ]]; then
info "Stopping Wine processes for ${PREFIX_PATH}"
WINEPREFIX="${PREFIX_PATH}" \
WINEDEBUG="${WINEDEBUG:--all}" \
"${wineserver}" -k || warn "wineserver -k failed; continuing"
fi
fi
while IFS= read -r pid; do
pids+=("${pid}")
done < <(collect_managed_pids)
if [[ "${#pids[@]}" -eq 0 ]]; then
info "No managed Wine/Proton processes found."
return 0
fi
info "Stopping managed process(es): ${pids[*]}"
kill -TERM "${pids[@]}" 2>/dev/null || true
sleep 2
for pid in "${pids[@]}"; do
if kill -0 "${pid}" 2>/dev/null; then
alive+=("${pid}")
fi
done
if [[ "${#alive[@]}" -gt 0 ]]; then
warn "Force-stopping managed process(es): ${alive[*]}"
kill -KILL "${alive[@]}" 2>/dev/null || true
fi
}
append_unique_path() {
local path="$1"
local existing
[[ -n "${path}" ]] || return 0
for existing in "${PURGE_PATHS[@]}"; do
[[ "${existing}" == "${path}" ]] && return 0
done
PURGE_PATHS+=("${path}")
}
append_unique_proton_path() {
local path="$1"
local existing
[[ -n "${path}" ]] || return 0
[[ -f "${path}/.minecraft-bedrock-managed" ]] || return 0
for existing in "${PURGE_PROTON_PATHS[@]}"; do
[[ "${existing}" == "${path}" ]] && return 0
done
PURGE_PROTON_PATHS+=("${path}")
}
safe_rm_rf() {
local path="$1"
local resolved
[[ -n "${path}" ]] || return 0
[[ -e "${path}" || -L "${path}" ]] || return 0
resolved="$(realpath -m -- "${path}")"
case "${resolved}" in
"/"|"${HOME}"|"${HOME}/."|"${HOME}/.."|"/usr"|"/usr/"*|"/etc"|"/etc/"*)
die "refusing to remove unsafe path: ${resolved}"
;;
esac
info "Removing ${resolved}"
rm -rf -- "${resolved}"
}
collect_purge_targets() {
local keep_cache="$1"
local keep_proton="$2"
local steam_root recorded path
PURGE_PATHS=()
PURGE_PROTON_PATHS=()
append_unique_path "${COMPAT_DATA_PATH}"
append_unique_path "${APP_HOME}"
append_unique_path "${STATE_DIR}"
if [[ "${keep_cache}" != "1" ]]; then
append_unique_path "${CACHE_DIR}"
fi
if [[ "${keep_proton}" == "1" ]]; then
return 0
fi
if [[ -f "${STATE_DIR}/gdk-proton-path" ]]; then
recorded="$(<"${STATE_DIR}/gdk-proton-path")"
append_unique_proton_path "${recorded}"
fi
steam_root="$(try_find_steam_root || true)"
if [[ -n "${steam_root}" && -d "${steam_root}/compatibilitytools.d" ]]; then
while IFS= read -r -d '' path; do
append_unique_proton_path "${path}"
done < <(find "${steam_root}/compatibilitytools.d" -maxdepth 2 -type f -name '.minecraft-bedrock-managed' -print0 | while IFS= read -r -d '' path; do
printf '%s\0' "$(dirname "${path}")"
done)
fi
}
confirm_purge() {
local keep_shortcut="$1"
local path
local reply
printf 'minecraft-bedrock purge will remove:\n' >&2
if [[ "${keep_shortcut}" != "1" ]]; then
printf ' Steam shortcut: %s\n' "${STEAM_SHORTCUT_NAME}" >&2
fi
for path in "${PURGE_PROTON_PATHS[@]}"; do
printf ' Managed Proton: %s\n' "${path}" >&2
done
for path in "${PURGE_PATHS[@]}"; do
printf ' Path: %s\n' "${path}" >&2
done
printf 'Type "purge" to continue: ' >&2
read -r reply
[[ "${reply}" == "purge" ]] || die "purge aborted"
}
cmd_purge() {
local assume_yes=0 keep_cache=0 keep_proton=0 keep_shortcut=0
local path
while [[ $# -gt 0 ]]; do
case "$1" in
-y|--yes)
assume_yes=1
;;
--keep-cache)
keep_cache=1
;;
--keep-proton)
keep_proton=1
;;
--keep-shortcut)
keep_shortcut=1
;;
-h|--help)
usage
return 0
;;
*)
die "unknown purge option: $1"
;;
esac
shift
done
collect_purge_targets "${keep_cache}" "${keep_proton}"
if [[ "${assume_yes}" != "1" ]]; then
confirm_purge "${keep_shortcut}"
fi
cmd_stop || warn "could not stop managed Wine/Proton processes"
if [[ "${keep_shortcut}" != "1" ]]; then
cmd_remove_steam_shortcut || warn "could not remove Steam shortcut"
fi
for path in "${PURGE_PROTON_PATHS[@]}"; do
safe_rm_rf "${path}"
done
for path in "${PURGE_PATHS[@]}"; do
safe_rm_rf "${path}"
done
info "Purge complete."
}
main() {
local command="${1:-launch}"
[[ $# -gt 0 ]] && shift || true
case "${command}" in
setup) cmd_setup "$@" ;;
stop) cmd_stop "$@" ;;
purge) cmd_purge "$@" ;;
install-proton) cmd_install_proton "$@" ;;
download-installer) cmd_download_installer "$@" ;;
install-winrt-contracts) cmd_install_winrt_contracts "$@" ;;
patch-installer) cmd_patch_installer "$@" ;;
init-prefix) cmd_init_prefix "$@" ;;
install-prereqs) cmd_install_prereqs "$@" ;;
patch-proton-runtime) prefer_gdk_proton_for_game; patch_gdk_proton_runtime "$@" ;;
install-gameinput) prefer_gdk_proton_for_game; cmd_ensure_proton; patch_gdk_proton_runtime; cmd_install_gameinput "$@" ;;
install-launcher) cmd_install_launcher "$@" ;;
list-game-versions) cmd_list_game_versions "$@" ;;
download-game) cmd_download_game "$@" ;;
install-game) cmd_install_game "$@" ;;
configure-launcher) cmd_configure_launcher "$@" ;;
patch-online) cmd_patch_online "$@" ;;
add-steam-shortcut) cmd_add_steam_shortcut "$@" ;;
launch) cmd_launch "$@" ;;
paths) cmd_paths "$@" ;;
help|-h|--help) usage ;;
*) usage >&2; die "unknown command: ${command}" ;;
esac
}
main "$@"
|