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--- retroarch.cfg.orig	2017-11-21 16:40:48.000000000 +0100
+++ retroarch.cfg	2017-12-22 21:37:14.020611669 +0100
@@ -41,10 +41,10 @@
 # libretro_path = "/path/to/libretro.so"
 
 # A directory for where to search for libretro core implementations.
-# libretro_directory =
+libretro_directory = /usr/lib/libretro
 
 # A directory for where to search for libretro core information.
-# libretro_info_path =
+libretro_info_path = /usr/share/libretro/info
 
 # Sets log level for libretro cores (GET_LOG_INTERFACE).
 # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
@@ -104,7 +104,7 @@
 
 # Assets directory. This location is queried by default when menu interfaces try to look for
 # loadable assets, etc.
-# assets_directory =
+assets_directory = /usr/share/retroarch/assets
 
 # Dynamic wallpapers directory. The place to store the wallpapers dynamically
 # loaded by the menu depending on context.
@@ -235,13 +235,13 @@
 # video_shader_enable = false
 
 # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
-# video_shader_dir =
+video_shader_dir = /usr/share/libretro/shaders
 
 # CPU-based video filter. Path to a dynamic library.
 # video_filter =
 
 # Defines a directory where CPU-based video filters are kept.
-# video_filter_dir =
+video_filter_dir = /usr/lib/retroarch/filters/video
 
 # Path to a font used for rendering messages. This path must be defined to enable fonts.
 # Do note that the _full_ path of the font is necessary!
@@ -311,7 +311,7 @@ video_message_bgcolor_opacity = 1.0
 # audio_dsp_plugin =
 
 # Directory where DSP plugins are kept.
-# audio_filter_dir =
+audio_filter_dir = /usr/lib/retroarch/filters/audio
 
 # Will sync (block) on audio. Recommended.
 # audio_sync = true
@@ -662,7 +662,7 @@ video_message_bgcolor_opacity = 1.0
 # menu_show_online_updater = true
 
 # If disabled, will hide the ability to update cores (and core info files) inside the menu.
-# menu_show_core_updater = true
+menu_show_core_updater = false
 
 # If disabled, the libretro core will keep running in the background when we
 # are in the menu.