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path: root/mr1441.patch
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Author: Daniel van Vugt <daniel.van.vugt@canonical.com>
Source: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1441
Commit: f655a5b728d5139ef9f0a879f6c3a27217fe2bfd
Rebase: Thu Jul 1 19:49:18 2021 +0800

diff --git a/clutter/clutter/clutter-frame-clock.c b/clutter/clutter/clutter-frame-clock.c
index 05e79e662..75c192739 100644
--- a/clutter/clutter/clutter-frame-clock.c
+++ b/clutter/clutter/clutter-frame-clock.c
@@ -54,8 +54,9 @@ typedef enum _ClutterFrameClockState
   CLUTTER_FRAME_CLOCK_STATE_INIT,
   CLUTTER_FRAME_CLOCK_STATE_IDLE,
   CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
-  CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
-  CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
+  CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE,
+  CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED,
+  CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO,
 } ClutterFrameClockState;
 
 struct _ClutterFrameClock
@@ -63,6 +64,7 @@ struct _ClutterFrameClock
   GObject parent;
 
   float refresh_rate;
+  int64_t refresh_interval_us;
   ClutterFrameListener listener;
 
   GSource *source;
@@ -71,6 +73,7 @@ struct _ClutterFrameClock
 
   ClutterFrameClockState state;
   int64_t last_dispatch_time_us;
+  int64_t last_update_time_us;
   int64_t last_presentation_time_us;
 
   gboolean is_next_presentation_time_valid;
@@ -93,6 +96,15 @@ clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
   return frame_clock->refresh_rate;
 }
 
+static void
+clutter_frame_clock_set_refresh_rate (ClutterFrameClock *frame_clock,
+                                      float              refresh_rate)
+{
+  frame_clock->refresh_rate = refresh_rate;
+  frame_clock->refresh_interval_us =
+    (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
+}
+
 void
 clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
                                   ClutterTimeline   *timeline)
@@ -185,7 +197,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
   frame_clock->last_presentation_time_us = frame_info->presentation_time;
 
   if (frame_info->refresh_rate > 1)
-    frame_clock->refresh_rate = frame_info->refresh_rate;
+    clutter_frame_clock_set_refresh_rate (frame_clock,
+                                          frame_info->refresh_rate);
 
   switch (frame_clock->state)
     {
@@ -194,11 +207,23 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
     case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
       g_warn_if_reached ();
       break;
-    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-    case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
       frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
       maybe_reschedule_update (frame_clock);
       break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
+      /* The GPU has caught up now so we can start using
+       * last_presentation_time_us again. So rather than dropping back to
+       * SCHEDULED, let's force a reschedule from IDLE. This way we'll get a
+       * more precise next update time based on last_presentation_time_us.
+       */
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
+      clutter_frame_clock_schedule_update (frame_clock);
+      break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
+      maybe_reschedule_update (frame_clock);
+      break;
     }
 }
 
@@ -212,11 +237,18 @@ clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
     case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
       g_warn_if_reached ();
       break;
-    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-    case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
       frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
       maybe_reschedule_update (frame_clock);
       break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
+      maybe_reschedule_update (frame_clock);
+      break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
+      maybe_reschedule_update (frame_clock);
+      break;
     }
 }
 
@@ -227,7 +259,6 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
 {
   int64_t last_presentation_time_us;
   int64_t now_us;
-  float refresh_rate;
   int64_t refresh_interval_us;
   int64_t min_render_time_allowed_us;
   int64_t max_render_time_allowed_us;
@@ -238,8 +269,7 @@ calculate_next_update_time_us (ClutterFrameClock *frame_clock,
 
   now_us = g_get_monotonic_time ();
 
-  refresh_rate = frame_clock->refresh_rate;
-  refresh_interval_us = (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
+  refresh_interval_us = frame_clock->refresh_interval_us;
 
   if (frame_clock->last_presentation_time_us == 0)
     {
@@ -382,8 +412,12 @@ clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
           frame_clock->pending_reschedule = TRUE;
           frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
           break;
-        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-        case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
+          frame_clock->pending_reschedule = TRUE;
+          frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
+          break;
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
           break;
         }
 
@@ -419,11 +453,17 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
     case CLUTTER_FRAME_CLOCK_STATE_INIT:
     case CLUTTER_FRAME_CLOCK_STATE_IDLE:
       next_update_time_us = g_get_monotonic_time ();
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
       break;
     case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
       return;
-    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-    case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
+      next_update_time_us = g_get_monotonic_time ();
+      frame_clock->state =
+        CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED;
+      break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
       frame_clock->pending_reschedule = TRUE;
       frame_clock->pending_reschedule_now = TRUE;
       return;
@@ -432,7 +472,7 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
   g_warn_if_fail (next_update_time_us != -1);
 
   g_source_set_ready_time (frame_clock->source, next_update_time_us);
-  frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
+  frame_clock->last_update_time_us = next_update_time_us;
   frame_clock->is_next_presentation_time_valid = FALSE;
 }
 
@@ -451,6 +491,7 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
     {
     case CLUTTER_FRAME_CLOCK_STATE_INIT:
       next_update_time_us = g_get_monotonic_time ();
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
       break;
     case CLUTTER_FRAME_CLOCK_STATE_IDLE:
       calculate_next_update_time_us (frame_clock,
@@ -458,11 +499,19 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
                                      &frame_clock->next_presentation_time_us);
       frame_clock->is_next_presentation_time_valid =
         (frame_clock->next_presentation_time_us != 0);
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
       break;
     case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
       return;
-    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-    case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
+      g_assert (frame_clock->last_update_time_us);
+      next_update_time_us = frame_clock->last_update_time_us +
+                            frame_clock->refresh_interval_us;
+      frame_clock->is_next_presentation_time_valid = FALSE;
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED;
+      break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
       frame_clock->pending_reschedule = TRUE;
       return;
     }
@@ -470,7 +519,7 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
   g_warn_if_fail (next_update_time_us != -1);
 
   g_source_set_ready_time (frame_clock->source, next_update_time_us);
-  frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
+  frame_clock->last_update_time_us = next_update_time_us;
 }
 
 static void
@@ -485,7 +534,21 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
   frame_clock->last_dispatch_time_us = time_us;
   g_source_set_ready_time (frame_clock->source, -1);
 
-  frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
+  switch (frame_clock->state)
+    {
+    case CLUTTER_FRAME_CLOCK_STATE_INIT:
+    case CLUTTER_FRAME_CLOCK_STATE_IDLE:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
+      g_warn_if_reached ();
+      return;
+    case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
+      break;
+    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
+      frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO;
+      break;
+    }
 
   frame_count = frame_clock->frame_count++;
 
@@ -509,25 +572,31 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
                                                frame_clock->listener.user_data);
   COGL_TRACE_END (ClutterFrameClockFrame);
 
-  switch (frame_clock->state)
+  switch (result)
     {
-    case CLUTTER_FRAME_CLOCK_STATE_INIT:
-    case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
-      g_warn_if_reached ();
+    case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
       break;
-    case CLUTTER_FRAME_CLOCK_STATE_IDLE:
-    case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
-      break;
-    case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
-      switch (result)
+    case CLUTTER_FRAME_RESULT_IDLE:
+      /* The frame was aborted; nothing to paint/present */
+      switch (frame_clock->state)
         {
-        case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
-          frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
+        case CLUTTER_FRAME_CLOCK_STATE_INIT:
+        case CLUTTER_FRAME_CLOCK_STATE_IDLE:
+        case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
+          g_warn_if_reached ();
           break;
-        case CLUTTER_FRAME_RESULT_IDLE:
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE:
           frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
           maybe_reschedule_update (frame_clock);
           break;
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE_AND_SCHEDULED:
+          frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
+          maybe_reschedule_update (frame_clock);
+          break;
+        case CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_TWO:
+          frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHED_ONE;
+          maybe_reschedule_update (frame_clock);
+          break;
         }
       break;
     }
@@ -591,7 +660,7 @@ clutter_frame_clock_new (float                            refresh_rate,
 
   init_frame_clock_source (frame_clock);
 
-  frame_clock->refresh_rate = refresh_rate;
+  clutter_frame_clock_set_refresh_rate (frame_clock, refresh_rate);
 
   return frame_clock;
 }
diff --git a/src/backends/native/meta-onscreen-native.c b/src/backends/native/meta-onscreen-native.c
index da75b03ec..a9d1f1b31 100644
--- a/src/backends/native/meta-onscreen-native.c
+++ b/src/backends/native/meta-onscreen-native.c
@@ -91,6 +91,7 @@ struct _MetaOnscreenNative
   struct {
     struct gbm_surface *surface;
     MetaDrmBuffer *current_fb;
+    MetaDrmBuffer *pending_fb;
     MetaDrmBuffer *next_fb;
   } gbm;
 
@@ -113,6 +114,9 @@ init_secondary_gpu_state (MetaRendererNative  *renderer_native,
                           CoglOnscreen        *onscreen,
                           GError             **error);
 
+static void
+meta_onscreen_native_flip_next_fb (CoglOnscreen *onscreen);
+
 static void
 swap_secondary_drm_fb (CoglOnscreen *onscreen)
 {
@@ -155,15 +159,19 @@ meta_onscreen_native_swap_drm_fb (CoglOnscreen *onscreen)
 {
   MetaOnscreenNative *onscreen_native = META_ONSCREEN_NATIVE (onscreen);
 
-  if (!onscreen_native->gbm.next_fb)
+  if (!onscreen_native->gbm.next_fb && !onscreen_native->gbm.pending_fb)
     return;
 
   free_current_bo (onscreen);
 
-  g_set_object (&onscreen_native->gbm.current_fb, onscreen_native->gbm.next_fb);
-  g_clear_object (&onscreen_native->gbm.next_fb);
+  g_set_object (&onscreen_native->gbm.current_fb,
+                onscreen_native->gbm.pending_fb);
+  g_clear_object (&onscreen_native->gbm.pending_fb);
 
   swap_secondary_drm_fb (onscreen);
+
+  if (onscreen_native->gbm.next_fb)
+    meta_onscreen_native_flip_next_fb (onscreen);
 }
 
 static void
@@ -201,8 +209,6 @@ meta_onscreen_native_notify_frame_complete (CoglOnscreen *onscreen)
 
   info = cogl_onscreen_pop_head_frame_info (onscreen);
 
-  g_assert (!cogl_onscreen_peek_head_frame_info (onscreen));
-
   _cogl_onscreen_notify_frame_sync (onscreen, info);
   _cogl_onscreen_notify_complete (onscreen, info);
   cogl_object_unref (info);
@@ -449,6 +455,8 @@ meta_onscreen_native_flip_crtc (CoglOnscreen                *onscreen,
       if (gpu_kms == render_gpu)
         {
           buffer = onscreen_native->gbm.next_fb;
+          g_set_object (&onscreen_native->gbm.pending_fb, buffer);
+          g_clear_object (&onscreen_native->gbm.next_fb);
         }
       else
         {
@@ -980,17 +988,10 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
 {
   CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
   CoglContext *cogl_context = cogl_framebuffer_get_context (framebuffer);
-  CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
   CoglRenderer *cogl_renderer = cogl_context->display->renderer;
   CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys;
   MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform;
   MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native;
-  MetaRenderer *renderer = META_RENDERER (renderer_native);
-  MetaBackend *backend = meta_renderer_get_backend (renderer);
-  MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend);
-  MetaMonitorManager *monitor_manager =
-    meta_backend_get_monitor_manager (backend);
-  MetaKms *kms = meta_backend_native_get_kms (backend_native);
   MetaOnscreenNative *onscreen_native = META_ONSCREEN_NATIVE (onscreen);
   MetaGpuKms *render_gpu = onscreen_native->render_gpu;
   MetaKmsDevice *render_kms_device = meta_gpu_kms_get_kms_device (render_gpu);
@@ -998,14 +999,9 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
   CoglOnscreenClass *parent_class;
   gboolean egl_context_changed = FALSE;
   gboolean use_modifiers;
-  MetaPowerSave power_save_mode;
   g_autoptr (GError) error = NULL;
   MetaDrmBufferGbm *buffer_gbm;
-  MetaKmsCrtc *kms_crtc;
-  MetaKmsDevice *kms_device;
-  MetaKmsUpdateFlag flags;
   g_autoptr (MetaKmsFeedback) kms_feedback = NULL;
-  const GError *feedback_error;
 
   COGL_TRACE_BEGIN_SCOPED (MetaRendererNativeSwapBuffers,
                            "Onscreen (swap-buffers)");
@@ -1054,6 +1050,38 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
 
   update_secondary_gpu_state_post_swap_buffers (onscreen, &egl_context_changed);
 
+  clutter_frame_set_result (frame, CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
+
+  if (!onscreen_native->gbm.pending_fb)
+    meta_onscreen_native_flip_next_fb (onscreen);
+}
+
+static void
+meta_onscreen_native_flip_next_fb (CoglOnscreen *onscreen)
+{
+  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
+  CoglContext *cogl_context = cogl_framebuffer_get_context (framebuffer);
+  CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
+  CoglRenderer *cogl_renderer = cogl_context->display->renderer;
+  CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys;
+  MetaRendererNativeGpuData *renderer_gpu_data = cogl_renderer_egl->platform;
+  MetaRendererNative *renderer_native = renderer_gpu_data->renderer_native;
+  MetaRenderer *renderer = META_RENDERER (renderer_native);
+  MetaBackend *backend = meta_renderer_get_backend (renderer);
+  MetaBackendNative *backend_native = META_BACKEND_NATIVE (backend);
+  MetaMonitorManager *monitor_manager =
+    meta_backend_get_monitor_manager (backend);
+  MetaKms *kms = meta_backend_native_get_kms (backend_native);
+  MetaOnscreenNative *onscreen_native = META_ONSCREEN_NATIVE (onscreen);
+  gboolean egl_context_changed = FALSE;
+  MetaPowerSave power_save_mode;
+  g_autoptr (GError) error = NULL;
+  MetaKmsCrtc *kms_crtc;
+  MetaKmsDevice *kms_device;
+  MetaKmsUpdateFlag flags;
+  g_autoptr (MetaKmsFeedback) kms_feedback = NULL;
+  const GError *feedback_error;
+
   /*
    * If we changed EGL context, cogl will have the wrong idea about what is
    * current, making it fail to set it when it needs to. Avoid that by making
@@ -1076,8 +1104,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
     {
       meta_renderer_native_queue_power_save_page_flip (renderer_native,
                                                        onscreen);
-      clutter_frame_set_result (frame,
-                                CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
       return;
     }
 
@@ -1095,9 +1121,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
                       "Postponing primary plane composite update for CRTC %u (%s)",
                       meta_kms_crtc_get_id (kms_crtc),
                       meta_kms_device_get_path (kms_device));
-
-          clutter_frame_set_result (frame,
-                                    CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
           return;
         }
       else if (meta_renderer_native_has_pending_mode_set (renderer_native))
@@ -1107,8 +1130,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
 
           meta_renderer_native_notify_mode_sets_reset (renderer_native);
           meta_renderer_native_post_mode_set_updates (renderer_native);
-          clutter_frame_set_result (frame,
-                                    CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
           return;
         }
       break;
@@ -1121,8 +1142,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
         {
           meta_renderer_native_notify_mode_sets_reset (renderer_native);
           meta_renderer_native_post_mode_set_updates (renderer_native);
-          clutter_frame_set_result (frame,
-                                    CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
 	  return;
         }
       break;
@@ -1140,13 +1159,8 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen  *onscreen,
   switch (meta_kms_feedback_get_result (kms_feedback))
     {
     case META_KMS_FEEDBACK_PASSED:
-      clutter_frame_set_result (frame,
-                                CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
       break;
     case META_KMS_FEEDBACK_FAILED:
-      clutter_frame_set_result (frame,
-                                CLUTTER_FRAME_RESULT_PENDING_PRESENTED);
-
       feedback_error = meta_kms_feedback_get_error (kms_feedback);
       if (!g_error_matches (feedback_error,
                             G_IO_ERROR,
@@ -1284,7 +1298,7 @@ meta_onscreen_native_direct_scanout (CoglOnscreen   *onscreen,
                            G_IO_ERROR, G_IO_ERROR_PERMISSION_DENIED))
         break;
 
-      g_clear_object (&onscreen_native->gbm.next_fb);
+      g_clear_object (&onscreen_native->gbm.pending_fb);
       g_propagate_error (error, g_error_copy (feedback_error));
       return FALSE;
     }