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Index: src/engine/video/image.cpp
===================================================================
--- src/engine/video/image.cpp (revision 2040)
+++ src/engine/video/image.cpp (working copy)
@@ -684,9 +684,9 @@
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL);
// grab the relevant data...
- cols = info_ptr->width;
- rows = info_ptr->height;
- bpp = info_ptr->channels * 8;
+ cols = png_get_image_width(png_ptr, info_ptr);
+ rows = png_get_image_height(png_ptr, info_ptr);
+ bpp = png_get_channels(png_ptr, info_ptr) * 8;
// and clean up.
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
Index: src/engine/video/image_base.cpp
===================================================================
--- src/engine/video/image_base.cpp (revision 2040)
+++ src/engine/video/image_base.cpp (working copy)
@@ -261,9 +261,9 @@
uint8** row_pointers = png_get_rows(png_ptr, info_ptr);
// copy metadata
- width = info_ptr->width;
- height = info_ptr->height;
- pixels = malloc(info_ptr->width * info_ptr->height * 4);
+ width = png_get_image_width(png_ptr, info_ptr);
+ height = png_get_image_height(png_ptr, info_ptr);
+ pixels = malloc(width * height * 4);
// check that we were able to allocate enough memory for the PNG
if (pixels == NULL) {
@@ -276,18 +276,21 @@
// convert the damn thing so that it works in our format
// this is mostly just byteswapping and adding extra data - we want everything in four channels
// for the moment, anyway
- uint32 bpp = info_ptr->channels;
+ uint32 bpp = png_get_channels(png_ptr, info_ptr);
uint8* img_pixel = NULL;
uint8* dst_pixel = NULL;
- if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE) {
+ if (png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_PALETTE) {
// colours come from a palette - for this colour type, we have to look up the colour from the palette
+ png_colorp palette;
+ int num_palette;
+ png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette);
png_color c;
- for (uint32 y = 0; y < info_ptr->height; y++) {
- for (uint32 x = 0; x < info_ptr->width; x++) {
+ for (uint32 y = 0; y < height; y++) {
+ for (uint32 x = 0; x < width; x++) {
img_pixel = row_pointers[y] + (x * bpp);
- dst_pixel = ((uint8*)pixels) + ((y * info_ptr->width) + x) * 4;
- c = info_ptr->palette[img_pixel[0]];
+ dst_pixel = ((uint8*)pixels) + ((y * width) + x) * 4;
+ c = palette[img_pixel[0]];
dst_pixel[0] = c.red;
dst_pixel[1] = c.green;
@@ -297,10 +300,10 @@
}
}
else if (bpp == 1) {
- for (uint32 y = 0; y < info_ptr->height; y++) {
- for (uint32 x = 0; x < info_ptr->width; x++) {
+ for (uint32 y = 0; y < height; y++) {
+ for (uint32 x = 0; x < width; x++) {
img_pixel = row_pointers[y] + (x * bpp);
- dst_pixel = ((uint8*)pixels) + ((y * info_ptr->width) + x) * 4;
+ dst_pixel = ((uint8*)pixels) + ((y * width) + x) * 4;
dst_pixel[0] = img_pixel[0];
dst_pixel[1] = img_pixel[0];
dst_pixel[2] = img_pixel[0];
@@ -309,10 +312,10 @@
}
}
else if (bpp == 3) {
- for (uint32 y = 0; y < info_ptr->height; y++) {
- for (uint32 x = 0; x < info_ptr->width; x++) {
+ for (uint32 y = 0; y < height; y++) {
+ for (uint32 x = 0; x < width; x++) {
img_pixel = row_pointers[y] + (x * bpp);
- dst_pixel = ((uint8*)pixels) + ((y * info_ptr->width) + x) * 4;
+ dst_pixel = ((uint8*)pixels) + ((y * width) + x) * 4;
dst_pixel[0] = img_pixel[0];
dst_pixel[1] = img_pixel[1];
dst_pixel[2] = img_pixel[2];
@@ -321,10 +324,10 @@
}
}
else if (bpp == 4) {
- for (uint32 y = 0; y < info_ptr->height; y++) {
- for (uint32 x = 0; x < info_ptr->width; x++) {
+ for (uint32 y = 0; y < height; y++) {
+ for (uint32 x = 0; x < width; x++) {
img_pixel = row_pointers[y] + (x * bpp);
- dst_pixel = ((uint8*)pixels) + ((y * info_ptr->width) + x) * 4;
+ dst_pixel = ((uint8*)pixels) + ((y * width) + x) * 4;
dst_pixel[0] = img_pixel[0];
dst_pixel[1] = img_pixel[1];
dst_pixel[2] = img_pixel[2];
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