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diff --git a/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs b/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
index 47cd98680ba..1072d5bc3e6 100644
--- a/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
+++ b/Engine/Source/Programs/UnrealBuildTool/Executors/LocalExecutor.cs
@@ -305,7 +305,7 @@ namespace UnrealBuildTool
// No hyper-threading. Only kicking off a task per CPU to keep machine responsive.
else
{
- MaxActionsToExecuteInParallel = NumPhysicalCores;
+ MaxActionsToExecuteInParallel = (int) (NumPhysicalCores * ProcessorCountMultiplier);
}
#if !NET_CORE
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